
;------------------------------------------------------------------------------------------------------
; ここは-2のステートを書いてください、ヘルパー関係です
;------------------------------------------------------------------------------------------------------
[Statedef -2]

[State -3,常時AI起動にするかどうか];CPU Only option.
type = Varset
trigger1 = 1
var(25) = 1;0でOFF。デフォはON

[State -3,BGMスイッチ]
type = Varset
trigger1 = 1
var(27) = 1;0でOFF。デフォはON。
ignorehitpause = 1

[State -3,11pの被ダメージ調整値]
type = Varset
trigger1 = 1
var(39) = 1000;デフォだと1000。
;注意としてこれは普段の奴と違います。
;7p以降でのみ機能します。
;そしてこちらに関しては設定した値に到達したときにライフを1減らすという処理になります。
;なので実際はこれの数値に35をかけたものがライフになる...って認識でいいっす。
;なお防御力はKFMの1/5しかないため1発に喰らうダメージはデカいので500くらいだとすぐ到達します。

;------------------------------------------------------------------------------------------------------
;以下の記述はギーグ用となります。
;ただし、セルフステート関連は処理の都合一応一番下に置くとする。















;------------------------------------------------------------------------------------------------------
;心臓部となる変数関連
;弄らないでね

[State ];start
type = varset
triggerall = name = "Giegue"
triggerall = !ishelper
trigger1 = ctrl
var(23) = 1
ignorehitpause = 1

[State ];start-count
type = varadd
triggerall = name = "Giegue"
triggerall = !ishelper
trigger1 = var(23)
var(22) = 1
ignorehitpause = 1


[State -2]
type = Lifeset
triggerall = 1
trigger1 = ishelper
value = lifemax
ignorehitpause = 1

[State ];life
Type=lifeset
triggerall=!IsHelper
trigger1=1
value=lifemax-sysvar(3)
ignorehitpause=1

[State ];sing-ct
type = varadd
triggerall = name = "Giegue"
trigger1 = Palno = [1,6]
trigger1 = sysvar(2)
sysfvar(2) = 1
ignorehitpause=1

[State ];sing-ct-set
type = varset
triggerall = name = "Giegue"
trigger1 = Palno = [1,6]
trigger1 = sysfvar(2) >= 240
sysvar(2) = 0
ignorehitpause=1

[State ];sing-ct-set
type = varset
triggerall = name = "Giegue"
trigger1 = Palno = [1,6]
trigger1 = anim = [400,401]
sysfvar(2) = 0
ignorehitpause=1

[State -2, ]
type = varset
trigger1 = !IsHelper
trigger1 = lose
var(57) = 1
ignorehitpause = 1

[State -2, ]
type = varset
trigger1 = !IsHelper
trigger1 = var(57)
trigger1 = RoundState <= 1
fvar(14) = 1
ignorehitpause = 1

;相手から喰らったダメージ保存するよ
[State ]
type = varadd
triggerall = name = "Giegue"
trigger1 = var(49) >= 1
var(40) = var(49)
ignorehitpause = 1

;マイナスダメは+50固定で
[State ]
type = varadd
triggerall = name = "Giegue"
trigger1 = var(49) <= -1
var(40) = 50
ignorehitpause = 1

;デカすぎたら固定
[State ]
type = varset
triggerall = name = "Giegue"
trigger1 = var(40) >= 1000000
var(40) = 1000000
ignorehitpause = 1
;var(40)で色々やるぞ


;補正
[State ]
type = varset
triggerall = name = "Giegue"
trigger1 = !ishelper
trigger1 = var(40) >= 0
fvar(4) = var(40)
ignorehitpause = 1

[State ]
type = varset
triggerall = name = "Giegue"
trigger1 = ishelper
trigger1 = root,var(40) >= 0
fvar(4) = root,var(40)
ignorehitpause = 1

;レベル
;4段階有り
[State ]
type = varset
triggerall = name = "Giegue"
trigger1 = var(40) <= 5000
sysvar(4) = 1
ignorehitpause = 1

[State ]
type = varset
triggerall = name = "Giegue"
trigger1 = var(40) = [5000,15000]
sysvar(4) = 2
ignorehitpause = 1

[State ]
type = varset
triggerall = name = "Giegue"
trigger1 = var(40) = [15000,100000]
sysvar(4) = 3
ignorehitpause = 1

