Glover (v1.2) by DeluxeGamer705
From: Glover
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What happens if a glove is actually a possessed object and can be magical? You get Glover. This version is quite small (though not THAT tiny), and has a moveset mainly involving bouncing balls, though some other moves where he attacks the opponent with... himself exist, as well as some other moves regarding magic.

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1. WHO IS GLOVER?

Glover is, as his name implies, a living glove with four fingers, with the pinky and thumb acting as arms and the other two fingers for legs. On the hand's back side, he has a face with circles for eyes and a small mouth. He possesses slight magical powers, and most of them revolve around the magic crystals, which he can transform into other forms, such as bouncy ball, a large bowling ball or a small ball bearing. He is a glove of a wizard who resided in a castle located within the Crystal Kingdom, who one day, while experimenting with some potions, accidentally turnsed himself into stone and falls through the floor into the bottom of the castle. This caused Glover and his brother Glovel to detach, with Glovel falling into the cauldron while Glover fall out of a window. The wizard's spell also creates an explosion which shakes the crystals from the spires, causing the kingdom to become dark. Meanwhile, his brother, Glovel, became mutated by the mystic chemicals, and turned into Cross-Stitch, who was determined to destroy Glover. As a result, Glover had to return the crystals to restore his owner to the normal state and defeat Cross-Stitch so he can also turn back to Glovel.

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2. CHANGELOG

-v1.2 (December 9, 2025)
 *[BUFF] A.I, now making more use of Glover's projectiles.
 *[ADD] Airborne version for Star Glove.
 *[CHANGE] Hyper portrait.
 *[ADD] Ultimate. Needs 300 HP and 3000 power for it to be used.
 *[NERF] Magical Sniper now deals much less damage if chained into, to prevent potential OP combos.
 *[ADD] Aerial drift, shorter jumps, and fast falling.
 *[BUFF] Rolls and air dashes now travel slightly farther.
 *[BUFF] Ground Slam now has pause during startup, making it into an actual combo tool.

-v1.1 (April 18, 2025)
 *[ADD] Chain normals for standing normals. Glover has 2 light chain normals, and 1 medium chain normal.
 *[CHANGE] Dodges and the power charge now use their unique buttons, using A for dodges and B for the power charge.
 *[ADD] "DANGER!" Mmessage
 *[CHANGE] A.I.
 *[CHANGE] Some moves' inputs to be consistent with the new button layout.
 *[ADD] Ball compatibility

-v1.0 (January 24, 2025)
- Everything - first release!

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3. GAMEPLAY

-MAIN GAMEPLAY-
Glover is a character that tends to focus on camping while using his projectiles, such as the bouncing one that comes from behind, as well as one that falls from the dop while being able to hit the oponent by a piece of it. He has a small size that may make his range short, but it also means that taller characters have a slightly harder time dealing with him unless they resort to crouching moves or moves that are low enough to reach Glover's hurtbox. Glover also relies on combos, some of which are multi-hits.

All specials come with an EX version, a stronger version that requires 500 power and gives some longer endlag, and EX moves require two buttons to be pressed.

-COMBOS-
Glover's combo system is based on MvC, as he can chain his crouching hard normal into his super jump for aerial raves. However, Glover also heavily relies on multi-hits, which allow the hit count to reach a higher number. You'll have to know when Glover is close to the opponent because of his small size that affects his range.

-MECHANICS-
Glover has a few mechanics to go through. One of them is a dodge, performed with X+A. When he performs it, he does not get hit from melee attacks and projectiles, giving him a defensive tool, unless he is hit by a throw (which WILL hit him, so don't be surprised when he is hit by a grab for example if he's dodging!). The second one is a power charge, performed with Y+B . Doing this will cause Glover to gain power if the button is held, which will give him faster access to EX specials and hypers, though this comes at a cost of not allowing him to move, so make sure you don't abuse it too much. The third one is parrying, performed when you walk forward just before the opponent's attack makes contact, and this mechanic has an airborne version. When performed, Glover negates all damage the opponent's attack would do to him, while providing small invincibility to not be hit while parrying. Another one is an air dash, performed by pressing forward twice to do a forward one and vice versa. This does not give him any unique properties, but allows him to cancel it into any of her normals, while giving him more air control. He also has a super jump, performed by pressing down, and then up. This is mostly used for combos, mainly for aerial raves.

-MOVELIST-
SPECIALS:

Bouncing Ball: D, DF, F, X/Y/Z
- Glover looks back as a ball appears and bounces forward, causing soft knockdown. Good zoning tool.
 - EX version: Two balls appear.

Ball Jump: F, D, DF, F, X/Y/Z
- Glover jumps from his ball that launches him up, causing hard knockdown if the move hits the opponent. Must be blocked mid and gives invincibility during startup.
 - EX version: Glover jumps higher.

Star Glove: B, D, DB, B, X/Y/Z
- Glover poses like a star and spins forward, causing hard knockdown. Great combo tool.
 - EX version: Glover charges faster.

Crystal Fall: D, D, X/Y/Z
- Glover looks up as a crystal falls down and breaks into four pieces after either hitting the opponent or the ground, with two pieces flying horizontally and two vertically. Crystal position varies depending on the button pressed. Also, the pieces have hitboxes if the crystal hits the floor.
 - EX version: Crystal tracks the opponent's position.

Ball Ride: D, DB, B, X/Y/Z
- Glover rides on a ball that hits the opponent a few times, causing hard knockdown on each hit. Great combo tool. Gives invincibility during endlag.
 - EX version: Glover rides faster and hits more times.
  - This is also used for the Guard Cancel, performed by pressing X+Y during blockstun at the cost of 1000 power.

