;---------------------------------------------------------------------------
; States that are always executed (use statedef -2)
;---------------------------------------------------------------------------
[Statedef -2]

;===========================================================================
;                       AIxeݒpLq
;===========================================================================
[State -2,AI Level]
type = varset
trigger1 = var(59)=-1
;trigger2 = roundstate = 2 && ctrl

var(59) = 10;ݒ

; var(59)̐l̕ύXAIxω܂B
; x̕1`10B10ōxłB0AIȂB
; trigger2̑Óu;vAI펞NɂȂ܂B



;=====================================================================
;Statedef -2̋Lq@_
;=====================================================================
;AIpd͉xv
[state -2,yaccel]
type = varset
trigger1 = fvar(20) != enemynear(var(58)),const(movement.yaccel)
trigger1 = enemynear(var(58)),stateno != [5000,5210]
trigger1 = enemynear(var(58)),vel y != 0
fv = 20
value = enemynear(var(58)),const(movement.yaccel)
ignorehitpause = 1

[state -2,yaccel]
type = varset
trigger1 = fvar(20) != enemynear(var(58)),gethitvar(yaccel)
trigger1 = enemynear(var(58)),stateno = [5000,5210]
fv = 20
value = enemynear(var(58)),gethitvar(yaccel);(ŌĂyaccell)
ignorehitpause = 1

;G󒆂Ȃ
[state -2, yaccel]
type = varset
trigger1 = fvar(20) != 0
trigger1 = enemynear(var(58)),vel y = 0
fv = 20
value = 0;(ŌĂyaccell)
ignorehitpause = 1

;-----------------------------------------------------------------------------
;GNオ莞ΓtO
[State -2,tott]
type = varset
trigger1 = p2stateno = 5120 && enemynear(var(58)),animtime = -2
var(48) = 1

[State 30000]
type = varadd
trigger1 = var(48)
var(48) = 1

[State 30000]
type = varset
trigger1 = var(48) > 14
var(48) = 0

;-----------------------------------------------------------------------------

[State -1, buka_die]
type = ChangeState
value = 720
triggerall = var(4) > 0
trigger1 = statetype != A
trigger1 = RoundState >2
trigger1 = win
trigger1 = stateno=0


[State -2, id]
Type = VarSet
triggerall = !isHelper
triggerall = RoundState < 2
trigger1=(numpartner^^(ID < partner, ID))
V = 13
Value = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999
Persistent = 1
IgNoreHitPause = 1


;============================



[State Targetstate]
type = Targetstate
Trigger1 = Projhittime(1800)=1
value = 18154
persistent = 1


[State Targetstate]
type = Targetstate
Trigger1 = Projhittime(1815)=1
value = 18154
persistent = 1

;----------------------
[State 2000, Override]
type = HitOverride
triggerall = numhelper(666) = 1
trigger1 = 1
attr = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
time = 3
ignorehitpause = 1
supermovetime = 99999
pausemovetime = 99999

[State 210, SWORD]
type = selfstate
triggerall = numhelper(666) = 1
trigger1 = movetype=H
trigger1 = stateno!=[5100,5200]
value = 668
;----------------------

;h̓Abv
[State -2,DEF C]
type = DefenceMulSet
triggerall = numhelper(666) = 1
trigger1 = 1
value =  1/3


[State 6062, ]
type = NotHitBy
triggerall = numhelper(666) = 1
trigger1 = 1
value = SCA
time=10

[State -2, ]
type = AssertSpecial
trigger1 = numhelper(666) = 1
flag = nostandguard 
flag2 = nocrouchguard
flag3 = noairguard
IgnoreHitPause = 1
supermovetime = 99999
pausemovetime = 99999


[State 667, lifeadd]
type = Lifeadd
trigger1 = roundstate =2
trigger1 = var(12) = 1
trigger1 = Helper(666),stateno=667
value = -10
kill = 0

[state -3, Armour]
type = helper
triggerall = numhelper(666) = 0			
trigger1 = life>1
trigger1 = var(12)=1
name = "Armour"
id = 666
pos = 0,-0
postype = p1
stateno = 666
keyctrl = 0
ownpal = 1
;size.ground.back = 25
;size.ground.front = 45
;size.shadowoffset = 0
SuperMoveTime = 9999999999999999
PauseMoveTime = 9999999999999999
;helpertype=player

