; Marble Zone Boss Robotink by supermystery's animation data
; see docs/air.txt for more information
; Scroll to the very bottom for the part relating to CPU control detection.
;---------------------------------------------------------------------------
; Standing Animation
[Begin Action 0]
Clsn2Default: 1
  Clsn2[0] = -29, -163, 27, -114
0,0, 0,0, 10
0,1, 0,0, 10

;---------------------------
; Taunt
[Begin Action 195]
Clsn2Default: 1
  Clsn2[0] = -30, -161, 27, -116
180,0, 0,0, 10
180,1, 0,0, 10


;
[Begin Action 200]
182,0, 0,0, 10

;-----------------------------------
;Get Hit
[Begin Action 201]
Clsn2Default: 1
  Clsn2[0] = -29, -166, 29, -115
182,0, 0,0, 2
182,1, 0,0, 2
182,0, 0,0, 2
182,1, 0,0, 2
182,0, 0,0, 2
182,1, 0,0, 2
182,0, 0,0, 2
182,1, 0,0, 2
182,0, 0,0, 2
182,1, 0,0, 2

;-----------------------------------
;KO
[Begin Action 210]
182,0, 0,0, 25
0,0, 0,0, 25


;
[Begin Action 211]
183,0, 0,0, 10


;Explosion Spark
[Begin Action 230]
200,0, 0,0, 5
200,1, 0,0, 5
200,2, 0,0, 5
200,3, 0,0, 5
200,4, 0,0, 5
Loopstart
-1,-1, 0,0, 5


;Rocket Small
[Begin Action 410]
305,0, 0,0, 5
305,1, 0,0, 5


;Rocket Large
[Begin Action 430]
300,0, 0,0, 5
300,1, 0,0, 5


;
[Begin Action 431]
300,1, 0,0, 5
300,0, 0,0, 5
301,1, 0,0, 5
301,0, 0,0, 5
301,1, 0,0, 5
301,0, 0,0, 5
Loopstart
300,1, 0,0, 5
300,0, 0,0, 5


;Sweat
[Begin Action 440]
410,0, 0,0, 5
410,1, 0,0, 5
-1,-1, 0,0, 5


;Game
[Begin Action 600]
300,1, 0,0, 10
300,2, 0,0, 10


;Chain
[Begin Action 610]
306,0, 0,0, 25
306,1, 0,0, 25
306,2, 0,0, 25
Loopstart
306,3, 0,0, 25


;Ball
[Begin Action 611]
405,0, 0,0, 2
405,1, 0,0, 2


;
[Begin Action 608]
Clsn1Default: 1
  Clsn1[0] = -16, -129, 16, -99
405,0, 0,-100, 2
405,1, 0,-100, 2


;
[Begin Action 699]
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2
405,0, 0,-100, 2
405,1, 0,-100, 2


;
[Begin Action 609]
306,3, 0,-100, 10


;0
[Begin Action 612]
Clsn1Default: 1
  Clsn1[0] = -17, 74, 18, 109
405,0, 0,105, 2
405,1, 0,105, 2


;0
[Begin Action 613]
411,0, 0,0, 10


;Swinging Ball
[Begin Action 630]
Clsn1Default: 1
  Clsn1[0] = -20, 70, 20, 110
400,0, 0,0, 2
400,1, 0,0, 2


;Helper Anim
[Begin Action 640]
640,0, 0,0, -1


;Lava Animation
[Begin Action 350]
306,0, 0,0, 10


;0
[Begin Action 351]
306,0, 0,-10, 10


;Block Right
[Begin Action 355]
355,1, 0,0, 10


;Block Left
[Begin Action 356]
355,0, 0,0, 10


;BG
[Begin Action 380]
370,0, 0,0, 10


;BGLayer 1
[Begin Action 390]
379,0, 0,0, 10


;BGLayer2
[Begin Action 391]
379,1, 0,0, 10


;Up Fireball
[Begin Action 480]
Clsn1Default: 1
  Clsn1[0] = -8, -17, 9, 16
Clsn2Default: 1
  Clsn2[0] = -8, -17, 10, 19
205,0, 0,0, 10,V
205,1, 0,0, 10,V
205,2, 0,0, 10,V
205,3, 0,0, 10,V


