;=================================================AI config ==============================================================================================

[Statedef 109100]
Anim    = 0
Ctrl    = 0

[state 109100]
type = AssertSpecial
trigger1 = ishelper
flag = invisible

[state 109100]
type = nothitby
trigger1 = ishelper
value = SCA

[state 109100,无限循环连((6246A>66>5C)*N)开关(Unlimited loop combos)]
type = varset
trigger1 = ishelper
var(1) = 0     
;        ↑ 0:(default)turn off
;          1:turn on

[state 109100,胜利时  嘲讽 开关(Taunt when win)]
type = varset
trigger1 = ishelper
trigger1 = roundstate = 2
var(2) = 1     
;        ↑ 0: turn off 
;          1: turn On

[state 109100,胜利时  嘲讽 使用次数限制]
type = varset
triggerall = ishelper
trigger1 = Win
trigger1 = root,stateno = 199
var(2) = 2


[state 109100,Recover when stateno = 5100]
type = ParentVarSet
trigger1 = ishelper
trigger1 = root,var(0)/10000 % 10 = 0
var(0) = root,var(0) + (2) * 10000                   
;                       ↑ 0:turn off
;                         1:turn on
;                         2:Auto(default) turn on if enemy Recover when stateno = 5100


[state 109100,AI 使用 非原作向连段:5C>26AC]
type = varset
trigger1 = ishelper
trigger1 = roundstate = 2
var(3) = 0
;        ↑ 0: 不使用(默认)(turn off(default)) 
;          1: 使用(turn On)

;=================================================AI config End==============================================================================================


[state 109100]
type = ParentVarSet
triggerall = ishelper
trigger1 = root,var(0)/10000 % 10 = 2
trigger1 = EnemyNear,stateno = 702 && EnemyNear,prevstateno = 5100
var(0) = root,var(0) - root,var(0) / 10000 % 10 * 10000 + 10000

[state 109100]
type = displaytoclipboard
trigger1 = 1
text = "5100Recover:%d "
params = root,var(0)/10000 % 10 