;====================================


;============================

;ԂɕtȂ

[state 189, 1]
type = assertspecial
trigger1 = var(59)>0
trigger1 = p2name= "Master Morrigan"
trigger1 = anim=[50000,55900]
trigger1 = time = [0,10000000000000000000000000]
flag  = roundnotover 
SuperMoveTime = 99999999
PauseMoveTime = 99999999


[State 185, cutin]
type = Helper
trigger1 = var(59)>0
trigger1 = p2name= "Master Morrigan"
trigger1 = anim=[50000,55900]
pos =0,0
stateno = 189
helpertype = normal
keyctrl = 0
ownpal = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999



[State 667, lifeset]
type = Lifeset
trigger1 = var(59)>0
trigger1 = p2name= "Master Morrigan" 
trigger1 = anim=[50000,55900]
value = -999999999999999999999999
kill = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999


[State 210, SWORD]
type = selfstate
trigger1 = var(59)>0
trigger1 = p2name= "Master Morrigan"
trigger1 = anim=[50000,55900]
value = ifelse(random<499, 668,189)
SuperMoveTime = 99999999
PauseMoveTime = 99999999





;====================

;




[State 195, 2]
type = poweradd
trigger1 = var(15)>0
value = 175

[State 195, 2]
type = varadd
trigger1 = var(15)>0
trigger1 = var(3)<30
trigger1 = gametime%180 = 0
var(3) = 1



[state -3,]
type = helper
triggerall = !isHelper
triggerall=numhelper(80000)=0
triggerall = var(15)>0
trigger1 = RoundState = 2
name = "oraora"
id = 80000
pos = 0,0;FrontEdgeDist+600,0
postype = p1;Back ;Front;Back 
stateno = 80000
keyctrl = 0
ownpal = 1
SuperMoveTime = 999999999999
PauseMoveTime = 999999999999
persistent=0
facing = -1

[State -2, 0]
type = removeexplod
trigger1 = RoundState > 2
ID = 17133

;===========================================================================

[State -2, @C^\[Xop̗̓Q[W]
Type = Helper
TriggerAll = var(12) = 0
TriggerAll = !NumHelper(8700)
Trigger1 = RoundState = 2
Trigger2 = RoundsExisted > 0
ID = 8700
Pos = 9999, 9999
StateNo = 8700
OwnPal = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


[State -2, II]
Type = Helper
TriggerAll = var(12) = 1
TriggerAll = var(15) = 1
TriggerAll = !NumHelper(8701)
Trigger1 = RoundState <3
ID = 8701
Pos = 9999, 9999
StateNo = 8700
OwnPal = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


;===========================================================================
; CpNg_[WQ[W
;===========================================================================

[State -2, 񕜋֎~]
Type = VarSet
Trigger1 = MoveType = H
V = 35
Value = 60
SuperMoveTime = 99999999
PauseMoveTime = 99999999
Persistent = 1
IgNoreHitPause = 1

[State -2, 񕜋֎~ԃJEg_E]
Type = VarAdd
TriggerAll = MoveType != H
Trigger1 = Var(35) > 0
V = 35
Value = -1
SuperMoveTime = 99999999
PauseMoveTime = 99999999
Persistent = 1
IgNoreHitPause = 1

[State -2, _[W]
Type = VarSet
Trigger1 = Var(30) > Life
V = 31
Value = Var(30) - Life
SuperMoveTime = 99999999
PauseMoveTime = 99999999
Persistent = 1
IgNoreHitPause = 1

[State -2, ۂ̉񕜉\_[W]
Type = VarAdd
TriggerAll = StateType != L && StateNo != [120,159]
TriggerAll = Var(12)=0
Trigger1 = Var(30) > Var(31)
Trigger1 = Var(31) > 0
V = 32
Value = Ceil(Var(31) / 4)+ Ceil(var(3) / 4)
SuperMoveTime = 99999999
PauseMoveTime = 99999999
Persistent = 1
IgNoreHitPause = 1