; Turning
[Begin Action 5]
Clsn2Default: 1
  Clsn2[0] = -28, -152, 31, -100
0,0, 0,0, 10
0,1, 0,0, 10


; Crouch Turning
[Begin Action 6]
Clsn2Default: 3
  Clsn2[0] = 10, 0, -10, -47
  Clsn2[1] = 5, -47, -5, -60
  Clsn2[2] = 10, -39, 15, 0
6,0, 0,0, 4,H
6,0, 0,0, 4


; Stand to crouch
[Begin Action 10]
Clsn2: 2
  Clsn2[0] = -12, 0, 17, -65
  Clsn2[1] = -7, -81, 6, -65
11,0, 0,0, 2
Clsn2: 2
  Clsn2[0] = -12, -52, 17, 0
  Clsn2[1] = -7, -67, 6, -52
11,1, 0,0, 2


; Crouching animation
[Begin Action 11]
Clsn2: 2
  Clsn2[0] = 19, 0, -15, -48
  Clsn2[1] = -6, -62, 6, -48
11,2, 0,0, 1


; Crouch to Stand
[Begin Action 12]
Clsn2: 2
  Clsn2[0] = -12, -52, 17, 0
  Clsn2[1] = -7, -67, 6, -52
11,1, 0,0, 2
Clsn2: 2
  Clsn2[0] = -12, 0, 17, -65
  Clsn2[1] = -7, -81, 6, -65
11,0, 0,0, 2


; Walking Forward
[Begin Action 20]
Clsn2Default: 2
  Clsn2[0] = -14, 0, 16, -81
  Clsn2[1] = 6, -81, -7, -96
20,0, 0,0, 3
20,1, 0,0, 3
20,2, 0,0, 3
20,3, 0,0, 3
20,4, 0,0, 3
20,5, 0,0, 3
20,6, 0,0, 3
20,7, 0,0, 3
20,8, 0,0, 3
20,9, 0,0, 3
20,10, 0,0, 3
20,11, 0,0, 3
20,12, 0,0, 3
20,13, 0,0, 3
20,14, 0,0, 3
20,15, 0,0, 3


; Walking Back
[Begin Action 21]
Clsn2Default: 2
  Clsn2[0] = -14, 0, 16, -81
  Clsn2[1] = 6, -81, -7, -96
21,11, 0,0, 3
21,10, 0,0, 3
21,9, 0,0, 3
21,8, 0,0, 3
21,7, 0,0, 3
21,6, 0,0, 3
21,5, 0,0, 3
21,4, 0,0, 3
21,3, 0,0, 3
21,2, 0,0, 3
21,1, 0,0, 3
21,0, 0,0, 3
21,15, 0,0, 3
21,14, 0,0, 3
21,13, 0,0, 3
21,12, 0,0, 3


; Jump start frame
[Begin Action 40]
Clsn2: 2
  Clsn2[0] = -15, 0, 16, -67
  Clsn2[1] = -6, -83, 6, -67
11,0, 0,0, 3


; Starting Jumping up
[Begin Action 41]
Clsn2: 2
  Clsn2[0] = 12, -11, -11, -94
  Clsn2[1] = -6, -109, 6, -94
41,0, 0,0, 7
Clsn2: 2
  Clsn2[0] = -11, -86, 12, -28
  Clsn2[1] = -6, -101, 8, -86
41,1, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -77, 14, -33
  Clsn2[1] = 0, -91, 11, -77
41,2, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,3, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,4, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 4
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4


; Starting Jumping forwards
[Begin Action 42]
Clsn2: 2
  Clsn2[0] = 12, -11, -11, -94
  Clsn2[1] = -6, -109, 6, -94
42,0, 0,0, 5
Clsn2: 2
  Clsn2[0] = -11, -86, 14, -28
  Clsn2[1] = 5, -96, 17, -85
42,1, 0,0, 5
Clsn2: 2
  Clsn2[0] = -11, -77, 14, -33
  Clsn2[1] = 0, -91, 11, -77
41,2, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,3, 0,0, 4
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,3, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,4, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,5, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 5
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4


