;==============================================================================
; WinŐpp[g
;==============================================================================
;------------------------------------------------------------------------------
;-| {^}bvi{^RtBOj|---------------------------------------- 

[Remap]
x = x      ;w{^͔̓ۂɉ{^Ɋ蓖ĂB
y = y      ;x{^@@@@@@@@@V
z = z      ;y{^@@@@@@@@@V
a = a      ;`{^@@@@@@@@@V
b = b      ;a{^@@@@@@@@@V
c = c      ;b{^@@@@@@@@@V
s = s      ;X^[g{^@@@@@@V

;------------------------------------------------------------------------------
; Ⴆ΁u{w{^ŏop`a{^ɕςꍇvȂA
;
; x = b
;
; ŊȒPɏoBgȂ{^gĂ{^Ɋ蓖Ă鎖\B
;------------------------------------------------------------------------------
;-| ftHgݒ |----------------------------------------------------------- 

[Defaults]
command.time = 15  ;W̃R}h͎tԁB
                   ;eR}hŏȗĂꍇɗLB
                   ;̃p[^ꍇAftHg͂Pt[ɂȂB
                   ;i@M.U.G.E.Nł̂Pt[@@P^UOb@j

command.buffer.time = 1  ;W̃R}h͋LԁB
                         ;͂ɃR}hLA
                         ;w𗣂ĂR}hĂԂ
                         ;Őݒ肵Ԃ̕ێB
                         ;P`ROt[܂ł̊ԂŐݒ\B
                         ;ftHg͂Pt[B

