Giga Bowser (v1.11.5) by DeluxeGamer705
From: Super Smash Bros.
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I bet you heard of the Super Smash Bros. series. I mean, who didn't heard of it if they're a fan of fighting games? When I got into Smash, I absolutely liked it, especially how much I played Melee. Anyways, one day I found a comment of someone hoping that a new Giga Bowser would be made for Mugen, so I decided to give a try at making a boss character for Mugen from Smash. After finding a spritesheet that looked fine for Mugen and gaining permission to use it (spriting Giga Bowser would be a nightmare for me, I would admit), I decided to make him.

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1. WHO IS GIGA BOWSER?

Giga Bowser is a character that made his first appearance as a secret final boss in SSBM's adventure mode, being able to be fought if you complete the adventure mode in under 18 minutes on normal or higher. A common claim is that you need to do it without continues, though it was proven that you can get to him even with continues unless the 18-minute time limit has passed. In Melee, Giga Bowser is a clone of Bowser, being larger, heavier and stronger, and is even immune to grabs. He would eventually become playable officially as Bowser's Final Smash in Brawl and Smash 4, before returning to being a boss in Ultimate, though he still appears in Bowser's Final Smash in that game, but in a completely different way.

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2. CHANGELOG

-v1.11.5 (Ocober 25, 2025)
 *[FIX] Guard Cancel now has i-frames.

-v1.11 (June 15, 2025)
 *[ADD] New mechanics: Parry and Air Dash.
 *[ADD] Guard Cancel.
 *[ADD] Hyper Combo Finish.
 *[ADD] "DANGER!" message.
 *[ADD] Finisher. Needs 300 HP or less and 3000 power to be used.
 *[EDIT] Dodge and power charge now use their own buttons.
 *[ADD] Dash attack.
 *[BUFF] Giga Bowser now can cancel Up Shell into aerial Giga Drop, but you need to wait for a little bit to do it.
 *[BUFF] A.I. in several ways, now should be more smarter.
 *[ADD] Giga Bowser can now change directions while airborne and perform shorter jumps.
 *[ADD] A "Permissions" folder, which has a picture that is the permission of the creator of a spritesheet I took the sprites from.
 *[BUFF] Power Charge gives Giga Bowser slightly more power now, given how slow he is during it.
 *[CHANGE] The running animation now uses completely different sprites, rather than using the ones from the walking animations but made faster.
 *[ADD] Super jump.
 *[FIX/NERF] EX specials no longer give back power.
 *[CHANGE] Up Shell's input is now D, DB, B, X/Y/Z instead of D, DF, F, A/B/C to fit the new button layout.

-v1.10 (November 8, 2024)
 *[ADD] Jumping and landing sounds.
 *[ADD] Dodge and a power charge.
 *[CHANGE] Readme style has been modified.
 *[ADD] New attacking sounds, as well as hitsounds and guardsounds.
 *[NERF] Chip damage for specials and hypers.
 *[ADD] New hitsparks.
 *[EDIT] A.I. was adjusted.
 *[ADD] EX specials.
 *[CHANGE] The input for the hypers to make space for the EX specials.
 *[ADD] Hyper background.
 *[ADD] Palette selector.
 *[FIX] Head.pos and mid.pos positions.

-v1.9 (January 21, 2024)
 *[NERF] The attack and defence stats from 130 and 150, respectively, to 100 due to some problems in balance.
 *[ADD] The screen now shakes a bit when Giga Bowser gets up from liedown.

-v1.8 (December 15, 2023)
 *[FIX] Fire Breath's projectiles are no longer affected by guardpush.
 *[CHANGE] The super sparks are now visible.
 *[NERF] The hypers no longer give power back to Giga Bowser.
 *[CHANGE] A lot of hurtboxes were altered.
 *[CHANGE] A.I. in several ways.
 *[BUFF] Spinning Shell is now an OTG.