; Starting Jumping backwards
[Begin Action 43]
Clsn2: 2
  Clsn2[0] = 12, -11, -11, -94
  Clsn2[1] = -6, -109, 6, -94
43,0, 0,0, 6
Clsn2: 2
  Clsn2[0] = -11, -86, 12, -28
  Clsn2[1] = -6, -101, 8, -86
43,1, 0,0, 5
Clsn2: 2
  Clsn2[0] = -11, -77, 14, -33
  Clsn2[1] = 0, -91, 11, -77
41,2, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,3, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -73, 14, -35
  Clsn2[1] = 3, -86, 15, -69
41,4, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 5
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4

; Peak and coming down from Jumping up
;[Begin Action 44]
; Peak and coming down from Jumping forwards
;[Begin Action 45]
; Peak and coming down from Jumping backwards
;[Begin Action 46]
; Jump land animation
[Begin Action 47]
Clsn2: 2
  Clsn2[0] = 15, 0, -16, -68
  Clsn2[1] = -5, -79, 6, -68
11,0, 0,0, 3


; Run forwards
[Begin Action 100]
Clsn2Default: 2
  Clsn2[0] = 14, 0, -15, -79
  Clsn2[1] = 14, -79, 1, -91
100,0, 0,0, 5
100,1, 0,0, 5
100,2, 0,0, 5
100,3, 0,0, 5
100,4, 0,0, 5
100,5, 0,0, 5


; Hop backwards
[Begin Action 105]
Clsn2: 3
  Clsn2[0] = -9, -94, 14, -56
  Clsn2[1] = 2, -61, 25, -34
  Clsn2[2] = 6, -90, -6, -104
43,0, 0,0, 4
Clsn2: 2
  Clsn2[0] = -8, -28, 10, -81
  Clsn2[1] = 6, -81, -5, -94
43,1, 0,0, 4
Clsn2Default: 2
  Clsn2[0] = -8, -33, 13, -77
  Clsn2[1] = 0, -90, 10, -77
41,6, 0,0, 4
41,3, 0,0, 4
41,2, 0,0, 4
Clsn2: 2
  Clsn2[0] = -8, -28, 10, -81
  Clsn2[1] = 6, -81, -5, -94
41,1, 0,0, -1

;---------------------------
; Lose
[Begin Action 170]
182,0, 0,0, 10

;---------------------------
; Win
[Begin Action 181]
180,0, 0,0, 10
180,1, 0,0, 10

;-----------------------------------
; INTRO
[Begin Action 190]
Clsn2Default: 1
  Clsn2[0] = 17, 0, -12, -83
0,3, 0,0, 7
0,2, 0,0, 7
0,1, 0,0, 7
0,0, 0,0, 20
240,0, -8,0, 4
240,1, -8,0, 3
240,2, -8,0, 6
240,3, -8,0, 5
240,4, -8,0, 4
200,0, 0,0, 4

;--------------------
; GUARDSTART (stand)
[Begin Action 120]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,0, 0,0, 1


; GUARDSTART (crouch)
[Begin Action 121]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, 1


; GUARDSTART (air)
[Begin Action 122]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, 1


; GUARD (stand)
[Begin Action 130]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,0, 0,0, -1


; GUARD (crouch)
[Begin Action 131]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, -1


; GUARD (air)
[Begin Action 132]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, -1


; GUARDEND (stand)
[Begin Action 140]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,0, 0,0, 5


; GUARDEND (crouch)
[Begin Action 141]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, 1


; GUARDEND (air)
[Begin Action 142]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, 1


; Hit back while guarding (stand)
[Begin Action 150]
Clsn2Default: 4
  Clsn2[0] = 14, 0, -13, -43
  Clsn2[1] = -11, -43, 12, -86
  Clsn2[2] = -1, -86, -11, -94
  Clsn2[3] = -20, -78, 13, -58
120,1, 0,0, 4
120,2, 0,0, 8
120,1, 0,0, 4
120,0, 0,0, -1