;============================================================================== 
; R}h`p[gi̓L[ݒ肷j
;==============================================================================
;------------------------------------------------------------------------------
;̌܂聡
;
; [Command]         F̓R}hP`B
; name = "***"      FR}h߂B啶ƏʂB
; command = ###     Fۂɓ͂L[gݍ킹Bڍׂ͌qB
; time = &&&        F͎tԂݒiIvVjB
; buffer.time = @@@ F͋LԂݒiIvVjB
;
; o^\Ȑ͍őwPQWx܂ŁB
;
;
;wK{R}hxƏĂR}h́AVXeŏĂ܂B
;@R}hςAĂ͂܂BL[̕ύX͏o܂B
;------------------------------------------------------------------------------
;KvȃAt@xbgƋL
;
; Ĺucommand = ###v́w###xɊY镔ŁA
; gݍ킹L[ƃ{^ݒ肵Ȃ΂ȂȂB
;
; ݒ肵L[{^M.U.G.E.ÑIvV[hɂ
;  uL[RtBOvɂĐݒ肵L[ȂǂɑΉĂ܂B
;
; L[iSĕK啶Łj
;
; @B @FuvɃL[i Backward j
; @D @FuvɃL[i Downward j
; @F @FuOvɃL[i Forward j
; @U @FuvɃL[i Upward j
;
; @DB@Fu΂߉vɃL[iuDvƁuBvɓ͂ꂽFj
; @UB@Fu΂ߏvɃL[iuUvƁuBvɓ͂ꂽFj
; @DF@FuO΂߉vɃL[iuDvƁuFvɓ͂ꂽFj
; @UF@FuO΂ߏvɃL[iuUvƁuFvɓ͂ꂽFj
;
; {^iSĕKŁj
;
; @a @Fu`{^v
; @b @Fua{^v
; @c @Fub{^v
; @x @Fuw{^v
; @y @Fux{^v
; @z @Fuy{^v
; @s @FuX^[g{^v
;
; Li͌ʂω閽߁j
;
; @/ @FiXbVjL[{^uςȂvɂĂ鎖Fꍇɒǉ
;
; @@ijF@/b       = a{^܂܂ɂ
; @@@@@@@/F       = OL[܂܂ɂ
; @@@@@@@/U,z     = L[܂܂y{^͂
;
;@@
;
; @~ @Fi`_jL[{^uꂽvFꍇɒǉ
;
; @@ijF@~x       = w{^𗣂
; @@@@@@@~DF      =uO΂߉ṽL[𗣂
; @@@@@@@~DB,F,c  =u΂߉v𗣂ɑOL[Eb{^̏Ԃɓ͂
;
; @@@@@@u{^𗣂܂ł̎ԁiߎԁjvݒ肷鎖o
;
; @@@@@@@~30x     = w{^܂܂ɂāAROt[ȏo痣
; @@@@@@@~50B,F,a = L[TOt[܂ŗ߂đOL[E`{^̏Ԃɓ͂
;
;@@
;
; @$ @FihjL[́u̓ǂꂩ͂Ă鎖vFꍇɒǉ
;
; @@ijF@$B       =uvu΂߉vu΂ߏv̂ǂꂩ͂Ă
; @@@@@@@$UF      =uOvuvuO΂ߏv̂ǂꂩ͂Ă
;
; @@@@@@̋ĹuL[vłg܂B
;
;@@
;
; @+ @FivXj{^uvĂ鎖Fꍇɒǉ
;
; @@ijF@x+y      = w{^Ƃx{^𓯎
; @@@@@@@a+b+c    = `{^Ƃa{^Ƃb{^𓯎
;
; @@@@@@̋Ĺu{^vłg܂B
;
;@@
;
; @> @FiO[^[UjȂiWinłŒǉꂽLj
; @@@@@@@@@@@@ũL[͂ĂȂmFāÃL[vꍇ
;
; @@ijF@a,>~a    = `{^ȊO͂ĂȂԂł`{^𗣂
; @@@@@@@F,>~F,>F = OL[ȊO͂ĂȂԂőOL[𗣂A
;@@@@@@@@@@@@@xOL[͂
;
;-------------------------------------------------------------------------------
; ̋L͑Sđgݍ킹Ďgo遜
;
; @@ijF@~80$DB,DF,F,/a+y+c
; @@@@@@@
; @@@@@@uvuvu΂߉v̂ǂꂩWOt[܂ŗ߂
; @@@@@@uO΂߉vuOv͂A`ƂxƂb𓯎܂܂ɂ
;
;------------------------------------------------------------------------------
;-| AI |-----------------------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI51"
command = x,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI52"
command = y,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI53"
command = x,y,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI54"
command = x,c,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI55"
command = x,x,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI56"
command = x,x,x,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI57"
command = x,x,s,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI58"
command = x,s,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI59"
command = x,z,a,a,a,z,z,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI60"
command = x,c,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI61"
command = x,z,z,a,a,z,z,b,b,z,z,z,z,z,a,a,z,z,z
time = 0

;------------------------------------------------------------------------------
;-| KEZ |-----------------------------------------------------------------

;OȂ΁AႤR}hłXe[g̋Zo\B

;------------------------------------------------------------------------------
;-| KEZ |-------------------------------------------------------------------

[Command]
name = "Thrown"
command = b,b,b
time = 30

[Command]
name = "upper_x"
command = ~F, D, DF, x

[Command]
name = "upper_y"
command = x,x,x
time = 30

[Command]
name = "upper_xy"
command = a,a,a
time = 30

[Command]
name = "syouryu_a"
command = /B, c

[Command]
name = "syouryu_b"
command = /B, x

[Command]
name = "syouryu_ab"
command = ~F, D, DF, a+b

[Command]
name = "r_syouryu_a"
command = /F, c

[Command]
name = "r_syouryu_b"
command = /F, x

[Command]
name = "r_syouryu_ab"
command = ~B, D, DB, a+b

[Command]
name = "pile_x"
command = /F, a

[Command]
name = "pile_y"
command = /F, b

[Command]
name = "pile_xy"
command = ~D, DF, F, x+y

[Command]
name = "hadou_a"
command = /B, a

[Command]
name = "hadou_b"
command = /B, b

[Command]
name = "hadou_ab"
command = ~D, DF, F, a+b

[Command]
name = "tatumaki_x"
command = c

[Command]
name = "tatumaki_y"
command = /B, y

[Command]
name = "tatumaki_xy"
command = /B, z

[Command]
name = "tatumaki_a"
command = /F, y

[Command]
name = "tatumaki_b"
command = /F, z

[Command]
name = "tatumaki_ab"
command = ~D, DB, B, a+b

[Command]
name = "FF_ab"
command = F, F, a+b

[Command]
name = "FF_a"
command = F, F, a

[Command]
name = "FF_b"
command = F, F, b

;==============================================================================
; K{R}h
;==============================================================================