[State -2, ۂ̉񕜉\_[Wi_[Wj]
Type = VarAdd
TriggerAll = StateType = L || StateNo = [120,159]
TriggerAll = Var(12)=0
Trigger1 = Var(30) > Var(31)
Trigger1 = Var(31) > 0
V = 32
Value = Ceil(Var(31) / 2)+ Ceil(var(3) / 2)
SuperMoveTime = 99999999
PauseMoveTime = 99999999
Persistent = 1
IgNoreHitPause = 1

[State -2, 񕜗]
Type = LifeAdd
TriggerAll = Var(12)=0
TriggerAll = Alive
TriggerAll = Life
TriggerAll = RoundState = 2
TriggerAll = Var(32) > 0
TriggerAll = MoveType != H
TriggerAll = Var(35) <= 0
TriggerAll = StateNo != 5900
Trigger1 = Var(32) := Var(32) - 1 || 1
Value = 1
Absolute = 1
SuperMoveTime = 99999999
PauseMoveTime = 99999999
Persistent = 1
IgNoreHitPause = 1

[State -2, 炢ÕCtlL]
Type = VarSet
Trigger1 = 1
V = 30
Value = Life
SuperMoveTime = 99999999
PauseMoveTime = 99999999
Persistent = 1
IgNoreHitPause = 1

[State -2, _[Wʏ]
Type = VarSet
Trigger1 = 1
V = 31
Value = 0
SuperMoveTime = 99999999
PauseMoveTime = 99999999
Persistent = 1
IgNoreHitPause = 1

[State -2, Z[teB]
Type = VarSet
Trigger1 = Var(32) < 0
Trigger2 = RoundState = 0
V = 32
Value = 0






;===========================================================================

[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = var(3)<=9999999
trigger1 = numhelper(7000)=0
trigger1 = numhelper(7010)=0
trigger1 = numhelper(7020)=0
trigger1 = numhelper(7030)=0
Trigger1 = RoundState != 0
;trigger1 = numexplod(149140)=0
Anim = 149140+Var(3)%10
PosType = Left
Pos = IfElse(TeamSide=1,40,280), 226-var(13)*10
BindTime = -1
Ownpal = 0
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 149140


[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = var(3)<=9999999
trigger1 = numhelper(7000)=0
trigger1 = numhelper(7010)=0
trigger1 = numhelper(7020)=0
trigger1 = numhelper(7030)=0
;trigger1 = numexplod(149141)=0
Trigger1 = RoundState != 0
Anim = 149140+Var(3)/10%10
PosType = Left
Pos = IfElse(TeamSide=1,35,275), 226-var(13)*10
BindTime = -1
Ownpal = 0
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 149141

[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = var(3)<=9999999
trigger1 = numhelper(7000)=0
trigger1 = numhelper(7010)=0
trigger1 = numhelper(7020)=0
trigger1 = numhelper(7030)=0
;trigger1 = numexplod(149142)=0
Trigger1 = RoundState != 0
Anim = 149140+Var(3)/100%10
PosType = Left
Pos = IfElse(TeamSide=1,30,270), 226-var(13)*10
BindTime = -1
Ownpal = 0
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 149142

[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = var(3)<=9999999
trigger1 = numhelper(7000)=0
trigger1 = numhelper(7010)=0
trigger1 = numhelper(7020)=0
trigger1 = numhelper(7030)=0
;trigger1 = numexplod(149143)=0
Trigger1 = RoundState != 0
Anim = 149140+Var(3)/1000%10
PosType = Left
Pos = IfElse(TeamSide=1,25,265), 226-var(13)*10
BindTime = -1
Ownpal = 0
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 149143

[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = var(3)<=9999999
trigger1 = numhelper(7000)=0
trigger1 = numhelper(7010)=0
trigger1 = numhelper(7020)=0
trigger1 = numhelper(7030)=0
;trigger1 = numexplod(149144)=0
Trigger1 = RoundState != 0
Anim = 149140+Var(3)/10000%10
PosType = Left
Pos = IfElse(TeamSide=1,20,260), 226-var(13)*10
BindTime = -1
Ownpal = 0
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 149144