; Hit back while guarding (crouch)
[Begin Action 151]
Clsn2: 2
  Clsn2[0] = -17, 0, 16, -56
  Clsn2[1] = 3, -56, -9, -64
121,0, 0,0, -1


; Hit back while guarding (air)
[Begin Action 152]
Clsn2: 2
  Clsn2[0] = 22, -38, 0, -88
  Clsn2[1] = 9, -31, -9, -76
122,0, 0,0, -1

;---------------------------
; Stand/Air Hit high (light)
[Begin Action 5000]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 4


;Stand/Air Hit high (medium)
[Begin Action 5001]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 5
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 5


;Stand/Air Hit high (hard)
[Begin Action 5002]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 5
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -14, -55, -37, -87
5000,20, 0,0, 5

;---------------------------
;Stand Recover high (light)
[Begin Action 5005]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 3
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 3
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, -1


;Stand Recover high (medium)
[Begin Action 5006]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -14, -55, -37, -87
5000,20, 0,0, 3
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, -1


;Stand Recover high (hard)
[Begin Action 5007]
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -14, -55, -37, -87
5000,21, 0,0, 5
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -32, -89, -15, -60
5000,11, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -12, -77, -25, -94
5000,10, 0,0, 4
Clsn2: 2
  Clsn2[0] = -18, -79, 16, 0
  Clsn2[1] = -17, -94, -4, -79
5000,0, 0,0, -1

;---------------------------
;Stand/Air Hit low (light)
[Begin Action 5010]
Clsn2: 2
  Clsn2[0] = 16, 0, -24, -76
  Clsn2[1] = -12, -72, 1, -88
5010,0, 0,0, 5
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 5


;Stand/Air Hit low (medium)
[Begin Action 5011]
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 5
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 5
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,21, 0,0, 5


;Stand/Air Hit low (hard)
[Begin Action 5012]
Clsn2Default: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1
5010,21, 0,0, 5
5010,20, 0,0, 5
5010,21, 0,0, 5

;---------------------------
;Stand Recover low (light)
[Begin Action 5015]
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 1
Clsn2: 2
  Clsn2[0] = 16, 0, -24, -76
  Clsn2[1] = -12, -72, 1, -88
5010,0, 0,0, -1


;Stand Recover low (medium)
[Begin Action 5016]
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, 4
Clsn2: 2
  Clsn2[0] = 16, 0, -24, -76
  Clsn2[1] = -12, -72, 1, -88
5010,0, 0,0, -1


;Stand Recover low (hard)
[Begin Action 5017]
Clsn2: 1
  Clsn2[0] = -27, -76, 16, 0
5010,20, 0,0, 1
Clsn2: 2
  Clsn2[0] = -27, -76, 16, 0
  Clsn2[1] = -12, -66, 1, -81
5010,10, 0,0, -1

;---------------------------
;Crouch Hit (light)
[Begin Action 5020]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,0, 0,0, 5
5020,10, 0,0, 5


;Crouch Hit (medium)
[Begin Action 5021]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,10, 0,0, 5
5020,20, 0,0, 5


;Crouch Hit (hard)
[Begin Action 5022]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,20, 0,0, 5
5020,20, 0,0, 5

;---------------------------
;Crouch Recover (light)
[Begin Action 5025]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,10, 0,0, 1
5020,0, 0,0, -1


;Crouch Recover (medium)
[Begin Action 5026]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,20, 0,0, 3
5020,10, 0,0, 5
5020,0, 0,0, -1


;Crouch Recover (hard)
[Begin Action 5027]
Clsn2Default: 3
  Clsn2[0] = 18, 0, -15, -27
  Clsn2[1] = 11, -27, -15, -50
  Clsn2[2] = -2, -49, -14, -62
5020,20, 0,0, 4
5020,10, 0,0, 4
5020,0, 0,0, -1