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HYPERS:

Racket Slam: D, DF, F, D, DF, F, X+Y/Y+Z/X+Z (uses 1000 power)
- Glover uses a tennis racket to slam the opponent and make them bounce off the ground, causing a ground bounce.

Ground Slam: D, DB, B, D, DB, B, X+Y/Y+Z/X+Z (uses 1000 power)
- Glover slams the ground like a fist, launching the opponent up if they don't block it. Must be blocked low, but its damage is quite lower than a regular level 1 hyper.

Crystal Rain: D, DF, F, D, DB, B, X+Y/Y+Z/X+Z (uses 2000 power)
- Glover looks back up as a crystals fall down, breaking after hitting the opponent. Can be tricky to avoid.

Magical Sniper: D, DB, B, D, DF, F, X+Y/Y+Z/X+Z (uses 3000 power)
- Glover fires a beam that snipes the opponent and causes hard knockdown. Reaches the other side of the screen and is a great tool to get the opponent away.

Bowling Ball: B, F, B, F, X+Y/Y+Z/X+Z (uses 3000 power)
- Glover summons a bowling ball that trips the opponent. Must be blocked mid and the ball cannot be destroyed, so make sure you avoid it.

-ULTIMATE- 
The ultimate is an unblockable move that is performed by crouching thrice and pressing X+Y+Z. The move covers the entire screen, dealing almost enough damage to K.O. the opponent if at full HP, and can only be performed after the "DANGER!" message appears, while giving them full invincibility during its duration. 

Glover's ultimate - Magic Blast:
Glover shoots a projectile upwards, which then explodes, hitting the opponents and knocking them down.

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4. PALETTES
Glover has a total of 12 palettes, all of which can be selected if you press a different button when you're at the character select screen. Note that palettes 7-12 can only be selected if you hold start (which is used for the taunt). However, Glover comes with a palette selector, which allows the player to select any of the 12 palettes, which can be helpful if they change their mind before the match can start. Below are the palettes:

A: White
B: Red
C: Orange
X: Green
Y: Blue
Z: Lavender
Start+A: Purple
Start+B: Yellow
Start+C: Gray
Start+X: Cyan
Start+Y: Pink
Start+Z: Black (kinda inverted)

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5. NOTES

-THINGS YOU CAN DO WITH HIM-
 1. Make a match with him.
 2. Share it with your friends/fans in case you would want them to find out about Glover's game.
 3. Give him an A.I. patch if you want his A.I. to be stronger. No permission needed, though credit will be still appreciated. :)
 4. Create additional palettes for him, in case you would want more variety or have your own palettes.
 5. Send me feedback if there are any oddities, oopsies, or bugs, especially that can affect his gameplay.

-THINGS YOU CANNOT DO WITH HIM-
 1. Make NSFW/18+ edits (this includes vore edits.).
 2. Bash him (it's a waste of time. There are better ways of using your time rather than bashing. This isn't the 2010s anymore anyways).
 3. Make spriteswaps or paletteswaps of him, because doing them is laziness and is disrespectful.

-THINGS THAT REQUIRE PERMISSION-
 1. As I tend to have trust issues with some Mugen content creators, editing her requires permission from me. Note that what can be edited are combos, gameplay, and other stuff, but absolutely no NSFW/18+ edits as mentioned earlier.
 2. Using codes from the character if you're creating a Mugen character yourself. It's better to learn how to code instead of steal, so if you would want to use some of her code, ask me first.
 3. Use of sprites in a different project.

-KNOWN ISSUES-
 1. The A.I. code is not perfect, but I tried.

-OTHER NOTES-
 1. This character was made only for Mugen 1.0 and up. Older versions of Mugen will not load the character.
 2. Tested on Mugen 1.1, but still works on Mugen 1.0.

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6. INSTALLATION

Struggling with adding Glover to your roster? No worries, here's how to do it:

1. Unpack the character's folder and add it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: Glover

And here you go! Glover should now appear anytime you start Mugen.

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7. CONTACT

Found any issues with Glover? Then please send your feedback and I'll update him when I have time.

MFG: https://mugenguild.com/forum/profile/DeluxeGamer705-99108
MFFA: https://mugenfreeforall.com/profile/28846-deluxegamer705/
YouTube: https://www.youtube.com/channel/UCGfXpYBe143GxmRUvp8Q7fQ
DeviantArt: DeluxeTheGamer705
Twitter/X: @DeluxeGamer705
Bluesky: DeluxeGamer705
Discord: @deluxegamer705 (note that I do NOT do friend requests with randoms)

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8. SPECIAL THANKS
Interactive Studios/Blitz Games: For developing Glover.
Kong : For ripping the hitsparks.
Elecbyte: For creating such a wonderful fighting program.
My fans: For supporting me and enjoying my characters.
Some people on Mugen Fighters Guild: For providing feedback for my characters.
You: For downloading him, of course.

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9. DISCLAIMER

This character was made out of love for the source media the character comes from, and therefore there's no intended copyright infringement. This character was made for free to allow the Glover fans to enjoy playing as Glover in Mugen and to let those that never heard of Glover's game in general to gain a potential interest in the game if they were looking for new media to discover.

In case you'd wanna find more of my characters, head onto my site: https://sites.google.com/view/dxgsmugensite/main-page
Note that when the "Latest update" is changed, then that means a new version was released of the character.

Thanks for reading and have a nice day! ^^
- Deluxe