[Statedef -3]
;OPTIONS:
;BGM:           Background music.                   | Default = 0
;Useless Mode:  She can't attack.                   | Default = 0
;KO Sprite:     If you hate it, you can disable it. | Default = 1
;NEED WATER!!!: Just an extra.                      | Default = 0
;#########################################
             [State Options]
               type = Null
        triggerall = E||var(57):=0
;#########################################
trigger1 = ( 1 )         ;[BGM]
;#########################################
trigger2 = ( 0 )         ;[Useless Mode]
;#########################################
trigger3 = ( 1 )         ;[KO Sprite]
;#########################################
trigger4 = ( 1 )         ;[NEED WATER!!!]
;#########################################
;vvv           Don't touch!            vvv
trigger1 = 0 && var(57):=(var(57)|1)
trigger2 = 0 && var(57):=(var(57)|2)
trigger3 = 0 && var(57):=(var(57)|4)
trigger4 = 0 && var(57):=(var(57)|8)
;#########################################
ignorehitpause = 1















;## DON'T TOUCH ########################
[State Fish]
type     = HitOverRide 
trigger1 = -1
attr     = SCA,AA,AP,AT
stateno  = 120
slot     = 1
time     = 1
ignorehitpause = 1
[State Fish]
Type     = SelfState
Trigger1 = -1
Value    = 120
Ctrl     = 1
ignorehitpause = 1
