;“Gƒwƒ‹ƒp[”í’e—pƒXƒe

;-------------------------------------------
;Some Enemy State
[Statedef 7525]
type = A
movetype = H
physics = N
ctrl = 0

[state ]
type = helper
triggerall = name != "Donald"
triggerall = playeridexist(id)
trigger1 = numhelper(88234545) = 0
helpertype = normal ;player
stateno = 88234545
name = "hentai"
id = 88234545
pos = 9999999999,999999999999
postype = p1
keyctrl = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="Donald"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚P]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Donald"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Donald"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,•Ï”˜M‚èŽ€¯—p‚R]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 14000, ‘ÎƒAƒ‹ƒVƒGƒ‹]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(15000)
trigger1 = root,name = "ALSIEL"
attr = C, HA
projID = 15000
hitflag = MAFD
projanim = 205
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "Donald"), var(41)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7500, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7500, –{‘ÌK“¾Žž—p]
type = Changestate
triggerall = name != "Donald"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7500, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;--------------------------------------------
;“Gƒwƒ‹ƒp[”í’e—pƒXƒe

;Variable Play + Armor Penatrator + Instant Death
;•Ï”˜M‚è (Variable Play)
[Statedef 17400]
type = A
movetype = H
physics = N
ctrl = 0

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 1]
type = posset
trigger1 = p1name="Donald"
x = root,pos x
y = 9999999999999999999999999999999999999999999999999999999999
ignorehitpause = 1
pausemovetime = 99999999
supermovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="Donald"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[state ]
type = helper
triggerall = name != "Donald"
triggerall = playeridexist(id)
trigger1 = numhelper(88234545) = 0
helpertype = normal ;player
stateno = 88234545
name = "hentai"
id = 88234545
pos = 9999999999,999999999999
postype = p1
keyctrl = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "ALSIEL"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 99999
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = enemy(enemy,name != "Donald"), var(41)
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚P]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Donald"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Donald"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,•Ï”˜M‚èŽ€¯—p‚R]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

;ê—p‘Îô
[State ‘ÎF1]
type = Projectile
triggerall = root,name = "f1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

[State 30101]
type = null;Projectile
triggerall = ishelper
trigger1 = root,name = "F1"
trigger1 = roundstate != 3
projanim = 1000
projremove = 0
projremovetime = 15
attr = C,HP
hitflag = MAFPD
p1stateno = 9997;F1‚ÌƒXƒe[ƒg
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "genjitsu"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 5150
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Varrangeset
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
value = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Varrangeset
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvalue = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(1) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(40) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(41) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(42) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(43) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(44) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(45) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(46) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(47) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(48) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(49) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(50) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(51) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(52) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(53) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(54) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(55) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(56) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(57) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(58) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
var(59) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(0) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(2) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(3) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(4) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(5) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(6) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(7) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(8) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(9) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(10) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(11) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(12) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(13) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(14) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(15) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(16) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(17) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(18) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(19) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(20) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(21) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(22) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(23) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(24) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(25) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(26) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(27) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(28) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(29) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(30) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(31) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(32) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(33) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(34) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(35) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(36) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(37) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(38) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

[State 7400, •Ï”˜M‚è]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0, 1]
trigger2 = gametime % 11 = [3, 4]
trigger3 = gametime % 11 = [6, 7]
trigger4 = gametime % 11 = [9, 10]
fvar(39) = (gametime % 11 = [3, 4]) + ((gametime % 11 = [6, 7]) * (gametime + 1))+(gametime % 11 = [9, 10]) * -999999
ignorehitpause = 1

;------------------------------------------------------------
;ƒA[ƒ}[ŠÑ’Ê–C (Armor Penatrator)

;Helper(88234545)
;[state ]

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="Donald"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;G OROCHI
;[State 50340]

;Death Star
;[State 1114,•Ï”˜M‚èŽ€¯—p‚P]

;Death Star
;[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]

;Death Star
;[state 1114,•Ï”˜M‚èŽ€¯—p‚R]

;The black sun of Alsiel & Devils Eye
;[State 50340]

[State 14000, ‘ÎƒAƒ‹ƒVƒGƒ‹]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(15000)
trigger1 = root,name = "ALSIEL"
attr = C, HA
projID = 15000
hitflag = MAFD
projanim = 205
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "Donald"), var(41)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;ê—p‘Îô
[State 7500, ‘ÎƒCƒO‚Ì‚ñ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9010
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ‘ÎƒƒKƒŠƒX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;”Ä—pƒA[ƒ}[ŠÑ’Ê–C
[State 7500, ƒAƒ}–Cproj1]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒAƒ}–Cproj2]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj1]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj2]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj3]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7500, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7500, –{‘ÌK“¾Žž—p]
type = Changestate
triggerall = name != "Donald"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7500, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;---------------------------------------------------------
;‘¦Ž€•Ô‚µ (Instant Death)

