                            ____________________________________________
===========================| Gouken by KarmaCharmeleon			|===========================
                                  [07.07.2024]

 - Contact:	karmacharmander@gmail.com
 - Website:	https://www.imdb.com/title/tt0367279/
 - Customized version of Capcom's Gouken character, for MUGEN 1.0



=====<Features>=====

 - All the essential stuff
 - Details and moves taken from his various video game appearances
 - Gameplay mixed from several games, including CvS2, KOF, SFA3 and SFIII
 - Special intros and winposes versus Ryu, Evil Ryu, and Gouki



=====<Movelist>=====

 U - up          x - light punch        a - light kick
 D - down        y - medium punch       b - medium kick
 F - forward     z - heavy punch        c - heavy kick
 B - back        p - any punch          k - any kick
 s - start       2p- two punches        2k- two kicks

 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up.

<NORMAL>

.Sakotsu Wari				F + y
.Tenmakujinkyaku			DF + b			(Air)
.Raikotokyaku:                		F/B + 2p		(near opponent)
.Amaoroshi:				F/B + 2k		(near opponent)


<SPECIAL>

.Gohadoken (EX):         		D, DF, F, p
.Senkugoshoha (EX):			F, D, DF, p
.Tatsumaki Gorasen (EX):		D, DB, B, k
.Tatsumaki Senpukyaku (EX):		D, DB, B, k		(Air)
.Hyakkishu (EX):			F, D, DF, k
    .Hyakki Gozan:       		
    .Hyakki Goheki:       		p
    .Hyakki Gojin:       		k
    .Hyakki Gosai:       		2p / 2k			(near opponent)
.Kongoshin (EX):			B, D, DB, p


<SUPER>

.Kinjite Shoryuken (MAX):             	D, DF, F, D, DF, F, p
.Shinku Tatsumaki Senpukyaku (MAX):	D, DB, B, D, DB, B, k


<LV3 SUPER>

.Shin Shoryuken:			D, DF, F, D, DF, F, 2k
.Denjin Hadoken:			D, DB, B, D, DB, B, 2p


<SYSTEM>

.Forward Dash:				F, F
   .Run:                       			hold
.Backward Dash:                 	B, B
.Low Jump:                     		tap U
.High Jump:                     	tap D, U
.Long Low Jump:                 	tap D, tap U            
.Sidestep:                      	a + x
   .Sidestep Attack:            		p / k
.Forward Roll:                  	F + a + x
.Backward Roll:                 	B + a + x
.Parry High:                    	tap F
.Parry Low:                     	tap D
.Air Parry:                     	tap F           	(Air)
.Power Charge:                  	hold b + y
.Zero Counter:                  	B, DB, D, p / k		(during standing or crouching guard)
.Custom Combo:                  	c + z           	(Air also)
.Fall Recovery:                 	2p / a + x      	(while falling and allowed)



=====<Move Details>=====

 - You can juggle after Angled Jumping Medium Punch, but only once per combo.
 - Angled Jumping Medium Punch, Jumping Heavy Punch and Angled Jumping Heavy kick cause soft knockdown upon hitting an airborne opponent.
 - Sakotsu Wari and Tenmakujinkyaku must be blocked high.
 - You can juggle after Amaoroshi.
 - Charging Gohadoken enough will make the projectile hit twice.
 - You can juggle after Gohadoken, but only once per combo.
 - You can juggle after EX Gohadoken, but only once per combo.
 - Senkugoshoha has projectile invincibility on startup.
 - You can juggle after EX Senkugoshoha, but only once per combo.
 - Tatsumaki Gorasen has upper body invincibility on startup.
 - EX Tatsumaki Gorasen has full body invincibility on startup.
 - EX Tatsumaki Senpukyaku direction can be changed by pressing forwards and backwards.
 - Hyakki Gozan must be blocked low.
 - Hyakki Gojin must be blocked high.
 - Hyakki Goheki parries one hit.
 - Hyakki Gosai is a throw.
 - Light Kongoshin counters crouching attacks, medium Kongoshin counters standing attacks, heavy Kongoshin counters airborne attacks.
 - Kinjite Shoryuken has full body invincibility on startup.
 - Shinku Tatsumaki Senpukyaku goes over lows.
 - Shin Shoryuken has full body invincibility until he is in the air.
 - You can juggle after Denjin Hadoken, but only once per combo.