;------------------------------------------------------------------------------
;-| L[QA |---------------------------------------------------------

[Command]
name = "FF"       ;K{R}h
command = F, F
time = 10

[Command]
name = "BB"       ;K{R}h
command = B, B
time = 10

;------------------------------------------------------------------------------
;-|  |-----------------------------------------------------------------

[Command]
name = "recovery" ;K{R}h
command = a
time = 1

[Command]
name = "recovery" ;K{R}h
command = b
time = 1

[Command]
name = "recovery" ;K{R}h
command = c
time = 1

;------------------------------------------------------------------------------
;-| L[{{^ |---------------------------------------------------------

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "Fa"
command = /F,a

[Command]
name = "Da"
command = /D,a

;(up[߁vpɃR}hǉĂ܂)
[Command]
name = "hold_s"
command = /s


;------------------------------------------------------------------------------
;-| {^P |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;------------------------------------------------------------------------------
;-| L[ |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;K{R}h
command = /$F
time = 1

[Command]
name = "holdback"  ;K{R}h
command = /$B
time = 1

[Command]
name = "holdup"    ;K{R}h
command = /$U
time = 1

[Command]
name = "holddown"  ;K{R}h
command = /$D
time = 1

[command]
name="fwd"
command=F
time=1

[command]
name="back"
command=B
time=1

[command]
name="up"
command=U
time=1

[command]
name="down"
command=D
time=1

;==============================================================================
; Xe[gGg[p[giZȂǂo悤ɂ邽߂̏ݒj
;==============================================================================

[Statedef -1];̍s͐΂ɏȂłˁBK{ڂłB

;==============================================================================
; KEZ
;==============================================================================

[State -1, ]
type = ChangeState
value = 3300
triggerall = var(59) <= 0
triggerall = command = "a"
triggerall = command = "c"
triggerall = power >= 3000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != 3300
trigger2 = movecontact

[State -1, ۑ]
type = ChangeState
value = 3000
triggerall = var(59) <= 0
triggerall = command = "a"
triggerall = command = "x"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != 3000
trigger2 = movecontact
trigger3 = power >= 2000
trigger3 = stateno = [130,152]

[State -1, vbcVooo]
type = ChangeState
value = 3100
triggerall = var(59) <= 0
triggerall = command = "b"
triggerall = command = "c"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3100,3199]
trigger2 = movecontact
trigger3 = power >= 2000
trigger3 = stateno = [130,152]

[State -1, h[h[]
type = ChangeState
value = 3200
triggerall = var(59) <= 0
triggerall = command = "a"
triggerall = command = "b"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA, SA, HA
trigger2 = stateno != [3200,3299]
trigger2 = movecontact
trigger3 = power >= 2000
trigger3 = stateno = [130,152]


;==============================================================================
; KEZ
;==============================================================================

[State -1, Jt[X[];Z
type = ChangeState
value = 800
triggerall = var(59) <= 0
triggerall = command = "Thrown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 240

[State 3100]
type = VarSet
trigger1 = stateno != 3300
trigger1 = time = 0
v = 7
value = lifemax-life
ignorehitpause = 1

[State -1, ϐ̗P];KEZ̔Zbg
type = VarSet
trigger1 = 1
var(1) = 0

[State -1, ϐ̗Q];KEZ̔`FbN
type = VarSet
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
trigger2 = movecontact
var(1) = 1

[State -1, vbcVooo񐔃Zbgp]
type = VarSet
trigger1 = stateno != 3101
var(3) = 0

[State -1, h[h[񐔃Zbgp]
type = VarSet
trigger1 = stateno != 3201
var(4) = 0
;------------------------------------------------------------------------------

