
;____________________________________________________________________________________________________________________________________
;*********************	    \\\    ELECTRO RECHARGED  ///   by   Loganir  &  Verz36	*********************

;____________________________________________________________________________________________________________________________________
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;
;	 Welcome to Electro`s configuration file !
; 	With this you can personalize some  features of this character by enabling or disabling values.
; 	*Don`t edit - Don`t modify*  lines when it`s not explained exactly what the state does. This can bug the character.
; 	Also if you modify the wrong values there`s a chance of  your computer deleting all your porn.... yesss kabuummm..... so kids... don`t do it. heh.
; 	Only modify the lines if there`s a comment with a explanation about what they do. 
;
;____________________________________________________________________________________________________________________________________
;********************************	   CONFIGURATION  FILE	********************************   
;____________________________________________________________________________________________________________________________________
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

[Statedef 5900]
type = S

; DON`T modify  the next state!
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
[State 5900, a] ;Clear all int variables
type = varrangeset
trigger1 = !roundsexisted
value = 0
; DON`T modify  the next state!
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
[State 5900, b] ;Clear all float variables
type = varrangeset
trigger1 = !roundsexisted
fvalue = 0
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::




;____________________________________________________________________________________________________________________________________
;	MvsC FLICKERING	::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;	* Set the value number to 0 to enable Marvel vs Capcom flicker for specials. ( white blink )
;	* Set the value number to 1 to disable this.
;	* Default value is 0.
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

[State 5900, MvsC1 flicker]
type = VarSet
trigger1 = 1
v = 54
value = 0 ; < < < < change the number here.

;____________________________________________________________________________________________________________________________________


;____________________________________________________________________________________________________________________________________
;	ELECTROCUTION (X-ray bones) - OPTIONAL 7696 ANIMATION  ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;	* Set the value number to 0 for Electro attacks don`t show the opponent shock anim, just electricity sparks ( like MvsC series ). 
;	* Set the value number to 1 for Electro attacks enable the optional anim (7696) from the opponent ( if they have it ).
;	* Default value is 1.
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

[State 5900, Electrocution anim]
type = VarSet
trigger1 = 1
v = 57
value = 1 ; < < < < change the number here.

;____________________________________________________________________________________________________________________________________




;____________________________________________________________________________________________________________________________________
;	PALFX COLOR FOR OPTIONAL ELECTROCUTION ANIMATION   * ONLY VALID IF YOU CHOOSE ANIM(7696) ON * ::::::::::::::::::::::::::::::::
;	* Set the value number to 0 for the opponent shock anims get affected by Electro Palfx shock color. 
;	* Set the value number to 1 for the opponent shock anims don`t be affected by Electro Palfx shock color. (original color)
;	* Default value is 0.
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

[State 5900, Palfx affects Electrocution anim]
type = VarSet
trigger1 = 1
v = 51
value = 0 ; < < < < change the number here.

;____________________________________________________________________________________________________________________________________



;____________________________________________________________________________________________________________________________________
;	HITSPARKS	::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;	* Set the value number to 0 to choose Loganir`s custom hitsparks.
;	* Set the value number to 1 to choose your own default mugen hitsparks. (or from your screenpack).
;	* Default value is 0.
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

[State 5900, Hitsparks]
type = VarSet
trigger1 = 1
v = 55
value = 0 ; < < < < change the number here.

;____________________________________________________________________________________________________________________________________



;____________________________________________________________________________________________________________________________________
;	HYPER BACKGROUND  ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;	* Set the value number to 0 to enable the Hyper background effect.
;	* Set the value number to 1 to disable it. The screen will just get darken on Hypers duration.
;	* Default value is 0.
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

[State 5900, Hyper Background]
type = VarSet
trigger1 = 1
v = 56
value = 0 ; < < < < change the number here.

;_____________________________________________________________________________________________________________________________________




;_____________________________________________________________________________________________________________________________________
;	HYPER PORTRAITS  ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;	* Set the value number to 0 to enable Hyper portraits.
;	* Set the value number to 1 to disable them.
;	* Default value is 0.
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

[State 5900, Hyper Portrait]
type = VarSet
trigger1 = 1
v = 53
value = 0 ; < < < < change the number here.

;____________________________________________________________________________________________________________________________________



;____________________________________________________________________________________________________________________________________
;	INTRO RADIO MUSIC  ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
;	* Set the value number to 0 to enable a normal music playing in the radio intro. 
;	* Set the value number to 1 to enable Spiderman`s classic cartoon theme playing in the radio intro.
;	* Default value is 0.
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

[State 5900, Intro Radio Music]
type = VarSet
trigger1 = 1
v = 46
value = 0 ; < < < < change the number here.

;_____________________________________________________________________________________________________________________________________




;______________________________________________________________________________________________________________________________________
; 	COMPATIBILITY for Eletrocution * ONLY VALID IF YOU CHOOSE 7696 ANIM ON *  ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
; 	* Sometimes characters don`t have electrocution animations in a default way and that can cause bugs on Electro combos.
; 	* Sometimes they don`t have colisions or wrong anim numbers or it`s done by design...  
; 	* This option disables 7696 anims for certain chars to be compatible with Electro if you choose the electrocution anims always "on".
; 	* if you know or have characters like that you can add them to this list to work properly.
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

[State 5900, compatibility];
type = VarSet
triggerall = !var(58) && numenemy
triggerall =enemy,name!="Elecman-o"  && enemy,authorname!="O Ilusionista & AkitoSama"
triggerall =enemy,name!="The Mighty Thor" && enemy,authorname!="Loganir & BlackDragon"; -------- for one of Thor`s beta around.
triggerall =enemy,name!="Mech-HISUI" && enemy,authorname!="kuro"
triggerall =enemy,name!=  "Taskmaster"   &&   enemy,authorname!="rojin70"

;triggerall =enemy,name!= "insert char name here"   &&   enemy,authorname!= " insert author name here"
;triggerall =enemy,name!= "insert char name here"   &&   enemy,authorname!= " insert author name here"
;triggerall =enemy,name!= "insert char name here"   &&   enemy,authorname!= " insert author name here"
;triggerall =enemy,name!= "insert char name here"   &&   enemy,authorname!= " insert author name here"
;triggerall =enemy,name!= "insert char name here"   &&   enemy,authorname!= " insert author name here"

trigger1 = enemynear, AnimExist(7696) || enemynear, AnimExist(9010)
v = 58  
value = 1

;____________________________________________________________________________________________________________________________________




; DON`T modify  the next state!
;::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
[State 5900, p]
type = RemapPal
trigger1 = 1
source = 1,1
dest = 1,palno

; DON`T modify  the next state!
;:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
[State 5900, end] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190