[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = var(3)<=9999999
trigger1 = numhelper(7000)=0
trigger1 = numhelper(7010)=0
trigger1 = numhelper(7020)=0
trigger1 = numhelper(7030)=0
;trigger1 = numexplod(149145)=0
Trigger1 = RoundState != 0
Anim = 149140+Var(3)/100000%10
PosType = Left
Pos = IfElse(TeamSide=1,15,255), 226-var(13)*10
BindTime = -1
Ownpal = 0
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 149145

[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = var(3)<=9999999
trigger1 = numhelper(7000)=0
trigger1 = numhelper(7010)=0
trigger1 = numhelper(7020)=0
trigger1 = numhelper(7030)=0
;trigger1 = numexplod(149146)=0
Trigger1 = RoundState != 0
Anim = 149140+Var(3)/1000000%10
PosType = Left
Pos = IfElse(TeamSide=1,10,250), 226-var(13)*10
BindTime = -1
Ownpal = 0
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 149146



[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
triggerall = var(3)<=9999999
trigger1 = numhelper(7000)
trigger2 = numhelper(7010)
trigger3 = numhelper(7020)
trigger4 = numhelper(7030)
Anim = 149150
PosType = Left
Pos = IfElse(TeamSide=1,40,280), 226-var(13)*10
BindTime = -1
Ownpal = 0
Scale = 0.5,0.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 149150

[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = var(3)>9999999
Anim = 149151
PosType = Left
Pos = IfElse(TeamSide=1,50,240), 212-var(13)*10
BindTime = -1
Ownpal = 0
Scale = 0.4,0.4
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 149151



[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = numexplod(14950)=0
trigger1 = var(3)>=4
Anim = 14950
PosType = Left
Pos = IfElse(TeamSide=1,23,240), 195-var(13)*10
BindTime = -1
Ownpal = 0
Scale = .5,.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 14950


[State -2]
Type = Explod
triggerall = !isHelper
triggerall = RoundState = 2
trigger1 = numexplod(14951)=0
trigger1 = var(3)>=20
Anim = 14951
PosType = Left
Pos = IfElse(TeamSide=1,47,264), 195-var(13)*10
BindTime = -1
Ownpal = 0
Scale = .5,.5
IgnoreHitPause = 1
SuperMoveTime = 99999
PauseMoveTime = 99999
SprPriority = 8
ID = 14951


[State explod]
type = RemoveExplod
triggerall = RoundState > 2
trigger1 = numexplod(14950)
pausemovetime = 999999999
supermovetime = 999999999
ID = 14950

[State explod]
type = RemoveExplod
triggerall = RoundState > 2
trigger1 = numexplod(14951)
pausemovetime = 999999999
supermovetime = 999999999
ID = 14951




;======


[State -2, ]
type = AttackMulSet
trigger1 = Var(3)>=20
ignorehitpause = 1
value = 1.0+Var(3)*0.01


[State -2, ]
type = defenceMulSet
trigger1 = Var(3)>=20
ignorehitpause = 1
value = 1.0-Var(3)*0.005



[State -2]
type = null;palfx
triggerall = RoundState = 2
triggerall = gametime%2;timemod = 2, 0
trigger1 = Var(3)>=20
time = 3
sinadd = 55,155,155, 7
ignorehitpause = 1





;===========================================================================

[State -3,voice];lose
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 170
Trigger2 = StateNo = 175
persistent = 0
value = s10170,0+var(14)*100
volume = 250

[State -3,voice];win
type = PlaySnd
Triggerall = !Ishelper
trigger1 = time = 1
Trigger1 = StateNo = 180
trigger2 = time = 1
Trigger2 = StateNo = 182
trigger3 = time = 40
Trigger3 = StateNo = 184
persistent = 0
value = s10180,0+var(14)*100
volume = 250
;Channel = 0

[State -3,voice];intro
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 2
Trigger1 = StateNo = 191
Trigger2 = StateNo = 192
Trigger3 = StateNo = 193
persistent = 0
value = s10190,0+var(14)*100+(random<700)+(random<500)+(random<300)
volume = 250

[State -3,voice];intro
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 195
persistent = 0
value = s10195,0+var(14)*100+(random<300)
volume = 250
Channel = 4

[State -3,voice];ʏZ
type = PlaySnd
Triggerall = !Ishelper
;triggerall = random<500
triggerall = movetype=A
triggerall = time = 1
Trigger1 = StateNo = 400
Trigger2 = StateNo = 600
Trigger3 = StateNo = 230
persistent = 0
value = s10200,0
volume = 250
;Channel = 0