[State -1, ]ETChXC[]
type = ChangeState
value = 1200
triggerall = var(59) <= 0
triggerall = command = "syouryu_a"
trigger1 = var(1)

[State -1, ]ETChXC[]
type = ChangeState
value = 1210
triggerall = var(59) <= 0
triggerall = command = "syouryu_b"
trigger1 = var(1)

;------------------------------------------------------------------------------

[State -1, h[]
type = ChangeState
value = 1500
triggerall = var(59) <= 0
triggerall = command = "r_syouryu_a"
trigger1 = var(1)

[State -1, h[]
type = ChangeState
value = 1510
triggerall = var(59) <= 0
triggerall = command = "r_syouryu_b"
trigger1 = var(1)

;------------------------------------------------------------------------------

[State -1, ]ETCh]
type = ChangeState
value = 1100
triggerall = var(59) <= 0
triggerall = command = "hadou_a"
trigger1 = var(1)
trigger2 = stateno = [130,155];K[hJE^[
trigger2 = statetype != A

[State -1, ]ETCh]
type = ChangeState
value = 1110
triggerall = var(59) <= 0
triggerall = command = "hadou_b"
trigger1 = var(1)
trigger2 = stateno = [130,155];K[hJE^[
trigger2 = statetype != A

;------------------------------------------------------------------------------
[State -1, pCoJ[]
type = ChangeState
value = 1000
triggerall = var(59) <= 0
triggerall = command = "pile_x"
trigger1 = var(1)
trigger2 = stateno = [130,155];K[hJE^[
trigger2 = statetype != A

[State -1, pCoJ[]
type = ChangeState
value = 1001
triggerall = var(59) <= 0
triggerall = command = "pile_x"
trigger1 = ctrl
triggerall = statetype = A
trigger2 = stateno = [130,155];K[hJE^[

[State -1, pCoJ[]
type = ChangeState
value = 1010
triggerall = var(59) <= 0
triggerall = command = "pile_y"
trigger1 = var(1)
trigger2 = stateno = [130,155];K[hJE^[
trigger2 = statetype != A

;------------------------------------------------------------------------------
[State -1, Vooo]
type = ChangeState
value = 1400
triggerall = var(59) <= 0
triggerall = command = "tatumaki_a"
trigger1 = var(1)

[State -1, Vooo]
type = ChangeState
value = 1410
triggerall = var(59) <= 0
triggerall = command = "tatumaki_b"
trigger1 = var(1)

[State -1, 󒆎Vooo]
type = ChangeState
value = 1420
triggerall = var(59) <= 0
triggerall = command = "tatumaki_a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,650])
trigger2 = movecontact

[State -1, 󒆋Vooo]
type = ChangeState
value = 1430
triggerall = var(59) <= 0
triggerall = command = "tatumaki_b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,650])
trigger2 = movecontact

;------------------------------------------------------------------------------

[State -1, JE^[GC~O]
type = ChangeState
value = 1300
triggerall = var(59) <= 0
triggerall = command = "tatumaki_x"
trigger1 = var(1)

[State -1, JE^[GC~O]
type = ChangeState
value = 1310
triggerall = var(59) <= 0
triggerall = command = "tatumaki_y"
trigger1 = var(1)

[State -1, JE^[GC~O]
type = ChangeState
value = 1312
triggerall = var(59) <= 0
triggerall = command = "tatumaki_xy"
trigger1 = var(1)

;==============================================================================
; ړ֘A
;==============================================================================
;------------------------------------------------------------------------------

[State -1, ]
type = ChangeState
value = 100
triggerall = var(59) <= 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, obNXebv]
type = ChangeState
value = 105
triggerall = var(59) <= 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;==============================================================================
; ʏUZ
;==============================================================================
;------------------------------------------------------------------------------

[State -1, OLbN]
type = ChangeState
value = 251
triggerall = var(59) <= 0
triggerall = command = "upper_xy"
triggerall = statetype = A
trigger2 = stateno = 630
trigger1 = ctrl