;いやまぁこれはあんま...いやあるか？
[State ]
type = varset
triggerall = name = "Giegue"
trigger1 = var(40) >= 100000
sysvar(4) = 4
ignorehitpause = 1

;しょうたいわからん攻撃のCT
[State ]
type = varadd
triggerall = name = "Giegue"
triggerall = anim != [300,491]
triggerall=var(22)>=1
trigger1 = sysvar(4) >= 4
trigger1 = var(32) <= 2000
var(32) = 1
ignorehitpause = 1

;しょうたいわからん攻撃のCTリセット
[State ]
type = varset
triggerall = name = "Giegue"
triggerall = sysvar(4) >= 4
trigger1 = anim = [340,341]
var(32) = 0
ignorehitpause = 1

;5000F経過後は歌われるたびにほぼMAXに
[State ]
type = varset
triggerall = name = "Giegue"
triggerall = sysvar(4) >= 4
trigger1 = var(22) >= 5000
trigger1 = sysvar(4) >= 4
trigger1 = anim = [400,491]
var(32) = 1200
ignorehitpause = 1
;------------------------------------------------------------------------------------------------------
;7p以降の体力処理

;ダメージ条件
[State ]
type = varadd
triggerall = name = "Giegue"
triggerall = Var(23)
triggerall = RoundState = 2
triggerall = anim != [300,491] ;特殊行動時は減らないように
trigger1 = Palno = [7,8]
trigger1 = var(49) >= 1
trigger2 = Palno = [9,10]
trigger2 = var(49) = [1,150000]
trigger3 = Palno = 12
trigger3 = var(49) = [1,15000]
trigger4 = Palno = 11
trigger4 = var(49) >= 1
sysfvar(1) = var(49)
ignorehitpause=1

;ダメージ回復
[State ]
type = varadd
triggerall = name = "Giegue"
triggerall = Var(23)
triggerall = RoundState = 2
triggerall = anim != [300,491] ;特殊行動時は減らないように
trigger1 = Palno = [9,10]
trigger1 = var(49) >= 150000
trigger2 = Palno = 12
trigger2 = var(49) >= 15000
sysfvar(1) = -50
ignorehitpause=1

;ダメージ回復
;しゃがみ時以外で喰らった時に半減する
[State ]
type = varadd
triggerall = name = "Giegue"
triggerall = Var(23)
triggerall = anim != [300,491] ;特殊行動時は減らないように
triggerall = RoundState = 2
triggerall = enemy,statetype != C
trigger1 = Palno >= 8
trigger1 = var(49) >= 2
sysfvar(1) = -var(49)/10
ignorehitpause=1



[State ]
type = varadd
triggerall = name = "Giegue"
triggerall = Var(23)
triggerall = RoundState = 2
trigger1 = Palno = 7
trigger1 = sysfvar(1) >= 50
trigger2 = Palno = 8
trigger2 = sysfvar(1) >= 800
trigger3 = Palno = 9
trigger3 = sysfvar(1) >= 1600
trigger4 = Palno = 10
trigger4 = sysfvar(1) >= 3200
trigger5 = Palno = 11
trigger5 = sysfvar(1) >= var(39)
trigger6 = Palno >= 12
trigger6 = sysfvar(1) >= 6000
sysvar(3) = 1
ignorehitpause=1

[State ]
type = varset
triggerall = name = "Giegue"
trigger1 = Palno = 7
trigger1 = sysfvar(1) >= 50
trigger2 = Palno = 8
trigger2 = sysfvar(1) >= 800
trigger3 = Palno = 9
trigger3 = sysfvar(1) >= 1600
trigger4 = Palno = 10
trigger4 = sysfvar(1) >= 3200
trigger5 = Palno = 11
trigger5 = sysfvar(1) >= var(39)
trigger6 = Palno >= 12
trigger6 = sysfvar(1) >= 6000
trigger7 = sysfvar(1) < 0
sysfvar(1) = 0
ignorehitpause=1

[State 200, 1];被弾時ゲージ増加
type = Varadd
triggerall = !IsHelper
triggerall = anim != [300,491] ;特殊行動時は増えないように
trigger1 = var(49) >= 1
trigger1 = RoundState >= 2
trigger1 = palno >= 2
var(56) = var(49)/10
ignorehitpause=1