-v1.7 (August 30, 2023)
 *[CHANGE] The A.I. should now be able to use crouching attacks more often.
 *[EDIT] Spinning Shell had its hurtboxes edited.
 *[EDIT] The hyper now push aerial opponents into short distance, just like the grounded opponents.

-v1.6 (July 20, 2023)
 *[BUFF] Fire Breath has been made into a helper-based move, where the projectiles now go through opponents and can hit them more
 while downed, while hitting the other opponents as well.
 *[BUFF] Giga Bowser now moves slightly faster
 *[NERF] Giga Bowser now jumps a bit lower.
 *[ADD] Damage dampener.

-v1.5 (June 3, 2023)
 *[BUFF] Better comboability - now it's possible to cancel Giga Bowser's normals into specials.
 *[FIX] Some sounds in the Melee soundpack did not play.
 *[BUFF] Giga Punch now has super armour - Giga Bowser now only loses 10 HP when he's hit while charging it.
 *[FIX] One of the guarding animations had wrong sprites in some frames.

-v1.4 (April 29, 2023)
 *[BUFF] Giga Punch (IDK what was truly buffed, I think the damage was the most buffed).
 *[ADD] Several missing required sprites.
 *[FIX] Standing and crouching Normals should be now able to properly hit the opponent if they're standing close to Giga Bowser.
 *[FIX] The hypers are now attributed correctly instead of being attributed as normals
 *[CHANGE] Hyper portrait in Spinning Shell now appears at the same time as the SuperPause.

-v1.3 (March 18, 2023)
 *[FIX/NERF] Aerial normals are no longer unblockable up close.
 *[CHANGE] Most moves' hitsparks.
 *[FIX] The hypers were made easier to perform.

-v1.2 (February 24, 2023)
 *[ADD] New soundpack - GBowser-Melee.snd. It replaces Bowser's voice with his SSBM voice (which are simple roars).
 *[CHANGE] Giga Drop's input; D, D, B, F, X/Y/Z -> F, DF, D, DB, B, X/Y/Z
  *[CHANGE] Its aerial version's input is now D, D, X/Y/Z.
 *[ADD] Some character-specific victory quotes.
 *[FIX] Giga Drop redirected to light version regardless of which button was pressed.
 *[FIX] Some of crouching and walking/running animations' sprites had visible white pixels.

-v1.1.5 (February 12, 2023)
 *[REMOVE] common1.cns file because it was way too buggy. Now the needed EnvShakes and PlaySnds are present in Statedef -3.
 *[ADD/FIX] Giga Drop lacked a sound effect when Giga Bowser lands.

-v1.1 (February 5, 2023)
 *[EDIT] Giga Drop's aerial version no longer hits twice anymore.
 *[FIX] Up Shell and Giga Drop caused Giga Bowser to float if he was hit during their animations.
 *[FIX] The flames from Fire Breath now disappear correctly.
 *[EDIT] One hyper's hitboxes (I don't remember which one, maybe it was Spinning Shell's).
 *[CHANGE] The hypers' hitsounds.
 *[FIX] Some oddities in hurt animations.
 *[CHANGE] A.I. - Now it doesn't randomly use attacks from the distance, and can use them more next to the opponent. 

-v1.02 (January 4, 2023)
 *[FIX] Many sprites were in the wrong groups, causing some oddities.

-v1.01 (December 31, 2022)
 *[FIX] A.I. was not able to use Giga Punch

-v1.0 (December 28, 2022)
 *[FIRST RELEASE]

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3. GAMEPLAY

-MAIN GAMEPLAY-
Giga Bowser is a large character who has much more HP that any normal character and a high damage output, but is quite slow, especially when power charging and during Giga Punch's startup. Giga Bowser's combos are limited in comparison to my other creations, but it makes up for his high damage. Overall, rather than comboing, Giga Bowser relies on dealing more damage to defeat the opponent.

All specials also come with an EX version, a stronger version that requires 500 power and gives some longer endlag, and EX moves require two buttons to be pressed.