[State -1, OLbN]
type = ChangeState
value = 250
triggerall = var(59) <= 0
triggerall = command = "upper_xy"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 230

[State -1, Wvp`]
type = ChangeState
value = 202
triggerall = var(59) <= 0
triggerall = command = "upper_y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600

[State -1, p`]
type = ChangeState
value = 201
triggerall = var(59) <= 0
triggerall = command = "upper_y"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200

[State -1, p`]
type = ChangeState
value = 200
triggerall = var(59) <= 0
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && AnimElemTime(2) >= 1

[State -1, p`]
type = ChangeState
value = 210
triggerall = var(59) <= 0
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && AnimElemTime(2) >= 1
trigger3 = (stateno = 230) && AnimElemTime(2) >= 1

[State -1, LbN]
type = ChangeState
value = 230
triggerall = var(59) <= 0
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && AnimElemTime(2) >= 1
trigger3 = (stateno = 230) && AnimElemTime(2) >= 1

[State -1, LbN]
type = ChangeState
value = 240
triggerall = var(59) <= 0
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && AnimElemTime(2) >= 1
trigger3 = (stateno = 230) && AnimElemTime(2) >= 1

;------------------------------------------------------------------------------

[State -1, ]
type = ChangeState
value = 195
triggerall = var(59) <= 0
triggerall = command = "hold_s"
triggerall = command = "holddown"
trigger1 = statetype != A
trigger1 = ctrl

;------------------------------------------------------------------------------

[State -1, Ⴊݎp`]
type = ChangeState
value = 400
triggerall = var(59) <= 0
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && AnimElemTime(2) >= 1

[State -1, Ⴊ݋p`]
type = ChangeState
value = 410
triggerall = var(59) <= 0
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && AnimElemTime(2) >= 1
trigger3 = (stateno = 430) && AnimElemTime(3) >= 1

[State -1, ႪݎLbN]
type = ChangeState
value = 430
triggerall = var(59) <= 0
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && AnimElemTime(2) >= 1
trigger3 = (stateno = 430) && AnimElemTime(3) >= 1

[State -1, Ⴊ݋LbN]
type = ChangeState
value = 440
triggerall = var(59) <= 0
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (stateno = 400) && AnimElemTime(2) >= 1
trigger3 = (stateno = 430) && AnimElemTime(3) >= 1

;------------------------------------------------------------------------------
[State -1, WvLbN]
type = ChangeState
value = 650
triggerall = var(59) <= 0
triggerall = command = "Da"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = [600,640])
trigger2 = movecontact

[State -1, Wvp`]
type = ChangeState
value = 600
triggerall = var(59) <= 0
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && AnimElemTime(2) >= 1

[State -1, Wvp`]
type = ChangeState
value = 610
triggerall = var(59) <= 0
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && AnimElemTime(2) >= 1
trigger3 = (stateno = 630) && AnimElemTime(2) >= 1

[State -1, WvLbN]
type = ChangeState
value = 630
triggerall = var(59) <= 0
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && AnimElemTime(2) >= 1
trigger3 = (stateno = 630) && AnimElemTime(2) >= 1

[State -1, WvLbN]
type = ChangeState
value = 640
triggerall = var(59) <= 0
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = (stateno = 600) && AnimElemTime(2) >= 1
trigger3 = (stateno = 630) && AnimElemTime(2) >= 1

;------------------------------------------------------------------------------
;==============================================================================
; Z
;==============================================================================
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------

[State -1, p[];ƂۂǉZ
type = ChangeState
value = 700
triggerall = var(59) <= 0
triggerall = command = "hold_s"
triggerall = power < 3000 ;Q[W^̎͏oȂ
trigger1 = statetype != A && ctrl

[State -1, V[h];ƂۂǉZ
type = ChangeState
value = 701
triggerall = var(59) <= 0
triggerall = command = "z"
trigger1 = ctrl
trigger2 = stateno = [130,155];K[hJE^[

;------------------------------------------------------------------------------
