===============OPTIONS FILE============================
Here you change stuff about Gojo.
some of Gojo's tech is too agressive and make certain opponents crash,
you can change them here.
Setting invalid values will most likely cause crashes, so be careful.
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                                    TECHNIQUE DIVISION #1: Internal Kill
                            SURVIVAL DIFFICULTY: Internal - HARD, External - MEDIUM to EASY
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Patch Removal =                 (2)
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INFO

Makes Gojo restore the original code of the game to remove patches.

Valid Values:
0 - Completely off.
1 - Only during Domain Expansion.
2 - At the start of the match and during Domain Expansion. (Default)
3 - During the Versus Screen, at the start of the match and during Domain Expansion.

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SN Defense =                 (11)
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INFO

Makes Gojo disable %F and/or DBOF exploit(s).

Valid Values:
0 - Completely off.
1 - Only disable DBOF.
10 - Only disable %F.
11 - Disable both %F and DBOF. (Default)
NOTE: As of the Stable Beta build No. 1, DBOF patching doesn't work.
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Thread Suspension Ignorance =                 (1)
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INFO

Makes Gojo's thread ignore SuspendThread.

Valid Values:
0 - Disabled.
1 - Enabled. (Default)
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Thread Enumeration Hijacking =                 (1)
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INFO

Makes Gojo handicap thread enumeration to only never reach past the first thread.

Valid Values:
0 - Disabled.
1 - Enabled. (Default)

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Kernel Function Unpatching =                 (1)
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INFO

Makes Gojo remove kernel32.dll patches at certain moments.

Valid Values:
0 - Completely Off.
1 - During Domain Expansion. (Default)
2 - At the start of the match and during Domain Expansion.
3 - During the Versus Screen, at the start of the match and during Domain Expansion.

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The options below are porpused to fight external characters or anything above Supernull:Replacer.

Self-Insertion =                 (0)
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INFO

Makes Gojo forcibly load himself into matches by overwriting selected characters, mainly porpused to counter Reloaders.
Also automatically terminates any threads that might get in the way of overwriting a character. That's right, it doesn't even check if the thread IS getting in the way,
The possibility of opponent-controlled protection is already enough for the thread to be killed.
Despite this option being disabled by default, I recommend turning it on, just because the game will refuse to normally process a match without Gojo being present in it, for example, it won't let anyone win, since the winner can't be Gojo. But to be honest, even with Gojo being present, calling the game's match processing "normal" will be very generous, since it doesn't even process K.Os that weren't caused by Gojo.
As of the Stable Beta build No. 1, this doesn't work against Reloaders, but does work in the normal game.


Valid Values:
0 - Disabled. (Default)
1 - Enabled.

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                             TECHNIQUE DIVISION #2: External Process Termination
                   SURVIVAL DIFFICULTY: Internal - EXTREME, External - MODERATE CHALLENGE
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Coming Soon.

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                             TECHNIQUE DIVISION #3: Autorun Disablement
                        SURVIVAL DIFFICULTY: Internal - EXTREME, External - HARD
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Coming Soon.

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                             TECHNIQUE DIVISION #4: Compromised Process Termination
                           SURVIVAL DIFFICULTY: Internal - EXTREME, External - EXTREME
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Coming Soon.