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\ \/ /___  _____/ /_  (_)_  __/ /_  /  |/  /___ ______/ /____  ____|__  /__  /__  /    
 \  / __ \/ ___/ __ \/ / / / / __ \/ /|_/ / __ `/ ___/ __/ _ \/ ___//_ < /_ < /_ < 
 / / /_/ / /__/ / / / / / / / / / / /  / / /_/ (__  ) /_/  __/ /  ___/ /__/ /__/ / 
/_/\____/\___/_/ /_/_/ /_/ /_/ /_/_/  /_/\__,_/____/\__/\___/_/  /____/____/____/  
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                                      /  |/  / / / / / / ____/  / ____/  / | / /  / __ \_________    (_)__  _____/ /_
                                     / /|_/ / / / / / / / __   / __/    /  |/ /  / /_/ / ___/ __ \  / / _ \/ ___/ __/
                                    / /  / /_/ /_/ /_/ /_/ /_ / /___ _ / /|  /  / ____/ /  / /_/ / / /  __/ /__/ /_  
                                   /_/  /_/(_)____/(_)____/(_)_____/(_)_/ |_/  /_/   /_/   \____/_/ /\___/\___/\__/  
                                   https://sites.google.com/site/yochismugensite/              /___/                 
                          (this banner is best to be viewed in monospace font like the default Consolas font in Notepad)
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Emolga (from Pokemon)
created by YochiThMaster333
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This character is actually a remake of my newer MvC2 Emolga, this time remade without relying on MvC templates due to
the fact that they think that the templates can be milked to death and received bad reputation, so I tried to mix the
hitsparks and some playstyles. The base was Kung Fu Man that came with MUGEN 1.0 itself. The sprites are same as before,
which are my attempt at making more-or-less accurate custom Emolga sprites than what FelixMario did.

Also, this is for the first time I tried to do something like, uh... Combo announcer without relying on copy-pasting
the existing code from MvC2 templates. I'm warning you that this combo announcer is usually NOT meant to be designed with
Simul mode. The combo announcer font is NiseGameGear (a replica of two Game Gear typefaces, where the uppercase letters
is Game Gear logo on the console itself and on the Japanese Game Gear logo, and this is the type of font I used, while
lowercase letters are European Game Gear logo on the boxes).

And also, unfortunately for me, she is one of my two final MUGEN characters, the other one is Dry Bones. I had to release
the what was made so far. It's almost complete, but no AI has been implemented for her due to me losing interest to make
more stuff for MUGEN.
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Update history:
v1.0:
**FIRST RELEASE**
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Gameplay:
Her moveset is Shotoclone-based. She uses Electro Ball as her Hadouken-type move, Thunder Punch as her Shoryuken-type
move, and Iron Tail as her Tastumaki-type move. Aside from this, she also has Thunder as the unique special move of her
own.
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Move keys:
236 - D, DF, F or D, F
214 - D, DB, B or D, B
623 - F, D, DF

Buttons encased in square brackets (like this: [ ]) should be held down.
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Moves:
Throw - c+z

Air Throw - c+z (Air Only)

Electro Ball/Hadouken - 236, x/y/z
^ Projectile velocity varies with button pressed
^ Can be performed in air

Thunder Punch/Shoryuken - 623, x/y/z
^ Distance travelled varies with button pressed
^ Can be performed in air

Thunder - 214, x/y/z
^ Projectile position varies with button pressed
^ Can be performed in air

Iron Tail/Tatsumaki Senpuukyaku/THE PIPES ARE BROKEN - 214, a/b/c
^ Distance travelled varies with button pressed
^ Can be performed in air

Guard Cancel (1 power stock) - b+y (during blockstun)

Charge Beam/Shikku Hadouken (1 power stock) - 236, x+y
^ Can be performed in air

Thunder Punch Barrage/Shoryureppa (1 power stock) - 236, x+z
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Notes:
- Electro Ball/Hadouken move uses MvC2 Dan Hibiki's Gadouken sprites actually, because I'm unable to find a perfect
  spritesheet of MvC2-like Electro Ball move or something
- Almost all sprites and animations were reused from my second MvC2 Emolga to save time on importing all the spirtes I
  made for my second MvC2 Emolga.
- Hitsparks come from Capcom Fighting Evolution/Jam, Guardsparks and few elements (Hyper Combo Finish BG and dash effects)
  were taken from Marvel vs Capcom 2 (though HCF BG and Dash effects taken from MvC templates because can't rip the shit
  on my own), Super Move start effect comes from King of Fighters 2003 and recolored, Super Portrait BG comes from
  Pokemon Black/White, and Electric-type move hitspark comes from Tekken 3
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What need to do:
- "Put an end to MvC templates once and for all"
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FAQ:
(For other questions, please visit here: https://sites.google.com/site/yochismugensite/faq)
Q: Can I make PotS- or OHMSBY-style edit out of this creation?
A: No. These styles are imitated by many, and I feel like PotS- and OHMSBY-styles are about to get overused (or they are
   overused) in the same way as MvC templates. And don't expect me to see the PotS-style or OHMSBY-style templates.

Q: But what about vore edits?
A: I'm not allowing any vore edits either. I don't mind about vore, but I HIGHLY recommend to steer clear of making vore
   edits in MUGEN. If you make vore edit of my stuff, you will be contacted to cease and desist the vore edit you're
   working/worked on.

Q: Will you make WinMUGEN version of her? (for people who hate MUGEN 1.0 (and above) and prefer WinMUGEN just because
   the cheapies they make work only in WinMUGEN)
A: No, and never. Because WinMUGEN has less features as is more glitchier, this will unlikely to happen. If you really
   hate MUGEN 1.0 and newer and if you really want to use this character, I'm sorry, but you'll HAVE TO use MUGEN 1.0
   regardless, because if you hate MUGEN 1.0, I hate WinMUGEN just because you all make cheapies, which is not even nice
   to non-cheapie communities. Which is why all my new stuff is MUGEN 1.0+ only.
                                  (for more information about cheapies, go here: https://mugen.fandom.com/wiki/Cheapie)
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Contact:
Email: bigyochiman@gmail.com
MFG: http://mugenguild.com/forum/profile/yochithmaster333-85837
MFFA: http://mugenfreeforall.com/index.php?/profile/7183-yochiisc00lest333/
Youtube: https://www.youtube.com/channel/UCk6oHhP2OcpOWUGUMOo6poQ
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Credits:
Elecbyte - for making MUGEN
Nintendo - for publishing Pokemon Games
The Pokemon Company - for publishing Pokemon Games
Game Freak - for making Pokemon and Emolga
Kong (oh god) - for ripping some sprites from Marvel vs Capcom 2 and King of Fighters '96 (despite his coding efforts
(or lack of), he still does good sprite ripping)
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