;Helper(88234545)
;[state ]

;G OROCHI
;[State 50340]

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="Donald"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;"The black sun of Alsiel" & "Devils eye"
;[State 50340]

;ALSIEL
;[State 14000, ‘ÎƒAƒ‹ƒVƒGƒ‹]

[State 14000, ‘Î‚f‚lz–KŽq]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Grand Master"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3100
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = enemy(enemy,name != "Donald"), var(41)
ignorehitpause = 1

[State 6776]
Type = Helper
triggerall = root,name = "Matsugami"
trigger1 = NumHelper(22000)<5
id=22000
postype = p1
pos=1,1
helpertype = player
stateno = random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647

[State 115, 2]
type = HitBy
trigger1 = root,name = "Matsugami"
value = SCA, ap
time = -1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Matsugami"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 10365
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause = 1

;F1
;ê—p‘Îô
;[State ‘ÎF1]

;F1
;[State 30101]

;G Magaki
;[State 50340]

;Death Star
;[State 1114,•Ï”˜M‚èŽ€¯—p‚P]

;Death Star
;[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]

;Death Star
;[state 1114,•Ï”˜M‚èŽ€¯—p‚R]

;genjitsu
;[State 50340]

;”Ä—p‘¦Ž€•Ô‚µ
[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Donald"), var(41)
ignorehitpause = 1

[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = root,anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Donald"), var(41)
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7300, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7300, –{‘ÌK“¾Žž—p]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7300, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7300, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;--------------------------------------------
;Armor Penatrator + Instant Death
;ƒA[ƒ}[ŠÑ’Ê–C (Armor Penatrator)
[Statedef 17500]
type = A
movetype = H
physics = N
ctrl = 0

[state ]
type = helper
triggerall = name != "Donald"
triggerall = playeridexist(id)
trigger1 = numhelper(88234545) = 0
helpertype = normal ;player
stateno = 88234545
name = "hentai"
id = 88234545
pos = 9999999999,999999999999
postype = p1
keyctrl = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="Donald"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G OROCHI"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 22177
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 49000
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚P]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Donald"
trigger1 = root,name = "Death Star"
var(11) = -2147483648
ignorehitpause = 1

[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]
type = ParentVarSet
triggerall = IsHelper
triggerall = root,name != "Donald"
trigger1 = root,name = "Death Star"
var(12) = -2147483648
ignorehitpause = 1

[state 1114,•Ï”˜M‚èŽ€¯—p‚R]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,name = "Death Star"
var(20) = 1
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "The black sun of Alsiel"||root,name = "Devils eye"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 23640
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 30201
ignorehitpause = 1

[State 14000, ‘ÎƒAƒ‹ƒVƒGƒ‹]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !numprojID(15000)
trigger1 = root,name = "ALSIEL"
attr = C, HA
projID = 15000
hitflag = MAFD
projanim = 205
projpriority = 7
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = enemy(enemy,name != "Donald"), var(41)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;ê—p‘Îô
[State 7500, ‘ÎƒCƒO‚Ì‚ñ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9010
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ‘ÎƒƒKƒŠƒX]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
triggerall = root,name = "Megalith" || root,name = "G-FLANDRE"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5110, 6265)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;”Ä—pƒA[ƒ}[ŠÑ’Ê–C
[State 7500, ƒAƒ}–Cproj1]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒAƒ}–Cproj2]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = time < 30
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110, 5150]
attr = SCA, AA, AT, AP
projid = 1010
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj1]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj2]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, •Ûá—pproj3]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(9500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
triggerall = !root,gethitvar(fall.damage)
trigger1 = time > 120
attr = SCA, AA, AT, AP
projid = 9500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7500, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7500, –{‘ÌK“¾Žž—p]
type = Changestate
triggerall = name != "Donald"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7500, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;-------------------------------------------------
;‘¦Ž€•Ô‚µ (Instant Death)

;helper(88234545)
;[state ]

;G OROCHI
;[State 50340]

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 88]
type = nothitby
trigger1 =p1name!="Donald"
value = SCA
ignorehitpause = 1
pausemovetime = 9999999
supermovetime = 9999999

;"The black sun of Alsiel" & "Devils eye"
;[State 50340]

;ALSIEL
;[State 14000, ‘ÎƒAƒ‹ƒVƒGƒ‹]