-COMBOS-
Giga Bowser's combos are quite different; none of his specials can be chained into specials because they make him go up, and he has no airborne hypers. However, Giga Bowser can chain his dash attack into any of his specials, which can allow him to cancel it into either Up Shell or Giga Drop, or even any of his two hypers (though Giga Punch is so slow, it won't connect, but it still can be used to deal nasty damage).

-MECHANICS-
Giga Bowser has a few mechanics to go through. One of them is a dodge, performed with A (light kick for normal characters). When he performs it, he does not get hit from melee attacks and projectiles, giving him a defensive tool, unless he is hit by a throw (which WILL hit him, so don't be surprised when he is hit by a grab for example if he's dodging!). The second one is a power charge, performed with B (medium kick for normal characters). Doing this will cause Giga Bowser to gain power if the button is held, which will give him faster access to EX specials and hypers, though this comes at a cost of not allowing him to move, so make sure you don't abuse it too much, especially since he's so slow during it. The third one is parrying, performed when you walk forward just before the opponent's attack makes contact, and this 
mechanic has an airborne version. When performed, Giga Bowser negates all damage the opponent's attack would do to him, while providing small invincibility to not be hit while parrying. Another one is an air dash, performed by pressing forward twice to do a forward one and vice versa. This does not give him any unique properties, but allows him to cancel it into any of his normals, while giving him more air control. And lastly, he has a super jump, performed by pressing X+Y+Z at the same time. This is mainly a defensive mechanic where he can avoid certain attacks that he might not really be able to  avoid by air jumping, though this is character-dependant.

-MOVELIST-
SPECIALS:

Fire Breath: D, DF, F, X/Y/Z
- Giga Bowser breaths fire that causes soft knockdown for airborne opponents. Duration varies depending on the button pressed.
 - EX version: Fire causes soft knockdown regardless of which state.

Up Shell: D, DB, B, X/Y/Z
- Giga Bowser goes inside his shell and does an up smash, knocking the opponent away and causing soft knockdown. Vertical distance varies depending on the button pressed.
 - EX version: Longer distance, causes hard knockdown.
  - This is also used for the Guard Cancel, performed by pressing X+Y during blockstun at the cost of 1000 power.

Giga Drop: F, DF, D, DB, B, X/Y/Z (ground version) | D, D, X/Y/Z (aerial version)
- Giga Bowser goes inside his shell and goes slightly forward before dropping to the ground. Causes hard knockdown and can be used while airborne. Distance (ground version) and fall speed (aerial version) vary depending on the button pressed.
- EX version: Larger distance (ground version) and fall speed (aerial version).

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HYPERS:

Spinning Shell: D, DF, F, D, DF, F, X+Y (uses 1000 power)
- Giga Bowser goes inside his shell and spins himself, causing soft knockdown on the last hit.

Giga Punch: D, DF, F, D, DF, F, Y+Z (uses 2000 power)
- Giga Bowser charges a punch before hitting the opponent. Gives him armour and the move is unblockable, so make sure you stay away from it! Has a long startup though, but deals nasty damage.

-FINISHER- 
Finisher is an unblockable move that is performed by crouching thrice and pressing X+Y+Z. The move covers the entire screen, dealing almost enough damage to K.O. the opponent if at full HP, and can only be performed after the "DANGER!" message appears, while giving them full invincibility during its duration. 

Giga Bowser's finisher - Incinerate:
Giga Bowser hops backwards into the other corner, and unleashes a colossal fire beam that hits every opponent on-screen.

