;
[Statedef 444]
type    = S
movetype= I
physics = N
velset = 0,0
anim = 9741

[State combo announcer]
type = ParentVarSet
trigger1 = 1
fvar(30) = 1 ; <--- set the combo announcer (1 enables, 0 disables) here
ignorehitpause = 1

; DO NOT ABSOLUTELY MODIFY ANYTHING BELOW ;

[State 0, DestroySelf]
type = DestroySelf
trigger1 = roundstate = 2
ignorehitpause = 1