[State 14000, ‘Î‚f‚lz–KŽq]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Grand Master"
attr = SCA, AA, AT, AP
projid = 15000
hitflag = MAFLPD
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 2) * 10, 110 + (random % 2) * 5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Chuck_Norris"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 3100
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = enemy(enemy,name != "Donald"), var(41)
ignorehitpause = 1

[State 6776]
Type = Helper
triggerall = root,name = "Matsugami"
trigger1 = NumHelper(22000)<5
id=22000
postype = p1
pos=1,1
helpertype = player
stateno = random
ignorehitpause=1
supermove=1
supermovetime=214743647
pausemovetime=214743647

[State 115, 2]
type = HitBy
trigger1 = root,name = "Matsugami"
value = SCA, ap
time = -1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "Matsugami"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 10365
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = ifelse(root,gethitvar(fall.damage)!=0,5100,115)
ignorehitpause = 1

;ê—p‘Îô
[State ‘ÎF1]
type = Projectile
triggerall = root,name = "f1"
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2013
projanim = 1000
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = 9997
ignorehitpause = 1

[State 30101]
type = null;Projectile
triggerall = ishelper
trigger1 = root,name = "F1"
trigger1 = roundstate != 3
projanim = 1000
projremove = 0
projremovetime = 15
attr = C,HP
hitflag = MAFPD
p1stateno = 9997;F1‚ÌƒXƒe[ƒg
ignorehitpause = 1

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "G Magaki"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 40020
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 600000
ignorehitpause = 1

;Death Star
;[State 1114,•Ï”˜M‚èŽ€¯—p‚P]

;Death Star
;[State 1114,•Ï”˜M‚èŽ€¯—p‚Q]

;Death Star
;[state 1114,•Ï”˜M‚èŽ€¯—p‚R]

[State 50340]
type = Projectile
triggerall = ishelper
triggerall = root,name = "genjitsu"
trigger1 = root,numprojid(3479643) < 5 || random < 70
attr = C,SA
hitflag = MAFD
projanim = 2
projhitanim = -1
projid = 3479643
projpriority = 999999999
projsprpriority = 999999999
projremove = 0;1
projremovetime = 10
;postype = p1
;offset = 0,0
;velocity = 0
projhits = 1000000
getpower = 10
;nochainID = 1200
affectteam = B
p1stateno = 5150
ignorehitpause = 1

;”Ä—p‘¦Ž€•Ô‚µ
[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Donald"), var(41)
ignorehitpause = 1

[State ‘¦Ž€•Ô‚µ—pproj]
type = Projectile
trigger1 = Ishelper
trigger1 = Root,Alive
attr = SCA, AA, AT, AP
projid = 2003
projanim = root,anim
projpriority = 7
projremove = 0
sparkno = -1
hitsound   = -1
projremovetime = 30
postype = p2
offset = 0,500
pausetime = 0,0
p1stateno = enemy(enemy,name != "Donald"), var(41)
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7300)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7300
projanim = anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7400)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7400
projanim = root,anim
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, •Ûá—pproj]
type = Projectile
triggerall = ishelper
triggerall = !root,numprojid(7500)
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = time = 60
attr = SCA, AA, AT, AP
projid = 7500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, ƒGƒtƒFƒNƒgÁ‹Ž]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7300, –³“G]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 7300, –{‘ÌK“¾Žž—p]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7300, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7300, Š±ÂŠO‚Ö]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

;-------------------------------------
;hitdefƒwƒ‹ƒp[—p
[Statedef 7600]
type    = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 77777;UŒ‚”»’è

[State 7600]
type = HitDef
triggerall = ishelper;ƒgƒ€ƒLƒ‰[‘jŽ~—p
trigger1 = time = 0
attr = S, NA
damage    = 0
animtype = Light
getpower = 20,20
givepower = 20,20
guardflag = M
hitflag = MAF
pausetime = 7,8
numhits = 1
hitsound = -1
guardsound = 6,0
sparkno = -1
sparkxy = -10,-65
ground.type = High
ground.slidetime = 3
ground.hittime  =  13
ground.velocity = -10
airguard.velocity = -20,3
air.velocity =  -1.3,-3

[state 1];ƒXƒe[ƒg”²‚¯
type = changestate
trigger1 = !Ishelper
value = 5152
ctrl=0
ignorehitpause = 1
supermovetime = 99999999
pausemovetime = 99999999

[State 150, ƒwƒ‹ƒp[“\‚è•t‚¯]
type = Bindtoroot
trigger1 = ishelper(7600)
pos = 0, 0
ignorehitpause = 1

[State 7600, “§–¾‰»]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1