[State 575757]
type = varset
trigger1 = var(49)
var(49) = 0
ignorehitpause = 1
;------------------------------------------------------------------------------------------------------
;補正関連

[State -2];X
type = attackmulset
trigger1 = !IsHelper
trigger2 = IsHelper
value = 1+fvar(4)/10000
ignorehitpause = 1

;------------------------------------------------------------------------------------------------------

;悪さしかしない方
[State 0, Helper]
type = Helper
trigger1 = 1
triggerall = !IsHelper
triggerall = !Numhelper(27000)
helpertype = Player
name = "Armor"
ID = 27000
stateno = 27000
pos = 0,0
ownpal = 1
postype = p1
Size.XScale = 1
Size.YScale =1
ignorehitpause=1
;------------------------------------------------------------------------------------------------------
[State 191, 2] 
type = turn
triggerall = name = "Giegue"
triggerall = !IsHelper
triggerall = teamside = 1
trigger1 = facing = -1
ignorehitpause = 1

[State 191, 2] 
type = turn
triggerall = name = "Giegue"
triggerall = !IsHelper
triggerall = teamside = 2
trigger1 = facing = 1
ignorehitpause = 1

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) >= powermax
var(56) = powermax
ignorehitpause=1

[State 200, 1]
type = Varset
triggerall = !IsHelper
trigger1 = var(56) <= -1
var(56) = 0
ignorehitpause=1

[State 200, 1]
type = Powerset
trigger1 = !ishelper
value = var(56)
ignorehitpause=1
;------------------------------------------------------------------------------------------------------
[State a];音楽
type = PlaySnd
trigger1 = Palno = [1,6]
trigger1 = !IsHelper
trigger1 = anim != [400,411]
triggerall = name = "Giegue"
triggerall = var(27)
value = 9999, 0
channel = 10
lowpriority = 1
loop = 1
ignorehitpause=1

[State a];音楽
type = PlaySnd
trigger1 = Palno >= 7
trigger1 = !IsHelper
trigger1 = anim != [400,411]
trigger1 = roundstate <= 0
trigger1 = roundno <= 1
triggerall = name = "Giegue"
triggerall = var(27)
value = 9000, 0
channel = 10
lowpriority = 1
ignorehitpause=1

[State a];音楽
type = PlaySnd
trigger1 = Palno >= 7
trigger1 = !IsHelper
trigger1 = anim != [400,491]
trigger1 = roundstate >= 0
trigger1= sysvar(2) = 0
trigger1 = alive
triggerall = !fvar(14)
triggerall = name = "Giegue"
triggerall = var(27)
value = 9000, 1
channel = 10
lowpriority = 1
loop = 1
ignorehitpause=1

[State a];音楽
type = PlaySnd
trigger1 = Palno >= 7
trigger1 = !IsHelper
trigger1 = anim != [400,491]
trigger1 = roundstate >= 1
trigger1= sysvar(2) = 1
trigger1 = alive
triggerall = !fvar(14)
triggerall = name = "Giegue"
triggerall = var(27)
value = 9000, 2
channel = 10
lowpriority = 1
loop = 1
ignorehitpause=1

[State a];音楽
type = PlaySnd
trigger1 = Palno >= 7
trigger1 = !IsHelper
trigger1 = anim != [400,491]
trigger1 = roundstate >= 0
trigger1= sysvar(2) = 0
trigger1 = alive
triggerall = fvar(14)
triggerall = name = "Giegue"
triggerall = var(27)
value = 9000, 2
channel = 10
lowpriority = 1
loop = 1
ignorehitpause=1

[State a];音楽
type = PlaySnd
trigger1 = Palno >= 7
trigger1 = !IsHelper
trigger1 = anim != [400,491]
trigger1 = roundstate >= 1
trigger1= sysvar(2) = 1
trigger1 = alive
triggerall = fvar(14)
triggerall = name = "Giegue"
triggerall = var(27)
value = 9000, 3
channel = 10
lowpriority = 1
loop = 1
ignorehitpause=1

