Ganondorf readme
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STATS:
AI - 3
Offense - 4
Defence - 2
Sprites - 4
Animations - 4
Moveset - 3
Overall - 3
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GAMEPLAY:

This character has the typical Marvel Versus Capcom (6-button) play style:

x - Weak Punch (WP)
y - Medium Punch (MP)
z - Hard Punch (HP)
a - Weak Kick (WK)
b - Medium Kick (MK)
c - Hard Kick (HK)

d,u:  Super Jump (pressing all three kick buttons at the same time will trigger it too)
f,f:  Dash Forward (can also be triggered by pressing all three punch buttons)
b,b:  Dash Back (also works by pressing all three punch buttons while holding back)

COMBO SYSTEM
Capcom-style chain combos work for standing, crouching, and air:
1. WP+MP+SP: you can chain the three punches together, weakest to strongest, for a 3 hit combo.
2. WK+MK+SK: like the punches, you can chain the three kicks together as well.
3. (in air) WP+WK+MP+MK+SP: The basic "zigzag" combo. Chains up to 6 hits.

Launcher for air combos: Standing and Crouching Hard Kick, one of the specials can be used

SPECIALS:
D,DF,F, K - Teleport
D,DB,B, K - Teleport into throw (requires half of the power bar)
B,F, K - Stunning Teleport (requires half of the power bar)
D,DF,F, P - Warlock Punch (it launches projectile, don`t remember how exactly it was called in SSBB)
D,DB,B, P - Gerudo Dragon (throw)

HYPERS:
D,DF,F, PP - Ultimate Gerudo Dragon (throw)

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VERSION HISTORY

- 24 April 2008: v2.0 - added full set of gethit sprites, crouch, basic attacks, one special and one hyper
- v1.0 (not widely released) - included some get-hits and a stance, not much else.


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CREDITS

- ThePacifist for consolidating and standardizing the AI that eventually made its way into the template used for this character.
- SethZankuten for the DCvsMarvel commons file and most of the sparks
- Nintendo for character himself
- Me, for creating this Mugen Character


LINKAGE FROM ORIGINAL README
Buyog's email:            buyog2099@yahoo.com
Buyog's webspace:         http://www.buyog.com/MUGEN
Scruffy Dragon webspace:  http://www.scruffydragon.com