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4. PALETTES
Giga Bowser has a total of 12 palettes, all of which can be selected if you press a different button when you're at the character select screen. Note that palettes 7-12 can only be selected if you hold start (which is used for the taunt). However, Giga Bowser comes with a palette selector, which allows the player to select any of the 12 palettes, which can be helpful if they change their mind before the match can start. Below are the palettes:

A: Default
B: Bowser (regular)
C: Red
X: Green
Y: Yellow
Z: Blue
Start+A: Purple
Start+B: Cyan
Start+C: Gray
Start+X: Fury Bowser
Start+Y: Giygas
Start+Z: Dark Bowser

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5. NOTES

-THINGS YOU CAN DO WITH HIM-
 1. Make a match with him.
 2. Share it with your friends/fans in case you would want them to gain a potential interest in the Smash series.
 3. Give him an A.I. patch if you want his A.I. to be stronger. No permission needed, though credit will be still appreciated. :)
 4. Create additional palettes for him, in case you would want more variety or have your own palettes.
 5. Send me feedback if there are any oddities, oopsies, or bugs, especially that can affect his gameplay.

-THINGS YOU CANNOT DO WITH HIM-
 1. Make NSFW/18+ edits (this includes vore edits.).
 2. Bash him (it's a waste of time. There are better ways of using your time rather than bashing. This isn't the 2010s anymore anyways).
 3. Make spriteswaps or paletteswaps of him, because doing them is laziness and is disrespectful.

-THINGS THAT REQUIRE PERMISSION-
 1. As I tend to have trust issues with some Mugen content creators, editing him requires permission from me. Note that what can be edited are combos, gameplay, and other stuff, but absolutely no NSFW/18+ edits as mentioned earlier.
 2. Using codes from the character if you're creating a Mugen character yourself. It's better to learn how to code instead of steal, so if you would want to use some of his code, ask me first.
 3. Use of sprites in a different project.

-KNOWN ISSUES-
 1. The A.I. code is not perfect, but I tried.

-OTHER NOTES-
 1. This character was made only for Mugen 1.0 and up. Older versions of Mugen will not load the character.
 2. Tested on Mugen 1.1, but still works on Mugen 1.0.

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6. INSTALLATION

Struggling with adding Giga Bowser to your roster? No worries, here's how to do it:

1. Unpack the character's folder and add it in the chars folder
2. Go to data and open select
3. Paste the following name in the character section: GBowser

And here you go! Giga Bowser should now appear anytime you start Mugen.

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7. CONTACT

Found any bugs or oopsies with Giga Bowser? Then please tell me about them and I'll update him when I have time.

MFG: https://mugenguild.com/forum/profile/DeluxeGamer705-99108
MFFA: https://mugenfreeforall.com/profile/28846-deluxegamer705/
YouTube: https://www.youtube.com/channel/UCGfXpYBe143GxmRUvp8Q7fQ
DeviantArt: DeluxeTheGamer705
Twitter/X: @DeluxeGamer705
Bluesky: DeluxeGamer705
Discord: @deluxegamer705 (note that I do NOT do friend requests with randoms)

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8. SPECIAL THANKS
Nintendo: For creating the Smash series and Bowser himself.
Sakurai: For creating Giga Bowser.
Kong: For ripping the hitsparks.
scott910: For giving me permission to use the sprites from a spritesheet he created.
A.J. Nitro: For ripping the flame sprites for Fire Breath.
Shazzo: For being the first one to ever create Giga Bowser for Mugen, which perhaps inspired me to make my own version of this colossal dude.
Elecbyte: For creating such a wonderful fighting program.
My fans: For supporting me and enjoying my characters.
Some people on Mugen Fighters Guild: For providing feedback for my characters.
You: For downloading him, of course.

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9. DISCLAIMER

This character was made out of love for the source media the character comes from, and therefore there's no intended copyright infringement.
This character was made for free to allow the Smash fans enjoy playing as Giga Bowser in Mugen and perhaps gain a potential interest in the
Smash series if they never played any game from that series yet.

Don't forget to support the creators of Smash by buying the current products!

In case you'd wanna find more of my characters, head onto my site: https://sites.google.com/view/dxgsmugensite/main-page
Note that when the "Latest update" is changed, then that means a new version was released of the character.

Thanks for reading and have a nice day! ^^
- Deluxe