[State a];音楽
type = PlaySnd
trigger1 = Palno >= 7
trigger1 = !IsHelper
trigger1 = anim != [400,491]
trigger1 = roundstate >= 1
trigger1= sysvar(2) = 2
trigger1 = alive
triggerall = fvar(14)
triggerall = name = "Giegue"
triggerall = var(27)
value = 9000, 4
channel = 10
lowpriority = 1
loop = 1
ignorehitpause=1

;------------------------------------------------------------------------------------------------------



[State 820, Width Edge]
Type = Width
triggerall = name = "Giegue"
Trigger1 = 1
Edge = 100,50

[State 170, 1]
type = RemoveExplod
triggerall = name = "Giegue"
trigger1 = !Ishelper
trigger1 = anim != 191
ID = 10190
ignorehitpause = 1

[State 191, 2] 
type = AssertSpecial
trigger1 = 1
flag = nobg
flag2 = nofg
flag3 = noshadow
ignorehitpause = 1

[State ]
type = AssertSpecial
flag = timerfreeze
trigger1 = gametime%3 = 1
trigger1 = Palno = [1,6]
trigger2 = gametime%2 = 1
trigger2 = Palno >= 7
trigger3 = anim = [300,491]
triggerall = !IsHelper
ignorehitpause = 1

[State 191, 2] 
type = AssertSpecial
trigger1 = anim = [300,491]
triggerall = !IsHelper
flag = nobardisplay
ignorehitpause = 1

[State 191, 2] 
type = AssertSpecial
trigger1 = 1
flag = nomusic
flag2 = nowalk
flag3 = noautoturn
ignorehitpause = 1

[State 191, 2] 
type = AssertSpecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause=1

[state posset]
type = posset
triggerall = name = "Giegue"
trigger1 = !IsHelper
trigger1 = teamside = 1
x = pos x - screenpos x + 60
y = 0
ignorehitpause = 1

[state posset]
type = posset
triggerall = name = "Giegue"
trigger1 = !IsHelper
trigger1 = teamside = 2
x = pos x - screenpos x + 260
y = 0
ignorehitpause = 1

[State 170, 1]
type = NotHitBy
triggerall = !ishelper
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 0, Helper]
type = Helper
triggerall = name = "Giegue"
triggerall = !IsHelper
trigger1 = !numhelper(600)
helpertype = Player
name = "effect"
ID = 600
stateno = 4
pos = 0,0
ownpal = 1
postype = p1
ignorehitpause = 1
SuperMoveTime = 2147483647
PauseMoveTime = 2147483647

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = alive
var(24)=0
ignorehitpause=1

[State 575775]
Type=Varset
triggerall = !IsHelper
trigger1 = !alive
var(24)=1
ignorehitpause=1

[State -2];宣告無効
type = velset
triggerall = name = "Giegue"
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = anim != 47
trigger1 = anim != [200,401]
trigger1 = Anim != 0
trigger1 = Anim != 5
x = 0
y = 0
ignorehitpause = 1

[State -2];宣告無効
type = posset
triggerall = name = "Giegue"
triggerall = Roundstate = 3
triggerall = !var(24)
triggerall = !IsHelper
trigger1 = anim != 47
trigger1 = anim != [200,401]
trigger1 = Anim != 0
trigger1 = Anim != 5
y = 0
ignorehitpause = 1

[State ]
type=ctrlset
triggerall = name = "Giegue"
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate=3
trigger1 = anim != 47
trigger1 = anim != [200,401]
trigger1 = Anim != 0
trigger1 = Anim != 5
value=1
ignorehitpause=1

[State ]
type=ctrlset
triggerall = name = "Giegue"
triggerall = !var(24)
triggerall = !IsHelper
triggerall=roundstate=4
trigger1 = 1
value=0
ignorehitpause=1

[State ]
type=ctrlset
triggerall = name = "Giegue"
triggerall = !IsHelper
triggerall=roundstate=3
trigger1 = anim = 410
trigger2 = anim = 411
value=1
ignorehitpause=1

[State ]
type=ctrlset
triggerall = name = "Giegue"
triggerall = !IsHelper
triggerall=roundstate=4
trigger1 = anim = 410
trigger2 = anim = 411
value=0
ignorehitpause=1

;---------------------------------------------------------------------------
;ヘルパー固定