;---------------------------
;Stand/Air Hit back
[Begin Action 5030]
Clsn2: 2
  Clsn2[0] = -21, -88, 5, -61
  Clsn2[1] = -8, -66, 16, -38
5030,0, 0,0, 5


;Stand/Air Hit transition
[Begin Action 5035]
Clsn2: 2
  Clsn2[0] = -21, -88, 5, -61
  Clsn2[1] = -8, -66, 16, -38
5030,0, 0,0, 4
Clsn2: 2
  Clsn2[0] = 19, -39, -5, -66
  Clsn2[1] = 2, -57, -26, -83
5030,10, 0,0, 7

;---------------------------
;Air Recover
[Begin Action 5040]
Clsn2: 1
  Clsn2[0] = -18, -77, 18, -42
42,5, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -77, 18, -42
42,4, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -77, 18, -42
42,3, 0,0, 3
Clsn2: 1
  Clsn2[0] = 14, -30, -17, -75
41,4, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 4
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4

;---------------------------
;Air Fall (going up)
[Begin Action 5050]
Clsn2Default: 2
  Clsn2[0] = 24, -44, -2, -76
  Clsn2[1] = -2, -44, -33, -67
5030,30, 0,0, 5
5030,31, 0,0, 5

;---------------------------
;Air Fall (up-type, going up)
[Begin Action 5051]
Clsn2: 1
  Clsn2[0] = -19, -105, 14, -25
5060,0, 0,0, 3
Clsn2: 1
  Clsn2[0] = -19, -105, 14, -25
5060,1, 0,0, 3

;---------------------------
;Air Fall (up-type, coming down)
[Begin Action 5061]
Clsn2: 2
  Clsn2[0] = 5, -61, -24, -98
  Clsn2[1] = -8, -65, 20, -30
5030,0, 0,0, 5
Clsn2: 2
  Clsn2[0] = -31, -85, 0, -55
  Clsn2[1] = 26, -32, -4, -65
5030,10, 0,0, 5
Clsn2: 1
  Clsn2[0] = -33, -69, 24, -44
5030,30, 0,0, 5
Clsn2: 2
  Clsn2[0] = 2, -71, -25, -42
  Clsn2[1] = 0, -58, 22, -86
5030,40, 0,0, 5
Clsn2: 2
  Clsn2[0] = 5, -72, -19, -34
  Clsn2[1] = 18, -96, -4, -63
5030,50, 0,0, 5
Clsn2: 1
  Clsn2[0] = -20, -84, 9, -20
5060,10, 0,0, -1

;---------------------------
;Tripped
[Begin Action 5070]
Clsn2: 2
  Clsn2[0] = 16, 0, -11, -76
  Clsn2[1] = 0, -91, 11, -76
5010,10, 8,0, 5
Clsn2: 2
  Clsn2[0] = -13, -57, 10, -30
  Clsn2[1] = -2, -57, -27, -88
5030,0, -8,0, 5
Clsn2: 2
  Clsn2[0] = 12, -39, -13, -66
  Clsn2[1] = -6, -57, -34, -83
5030,10, -8,0, -1

;---------------------------
;LieDown Hit (stay down)
[Begin Action 5080]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -26, -21
5040,20, 0,0, 4
5040,0, 0,0, 4
5040,10, 0,0, -1

;---------------------------
;LieDown Hit (hit up into air)
[Begin Action 5090]
Clsn2: 2
  Clsn2[0] = 19, -39, -5, -66
  Clsn2[1] = 2, -57, -26, -83
5030,10, 0,0, 7

;---------------------------
; Hit ground from fall
[Begin Action 5100]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -26, -21
5040,0, 0,0, 3


; Bounce into air
[Begin Action 5160]
Clsn2: 1
  Clsn2[0] = -30, -47, 23, -23
5030,30, 0,20, -1


; Hit ground from bounce
[Begin Action 5170]
Clsn2: 1
  Clsn2[0] = 22, 0, -26, -21
5040,0, 0,0, 3

;---------------------------
; Hit ground from fall (up-type)
[Begin Action 5101]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -26, -21
5040,1, 0,0, 4
5040,0, 0,0, 2

