[Xe[ggK[]

Abs  
Acos  
Alive  
Anim  
AnimElem  
AnimElemNo  
AnimElemTime  
AnimExist  
AnimTime  
Asin  
Atan  
AuthorName  
BackEdgeBodyDist  
BackEdgeDist  
CanRecover  
Ceil  
Command  
Const  
Cos  
Ctrl  
DrawGame  
E  
Exp  
Facing  
Floor  
FrontEdgeBodyDist  
FrontEdgeDist  
FVar  
GameTime  
GetHitVar  
HitCount  
HitDefAttr  
HitFall  
HitOver  
HitPauseTime  
HitShakeOver  
HitVel  
ID  
IfElse  
InGuardDist  
IsHelper  
IsHomeTeam  
Life  
LifeMax  
Ln  
Log  
Lose  
MatchNo  
MatchOver  
MoveContact  
MoveGuarded  
MoveHit  
MoveType  
MoveReversed  
Name  
NumEnemy  
NumExplod  
NumHelper  
NumPartner  
NumProj  
NumProjID  
NumTarget  
P1Name  
P2BodyDist  
P2Dist  
P2Life  
P2MoveType  
P2Name  
P2StateNo  
P2StateType  
P3Name  
P4Name  
PalNo  
ParentDist  
Pi  
PlayerIDExist  
Pos  
Power  
PowerMax  
PrevStateNo  
ProjCancelTime  
ProjContact  
ProjContactTime  
ProjGuarded  
ProjGuardedTime  
ProjHit  
ProjHitTime  
Random  
RootDist  
RoundNo  
RoundsExisted  
RoundState  
ScreenPos  
SelfAnimExist  
Sin  
StateNo  
StateType
Statetime  
SysFVar  
SysVar  
Tan  
TeamMode  
TeamSide  
TicksPerSecond  
Time  
TimeMod  
UniqHitCount  
Var  
Vel  
Win  

[Xe[g^Cv]

AfterImage          ct 
AfterImageTime           c̕\ԂύX 
AllPalFX           ׂẴpbgɌʂ^ 
AngleAdd            LXvCg̊px𑝌 
AngleDraw            Angle̖߂s 
AngleMul            LXvCg̊px{Ŏw 
AngleSet            LXvCg̊pxw 
AppendToClipboard            fobOsďo 
AssertSpecial            LȏԂɂ 
AttackDist            肪K[h[VƂ͈͂ύX 
AttackMulSet U͂{Ŏw 
BGPalFX wĩpbgɌʂ^ 
BindToParent eɃXvCgŒ 
BindToRoot [gɃXvCgŒ 
BindToTarget GɃXvCgŒ 
ChangeAnim Aj[VύX 
ChangeAnim2 Aj[V̂̂ɕύX 
ChangeState Xe[gύX 
ClearClipboard fobO 
CtrlSet ̉ۂw 
DefenceMulSet h͂{Ŏw 
DestroySelf ł 
DisplayToClipboard fobOo 
EnvShake ʂh炷 
Explod w肵XvCg\ 
ExplodBindTime ExploďŒ莞ԂύX 
FallEnvShake fall_Eɉʂh炷 
ForceFeedback ΉQ[pbhuu 
GameMakeAnim GtFNgAjɌʂ 
Gravity d͂ 
Helper Helpero 
HitAdd qbg𑝌 
HitBy ̍ÛݐH炤悤ɂ 
HitDef Ug` 
HitFallDamage HitDefŐݒ肵fall.damages 
HitFallSet ԂɂȂ 
HitFallVel Ԃ̑xw 
HitOverride U󂯂Ƃ̓ݒ 
HitVelSet qbgobN𔭐 
LifeAdd ̗͂𑝌 
LifeSet ̗͂wlɕύX 
MakeDust \ 
ModifyExplod Explod 
MoveHitReset qbgtO 
NotHitBy ̍U󂯂Ȃ 
Null Ȃ 
Offset vC[̊ʒuύX 
PalFX pbgɌʂ 
ParentVarAdd Helper̐e̕ϐ𑝌 
Pause Ԃ~߂ 
PlayerPush Ԃ蔻t 
PlaySnd 炷 
PosAdd vC[̈ʒu𑝌 
PosFreeze vC[̈ʒuꎞŒ 
PosSet vC[̈ʒuݒlɕύX 
PowerAdd Q[W̑ 
PowerSet Q[WwlɕύX 
Projectile ѓ𔭎 
RemoveExplod Explod 
ReversalDef U蓯mڐG̐ݒ 
ScreenBound ʂ̃XN[ݒ 
SelfState ̃Xe[gɕύX 
SndPan TEhpanp[^ύX 
SprPriority XvCg\̗DxύX 
StateTypeSet Xe[g^CvύX 
StopSnd ~߂ 
SuperPause KEZop̎Ԏ~ 
TargetBind wʒuɌŒ 
TargetDrop ^[Qbg珜O 
TargetFacing ^[QbǧύX 
TargetLifeAdd ^[Qbg̗̑͂𑝌 
TargetPowerAdd ^[Qbg̃Q[W𑝌 
TargetState ^[Qbg̃Xe[gύX 
TargetVelAdd ^[Qbg̑x𑝌 
TargetVelSet ^[Qbg̑xwlɕύX 
Trans ߏԂύX 
Turn U 
VarAdd ϐ𑝌 
VarRandom ϐɗ 
VarRangeSet w͈͂̕ϐɓl 
VarSet ϐɎwl 
VelAdd x𑝌 
VelMul x{ő 
VelSet xwlɕύX 
Width Lʒ[̕ύX 