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(600)
value = 4
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10200)
value = 10200
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10201)
value = 10201
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(20200)
value = 20200
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(20201)
value = 20201
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203000)
value = 203000
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203001)
value = 203001
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203100)
value = 203100
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203101)
value = 203101
ignorehitpause=1


[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203002)
value = 203002
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202010)
value = 202010
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202011)
value = 202011
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202120)
value = 202120
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202121)
value = 202121
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202122)
value = 202122
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202123)
value = 202123
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202131)
value = 202131
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202130)
value = 202130
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102010)
value = 102010
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10202)
value = 10202
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102020)
value = 102020
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202020)
value = 202020
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202021)
value = 202021
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10203)
value = 10203
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10210)
value = 10210
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10211)
value = 10211
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102110)
value = 102110
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202115)
value = 202115
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(202111)
value = 202111
ignorehitpause=1


[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10212)
value = 10212
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102120)
trigger2 = IsHelper(1021200)
value = 102120
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102121)
trigger2 = IsHelper(1021210)
value = 102121
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102100)
value = 102100
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102101)
value = 102101
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10213)
value = 10213
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102130)
value = 102130
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102030)
value = 102030
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(102031)
value = 102031
ignorehitpause=1


[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(30000)
value = 30000
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10300)
value = 10300
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(103000)
value = 103000
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(103001)
value = 103001
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10310)
value = 10310
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(103100)
value = 103100
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10320)
value = 10320
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(103200)
value = 103200
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203200)
value = 203200
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203410)
value = 203410
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203201)
value = 203201
ignorehitpause=1


[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(10330)
value = 10330
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(103300)
value = 103300
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203400)
value = 203400
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203401)
value = 203401
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203402)
value = 203402
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203403)
value = 203403
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203300)
value = 203300
ignorehitpause=1

[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(203301)
value = 203301
ignorehitpause=1


[State 440, 4]
type = SelfState
triggerall = name = "Giegue"
trigger1 = IsHelper(27000)
value = 27000
ignorehitpause=1

[State 170, 1]
type = RemoveExplod
triggerall = name = "Giegue"
triggerall = !ishelper
trigger1 = anim != 191
ID = 10190
ignorehitpause = 1

;---------------------------------------------------------------------------
[State ];sing
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=var(22)>=480
triggerall=enemy,statetype = C
triggerall=enemy,movetype!=H
triggerall=alive=1
triggerall=Palno<=6
triggerall=!sysvar(2)
trigger1 = anim != [300,411]
value = 400
ignorehitpause=1

[State ];palno=1
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=var(22)>=480
triggerall=!fvar(14)
triggerall=sysvar(3) >= 5
triggerall=palno = 1
trigger1 = anim != 400
value = 410
ignorehitpause=1

[State ];palno=1
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=var(22)>=480
triggerall=fvar(14)
triggerall=sysvar(3) >= 5
triggerall=palno = 1
trigger1 = anim != 400
value = 411
ignorehitpause=1

[State ];palno=2
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=var(22)>=480
triggerall=!fvar(14)
triggerall=sysvar(3) >= 6
triggerall=palno = 2
trigger1 = anim != 400
value = 410
ignorehitpause=1

[State ];palno=2
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=var(22)>=480
triggerall=fvar(14)
triggerall=sysvar(3) >= 6
triggerall=palno = 2
trigger1 = anim != 400
value = 411
ignorehitpause=1

[State ];palno=3
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=var(22)>=480
triggerall=!fvar(14)
triggerall=sysvar(3) >= 7
triggerall=palno = 3
trigger1 = anim != 400
value = 410
ignorehitpause=1

[State ];palno=3
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=var(22)>=480
triggerall=fvar(14)
triggerall=sysvar(3) >= 7
triggerall=palno = 3
trigger1 = anim != 400
value = 411
ignorehitpause=1

[State ];palno=4
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=var(22)>=480
triggerall=!fvar(14)
triggerall=sysvar(3) >= 8
triggerall=palno = 4
trigger1 = anim != 400
value = 410
ignorehitpause=1

[State ];palno=4
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=var(22)>=480
triggerall=fvar(14)
triggerall=sysvar(3) >= 8
triggerall=palno = 4
trigger1 = anim != 400
value = 411
ignorehitpause=1

[State ];palno=5
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=var(22)>=480
triggerall=!fvar(14)
triggerall=sysvar(3) >= 9
triggerall=palno = 5
trigger1 = anim != 400
value = 410
ignorehitpause=1