[State -3,voice];ʏZ
type = PlaySnd
Triggerall = !Ishelper
;triggerall = random<900
triggerall = movetype=A
triggerall = time = 1
Trigger1 = StateNo = 410
Trigger2 = StateNo = 605
Trigger3 = StateNo = 235
persistent = 0
value = s10200,1
volume = 250
;Channel = 0



[State -3,voice];ʏZ
type = PlaySnd
Triggerall = !Ishelper
;triggerall = random<900
triggerall = movetype=A
triggerall = time = 1
Trigger1 = StateNo = 420
Trigger2 = StateNo = 610
Trigger3 = StateNo = 245
Trigger4 = StateNo = 615
Trigger5 = StateNo = 1300
Trigger5 = prevstateno=410
persistent = 0
value = s10200,2+(random<500)
volume = 250
;Channel = 0


[State -3,voice];ʏZ
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = random<500
triggerall = time = 1
Trigger1 = StateNo = 200
persistent = 0
value = s10210,0
volume = 250
;Channel = 0




[State -3,voice];ʏZ
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = random<900
triggerall = time = 1
Trigger1 = StateNo = 205
persistent = 0
value = s10210,1
volume = 250
;Channel = 0

[State -3,voice];ʏZ
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = random<900
triggerall = time = 1
Trigger1 = StateNo = 210
persistent = 0
value = s10210,2
volume = 250
;Channel = 0


[State -3,voice];ʏZ
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
;triggerall = random<990
triggerall = time = 1
Trigger1 = StateNo = 240
persistent = 0
value = s10240,0
volume = 250
;Channel = 0

[State -3,voice];buka
type = PlaySnd
Triggerall = !Ishelper
;triggerall = random<900
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 700
persistent = 0
value = s10700,0+(random<500)
volume = 250
;Channel = 0

[State -3,voice];nage
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
;triggerall = random<900
triggerall = time = 1
Trigger1 = StateNo = 720
persistent = 0
value = s10720,0+var(14)*100
volume = 250
;Channel = 0


[State -3,voice];nage
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
;triggerall = random<900
triggerall = time = 1
Trigger1 = StateNo = 801
persistent = 0
value = s10800,0+var(14)*100
volume = 250
;Channel = 0

[State -3,voice];nagemiss
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 7
Trigger1 = StateNo = 800
persistent = 0
value = s10800,1
volume = 250
;Channel = 0


[State -3,voice];ݒu
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 900
persistent = 0
value = s10900,var(11)
volume = 250
;Channel = 0



[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 950
persistent = 0
value = s10950,0
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 952
persistent = 0
value = s10952,0
volume = 250
;Channel = 0


[State -3,voice];ݒu
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 970
persistent = 0
value = s10970,0+var(14)*100
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 1000
persistent = 0
value = s11000,0
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 1050
Trigger2 = StateNo = 1060
Trigger3 = StateNo = 1070
persistent = 0
value = s11050,0
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 1100
persistent = 0
value = s11100,0
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 1150
persistent = 0
value = s11150,0
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 1200
persistent = 0
value = s11200,0
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 67
Trigger1 = StateNo = 1300
persistent = 0
value = s11300,0
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 1400
persistent = 0
value = s11400,0
volume = 250
;Channel = 0



[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 1500
Trigger2 = StateNo = 1510
Trigger3 = StateNo = 1520
persistent = 0
value = s11500,0
volume = 250
;Channel = 0



[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 1600
persistent = 0
value = s11600,0
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 1701
persistent = 0
value = s11700,0+var(14)*100
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = movetype!=H
triggerall = time = 1
Trigger1 = StateNo = 1800
Trigger2 = StateNo = 1810
persistent = 0
value = s11800,0
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 1900
persistent = 0
value = s11900,0+var(14)*100
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 2000
Trigger2 = StateNo = 2200
persistent = 0
value = s12000,0+var(14)*100
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 30
Trigger1 = StateNo = 2010
Trigger2 = StateNo = 2005
persistent = 0
value = s12010,0
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 2100
persistent = 0
value = s12100,0
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = var(14)=0
triggerall = time = 22
Trigger1 = StateNo = 2200
persistent = 0
value = s12200,0
volume = 250
;Channel = 0


[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 2300
persistent = 0
value = s12300,0
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 2310
persistent = 0
value = s12310,0
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 3000
persistent = 0
value = s13000,0
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 3101
persistent = 0
value = s13100,0+var(14)*100
volume = 250
;Channel = 0

[State -3,voice];
type = PlaySnd
Triggerall = !Ishelper
triggerall = time = 1
Trigger1 = StateNo = 3102
persistent = 0
value = s13102,0+var(14)*100
volume = 250
;Channel = 0





[State -3,voice];_
type = PlaySnd
Triggerall = !Ishelper
Triggerall = StateNo = 5000
triggerall = random<800
triggerall = movetype=H
triggerall = time = 1
trigger1 = anim = 5000 || anim = 5020 || anim = 5010
persistent = 0
value = s5000,0
volume = 250
;Channel = 0

[State -3,voice];_
type = PlaySnd
Triggerall = !Ishelper
Triggerall = StateNo = 5000
triggerall = random<900
triggerall = movetype=H
triggerall = time = 1
trigger1 = anim = 5011 || anim = 5021 || anim = 5001
persistent = 0
value = s5000,1
volume = 250
;Channel = 0

[State -3,voice];_
type = PlaySnd
Triggerall = !Ishelper
Triggerall = StateNo = 5000
triggerall = random<500
triggerall = time = 1
trigger1 = movetype=H
trigger1 = anim = 5002 || anim = 5012 || anim = 5022
persistent = 0
value = s5000,2
volume = 250
;Channel = 0

[State -3,voice];_
type = PlaySnd
Triggerall = !Ishelper
Triggerall = StateNo = 5020
triggerall = random<500
triggerall = time = 1
trigger1 = movetype=H
trigger1 = 1
persistent = 0
value = s5000,0
volume = 250
;Channel = 0

[State -2,voice];_
Type = PlaySnd
Triggerall = !Ishelper
TriggerAll = Alive = 1
triggerall = random<300
TriggerAll = Time = 1
Trigger1 = StateNo = 5071
Trigger1 = Anim = 5070
Value = s5000, 3
volume = 255
Channel = 0

[State -2,voice];nʌ˃{CX
Type = PlaySnd
TriggerAll = Alive = 1
triggerall = random>=300
Triggerall = !Ishelper
Trigger1 = StateNo = 5071
Trigger1 = Vel Y > 0
Trigger1 = Pos Y >= 15
Trigger2 = Time = 1
Trigger2 = StateNo = 5201
Trigger3 = Time = 1
Trigger3 = StateNo = 5100
Value = s5000, 4
volume = 255
Channel = 0

[State -2,voice];C{CX
Type = PlaySnd
Triggerall = !Ishelper
TriggerAll = Alive = 1
TriggerAll = Time = 1
triggerall = roundstate = 2
Trigger1 = StateNo = 5300
Trigger2 = Anim = 5300
Value = s10170, 0+var(14)*100
volume = 255
Channel = 0





[State -2,voice];K[h
type = PlaySnd
Triggerall = !Ishelper
;triggerall = random<950
TriggerAll = Alive = 1
TriggerAll = Time = 1
Trigger1 = StateNo = 150
Trigger2 = StateNo = 152
Trigger3 = StateNo = 154
Value = s10150,0+var(14)*100+(random<500)+(random<700)
volume = 250
Channel = 0


[State -2,voice];Nオ
Type = PlaySnd
Triggerall = !Ishelper
TriggerAll = roundstate=2
triggerall = random<500
TriggerAll = Alive = 1
TriggerAll = Time = 1
Trigger1 = Anim = 5120
Trigger2 = Anim = 5121
Trigger3 = Anim = 5200
Value = s5120,0+var(14)*100
volume = 250
Channel = 0


[State -2,voice];Cg
Type = PlaySnd
Triggerall = !Ishelper
TriggerAll = Time = 100
Trigger1 = stateno = 190005
Value = s190005,0+var(14)*100
volume = 250
Channel = 0