;---------------------------
; LieDown
[Begin Action 5110]
Clsn2: 1
  Clsn2[0] = 22, 0, -26, -21
5040,10, 0,0, 1


; Get up from LieDown
[Begin Action 5120]
Clsn2Default: 1
  Clsn2[0] = 17, 0, -13, -53
5040,11, 0,0, 5
11,2, 0,0, 3
11,1, 0,0, 3
11,0, 0,0, 3


;LieDead animation
[Begin Action 5150]
Clsn2: 1
  Clsn2[0] = 22, 0, -26, -21
5040,10, 0,0, 1

;---------------------------
; Fall-recovery near ground
[Begin Action 5200]
Clsn2: 1
  Clsn2[0] = 16, -46, -14, -75
41,4, 0,-120, 3,VH
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,3, 0,0, 4
Clsn2: 1
  Clsn2[0] = 14, -45, -17, -73
41,4, 0,0, 4
Clsn2: 2
  Clsn2[0] = -8, -28, 10, -81
  Clsn2[1] = 6, -81, -5, -94
41,1, 0,0, -1


;Fall-recovery in mid-air
[Begin Action 5210]
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,5, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,4, 0,0, 3
Clsn2: 1
  Clsn2[0] = -18, -75, 18, -44
42,3, 0,0, 3
Clsn2: 1
  Clsn2[0] = 14, -45, -17, -73
41,4, 0,0, 3
Clsn2: 2
  Clsn2[0] = -11, -33, 14, -77
  Clsn2[1] = -2, -93, 11, -76
41,5, 0,0, 4
Clsn2: 2
  Clsn2[0] = -11, -84, 14, -27
  Clsn2[1] = -3, -99, 9, -84
41,6, 0,0, 4
Clsn2Default: 2
  Clsn2[0] = 14, -23, -11, -90
  Clsn2[1] = -4, -105, 9, -89
Loopstart
41,7, 0,0, 4
41,8, 0,0, 4

;---------------------------
; Dizzy
[Begin Action 5300]
Clsn2Default: 1
  Clsn2[0] = 22, 0, -20, -87
5300,0, 0,0, 8
5300,1, 0,0, 8
5300,2, 0,0, 8
5300,3, 0,0, 8
5300,2, 0,0, 8
5300,1, 0,0, 8

;---------------------------
; For the sake of compatibility with other characters that use the helper AI
; activation method, please don't change the number of these next two Anims.
[Begin Action 9741]
-1,0, 0,0, -1

; Include the following Anim if AND ONLY IF you've put the requisite 18 commands
; at the very top of your character's CMD.  If you've only included the first 11
; of those commands, then include Anim 9741, but omit 74140108.
; (See accompanying CMD for details.)
[Begin Action 74140108]
-1,0, 0,0, -1


;Giant Lava
[Begin Action 450]
400,0, 0,0, 7
400,1, 0,0, 7
400,2, 0,0, 7
400,3, 0,0, 7
400,5, 0,0, 7



[Begin Action 500]
Clsn1: 1
  Clsn1[0] = -350, -308, 363, 19
500,0, 0,0, 1, , A
Clsn1: 1
  Clsn1[0] = -386, -312, 407, 35
500,1, 0,0, 1, , A
Clsn1: 1
  Clsn1[0] = -360, -326, 405, 35
500,2, 0,0, 1, , A
Clsn1: 1
  Clsn1[0] = -410, -340, 411, 37
500,3, 0,0, 1, , A
Clsn1: 1
  Clsn1[0] = -388, -310, 415, 33
500,4, 0,0, 1, , A
Clsn1: 1
  Clsn1[0] = -390, -340, 403, 43
500,5, 0,0, 1, , A
Clsn1: 1
  Clsn1[0] = -388, -334, 403, 37
500,6, 0,0, 1, , A
Clsn1: 1
  Clsn1[0] = -394, -330, 411, 37
500,7, 0,0, 1, , A
500,8, 0,0, 1, , A
500,9, 0,0, 1, , A