[State ];palno=5
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=var(22)>=480
triggerall=fvar(14)
triggerall=sysvar(3) >= 9
triggerall=palno = 5
trigger1 = anim != 400
value = 411
ignorehitpause=1

[State ];palno=6
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=var(22)>=480
triggerall=!fvar(14)
triggerall=sysvar(3) >= 11
triggerall=palno = 6
trigger1 = anim != 400
value = 410
ignorehitpause=1

[State ];palno=6
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=var(22)>=480
triggerall=fvar(14)
triggerall=sysvar(3) >= 11
triggerall=palno = 6
trigger1 = anim != 400
value = 411
ignorehitpause=1

[State ];palno=7
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=!alive
triggerall=!fvar(14)
triggerall=palno >= 7
trigger1 = anim != [410,491]
value = 410
ignorehitpause=1

[State ];palno=7
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=!alive
triggerall=fvar(14)
triggerall=palno >= 7
trigger1 = anim != [410,491]
value = 411
ignorehitpause=1

;---------------------------------------------------------------------------
;7p用リザ

[State ];palno=7
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=sysvar(3)=lifemax-1
triggerall=!fvar(14)
triggerall=palno >= 7
triggerall=!sysvar(2)
trigger1 = anim != [400,491]
value = 420
ignorehitpause=1

[State ];palno=7
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=sysvar(3)=lifemax-1
triggerall=fvar(14)
triggerall=palno >= 7
triggerall=!sysvar(2)
trigger1 = anim != [400,491]
value = 430
ignorehitpause=1

[State ];palno=7
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=sysvar(3)=lifemax-1
triggerall=fvar(14)
triggerall=palno >= 7
triggerall=sysvar(2)=1
trigger1 = anim != [400,491]
value = 440
ignorehitpause=1


[State ];palno=7
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=!alive
triggerall=fvar(14)
triggerall=palno >= 7
trigger1 = anim != [410,491]
value = 411
ignorehitpause=1


;---------------------------------------------------------------------------

;unknownattack
;全カラー共通
[State ]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=RoundState=2
triggerall=var(22)>=10
triggerall=alive=1
triggerall=var(32)>=2000 ;CT
trigger1 = anim != [300,491]
trigger1=sysvar(4)>=4
value = 340
ignorehitpause=1


;---------------------------------------------------------------------------








[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=400
trigger1 = 1
value = 400
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=401
trigger1 = 1
value = 401
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=420
trigger1 = 1
value = 420
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=421
trigger1 = 1
value = 421
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=430
trigger1 = 1
value = 430
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=431
trigger1 = 1
value = 431
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=440
trigger1 = 1
value = 440
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=441
trigger1 = 1
value = 441
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=410
trigger1 = 1
value = 410
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
triggerall=anim=411
trigger1 = 1
value = 411
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
trigger1 = anim = 200
trigger2 = anim = 205
value = 200
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
trigger1 = anim = 201
trigger2 = anim = 206
value = 201
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall = name = "Giegue"
triggerall=!IsHelper
trigger1 = anim = 202
trigger2 = anim = 207
value = 202
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
trigger1 = anim = 203
trigger2 = anim = 208
value = 203
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
trigger1 = anim = 210
trigger2 = anim = 215
value = 210
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
trigger1 = anim = 211
trigger2 = anim = 216
value = 211
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
trigger1 = anim = 212
trigger2 = anim = 217
value = 212
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
trigger1 = anim = 213
trigger2 = anim = 218
value = 213
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=300
trigger1 = 1
value = 300
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=301
trigger1 = 1
value = 301
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=310
trigger1 = 1
value = 310
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=311
trigger1 = 1
value = 311
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=320
trigger1 = 1
value = 320
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=321
trigger1 = 1
value = 321
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=330
trigger1 = 1
value = 330
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=331
trigger1 = 1
value = 331
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=340
trigger1 = 1
value = 340
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=341
trigger1 = 1
value = 341
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=170
trigger1 = 1
value = 170
ignorehitpause=1

[State 575757]
Type=selfstate
triggerall=!IsHelper
triggerall = name = "Giegue"
triggerall=anim=180
trigger1 = 1
value = 180
ignorehitpause=1