=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Some Normal attacks can be canceled into Command, Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage

CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start



=====<Version History>=====

<v.07/07/2024>
 - Tweaked an anim slightly for more consistency.
 - Fixed a visual bug that caused Gohadoken to cast a shadow when destroyed.

<v.30/06/2024>
 - Added Special Intros vs Ryu, Evil Ryu and Gouki by KarmaCharmeleon.

<v.02/04/2022>
 - Command and detail notations were fixed in the ReadMe.
 - Fixed a visual bug where Gouken would use placeholder sprites for some gethit animations.
 - Fixed a bug where he wouldn't play the K.O. voice sample upon being knocked out.
 - Echo added to both of the K.O. voice samples.
 - Fixed a bug where the intro sound clip wouldn't stop upon skipping the intro.
 - Added a landing effect and enviroment shake to his Taunt.
 - Added width to close Medium Kick and close Heavy Kick.
 - Added 2f startup on Far Heavy Kick.
 - Fixed a bug where could do Dive Kick from a back jump.
 - Raikotokyaku and Amaoroshi have longer recovery.
 - Amaoroshi has longer startup, longer tech window, and can't be directioned forwards.
 - Gohadoken hitboxes were adjusted to to match the visual effect better.
 - Gohadoken charging sound was changed.
 - Gohadoken's whirlwind effect now dissapears upon clashing with another projectile.
 - Fixed a visual bug regarding Charged Gohadoken's whirlwind effect on WinMugen and M.U.G.E.N. 1.0.
 - Fixed a bug where the charge sound effect for Gohadoken wouldn't stop upon getting interrupted.
 - Light Gohadoken is fired from a lower position to avoid whiffs on short characters.
 - Vertical Gohadoken now vanishes faster uppon reaching the top of the screen.
 - Fixed a bug where EX Gohadoken charging visual effect was smaller than usual.
 - Fixed a bug where EX Gohadoken wouldn't play a charging sound.
 - Tweaked movement on target's Tatsumaki Gorasen.
 - Fixed a bug where EX Tatsumaki Senpukyaku would not pop a hitspark or guardspark.
 - Tweaked movement on Senkugoshoha.
 - Fixed a bug where Hiakki Gosai would do the minimum damage.
 - Fixed a bug where Hyakki Gojin sound effect would cut off upon landing.
 - Fixed a bug where the EX sound of Hyakkishu would cut during the followups.
 - Added a voice clip to Kongoshin upon countering a move.
 - Fixed a bug where the EX sound of Kongoshin would cut upon countering a move.
 - Fixed a bug where opponents would be able tech out of Kinjite Shoryuken and Shin Shoryuken.
 - Fixed a bug where Shinkuu Tatsumaki Senpukyaku wouldn't play a voice sample.
 - Shinkuu Tatsumaki Senpukyaku now juggles airborne opponents for more hits.
 - MAX Shinkuu Tatsumaki Senpukyaku now juggles airborne opponents better.
 - Shin Shoryuken is now more damaging.
 - Shin Shoryuken is now unblockable after the freeze.
 - Shin Shoryuken now hits the opponent multiple times upon whiffing the first hit.
 - Denjin Hadoken now has shorter startup and launches the opponent further into the corner.
 - AI was improved.

<v.25/03/2022>
 - First release.


=====<Special Thanks>=====
 - benhazard and C.V.S.N.B. for sprites
 - P.o.t.S. for code, effects, hitsparks, formatting style
 - Just no Point and Jmorphman for the buffering system
 - JtheSaltyy for small portraits
 - Mysticus for voice rips
 - 2OS for visual effects
 - 2OS, 087-B, Blagoy, Devon, ExL, Foobs, Jotaro_Joestar, Lurker, masterkof, MCX, Meldo, Momotaro, Mysticus,
   NDSilva, Ness, PROJECT.13, ReddBrink, sabockee, SkyDragonSliferEX, and Trololo for palettes
 - Everybody at the MUGEN Fighters Guild Discord server for feedback.
 - Jmorphman for starting Zangief.


=====<Disclaimer>=====

 - The Gouken character is property of Capcom
 - Capcom vs SNK is property of Capcom
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes