﻿<=============>(´・ω・`)----ETERNAL FIGHTER ZERO REDUX LIFEBARS----(´・ω・`)<=============>
<=============>¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯[4.27.2025]¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ <=============>     
 
<=============>Custom lifebars for Ikemen GO Nightly. (Build 2025-04-24 or later)<=============>


(´・ω・`)----< INSTALL? You got it! >----(´・ω・`)

 1 - Open your Ikemen GO's "data" folder

 2 - Create a new subfolder called "EFZRedux"

 3 - Move the files and folders of the zip into the new folder you created.

 4 - Open your screenpack's "system.def" file

 5 - Look for this line under [Files] in system.def:

    fight = ../fight.def  ;Fight definition filename

 6 - Replace that bad boy line with this! :

    fight = ../EFZRedux/fight.def
	
	6b - If you use the 16:9 resolution, replace it with this instead:
	
	fight = ../EFZRedux/fight169.def



(´・ω・`)----< So what are these? >----(´・ω・`)

This is a lifebar based on the Eternal Fighter Zero Memorial lifebars, while also giving it my own spin. Thus the redux within the name. Supports Single, Tag, Simul, Turns, and Ratio.

(´・ω・`)----< Issues? In my lifebar? >----(´・ω・`)

- None for now, but feel free to report if you find anything. Keep in mind, these are for Nightly so issues might pop up out of the blue.


(´・ω・`)----< Questions? I got answers! >----(´・ω・`)

Q <(Why is it so pixelly when using it on lower resolutions! I use 960x720 or 640x480 and it looks off!)

A <(You will have to turn up the MSAA up within your engine to smoothen out the rough diagonals, at least until people can figure out a better Anti-Aliasing code.)

Q <(Help, I have an issue with your lifebar!)

A <(No sweat, Just lemme know in the IKEMEN Discord and talk to me about it!)


(´・ω・`)---- < Version History > ----(´・ω・`)

<7.3.2025>
- 16:9 Def File implemented! Use this for your 16:9 screenpacks if you so wish!
- Fixed some issues when using the lifebar on lower resolutions.
- Fixed the Powerbar borderlines being asymmetrical
- Fixed some layerno issues with the rest of the lifebar.

<6.11.2025>
 - Support of the top layer with the latest nightly, This also went ahead and fixed misaligned lifebars/powerbars.
 - Fixed border for the numbers in combo damage font
 - New action font that can be used when custom action is called (EX: Hard Knockdown, Clash, Cooldown, etc)

<5.1.2025>
 - Fixed some Layering Issues with the Lifebar. 
 - Fixed Text for Actions being offset incorrectly.
 - Touched up some things with positioning of the Win text, and Perfect text. Made Time up and Draw Game more flashy.
 - Made the small font easier to read by adding a small border
     -  If you wish to revert this change (why), simply go to the top of the def file and add a ; on the border font and remove the ; on the non-boarder font, it should be the line above

<04.27.2025>
 - First release


(´・ω・`)---- < What's gotta be done > ----(´・ω・`)

 - Fix known issues
 
 - Replacing the Round intro and KO screens with higher quality or remade animations.
 
 - Optimizations


(´・ω・`)---- < Meowllo! Here's the special thanks! > ----(´・ω・`)

 - POTS for the base of the lifebar, I used his Lifebar Remix to make this, so it'd make me feel bad if I didn't give him some credit.
 
 - Twilight Frontier and Capcom for their assets and voices! 