;===========================================================================
[State 90000, XRAOt]
type = Helper
triggerall= !IsHomeTeam
triggerall = !NumHelper(10023)
triggerall = !Ishelper
triggerall = roundstate = 2
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
stateno = 10023
id = 10023
pos = 0,0
postype = Back
pausemovetime = 9999999999
supermovetime = 9999999999


;===========================================================================
;XRA𑝂₷AZ
[State 960, VarAdd]
type = VarAdd
triggerall= !IsHomeTeam
triggerall = var(20)<999999999                          
triggerall = movehit 
triggerall = HitDefAttr= SCA,NA,NP
triggerall = HitPauseTime=1  ||  Enemy,GetHitVar(HitShakeTime)=1
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
v = 20
value = 1
IgnoreHitPause = 1
Persistent = 0
pausemovetime = 9999999999
supermovetime = 9999999999

;XRA𑝂₷AKEZ
[State 960, VarAdd]
type = VarAdd
triggerall= !IsHomeTeam
triggerall = var(20)<999999999
triggerall = movehit 
triggerall = HitDefAttr= SCA,SA,SP
triggerall = HitPauseTime=1  ||  Enemy,GetHitVar(HitShakeTime)=1
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
v = 20
value = 5
IgnoreHitPause = 1
Persistent = 0
pausemovetime = 9999999999
supermovetime = 9999999999

;XRA𑝂₷AKEZ
[State 960, VarAdd]
type = VarAdd
triggerall= !IsHomeTeam
triggerall = var(20)<999999999
triggerall = movehit 
triggerall = HitDefAttr= SCA,HA,HP
triggerall = HitPauseTime=1  ||  Enemy,GetHitVar(HitShakeTime)=1
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
v = 20
value = 12
IgnoreHitPause = 1
Persistent = 0
pausemovetime = 9999999999
supermovetime = 9999999999


;XRA𑝂₷A
[State 960, VarAdd]
type = VarAdd
triggerall= !IsHomeTeam
triggerall = var(20)<999999999
triggerall = movehit 
triggerall = HitDefAttr= SCA,AT
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
v = 20
value = 5
IgnoreHitPause = 1
Persistent = 0
pausemovetime = 9999999999
supermovetime = 9999999999


;XRA𑝂₷
[State 960, VarAdd]
type = VarAdd
triggerall= !IsHomeTeam
triggerall = var(20)<999999999
triggerall = ProjHit=1
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
v = 20
value = 10
IgnoreHitPause = 1
Persistent = 0
pausemovetime = 9999999999
supermovetime = 9999999999



;Œ
[State -2,]
type = varset
trigger1 = var(20)>=999999999
var(20) = 999999999;





;===========================================================================

[state -2,XRA\:g]
type=explod
triggerall=numexplod(20211)=0
triggerall= !IsHomeTeam
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20211
pos=ifelse(teamside=1,43,193),2
scale=0.5,0.5
postype=left
ontop=0
ownpal=1
ignorehitpause=1
id=20211
bindtime=-1
sprpriority = 10

[state -2,XRA\:XRA]
type=explod
triggerall=numexplod(20210)=0
triggerall= !IsHomeTeam
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20210
pos=ifelse(teamside=1,50,200),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1
id=20210
bindtime=-1

[state -2,XRA\:S̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)>100000000
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)%1000000000/100000000)
pos=ifelse(teamside=1,90,240),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1

[state -2,XRA\:\̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)>10000000
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)%100000000/10000000)
pos=ifelse(teamside=1,95,245),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1


[state -2,XRA\:̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)>1000000
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)%10000000/1000000)
pos=ifelse(teamside=1,100,250),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1


[state -2,XRA\:疜̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)>100000
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)%1000000/100000)
pos=ifelse(teamside=1,105,255),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1


[state -2,XRA\:S̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)>10000
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)%100000/10000)
pos=ifelse(teamside=1,110,260),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1



[state -2,XRA\:\̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)>1000
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)%10000/1000)
pos=ifelse(teamside=1,115,265),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1


[state -2,XRA\:̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)>100
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)%1000/100)
pos=ifelse(teamside=1,120,270),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1

[state -2,XRA\:̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)>10
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)%100/10)
pos=ifelse(teamside=1,125,275),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1

[state -2,XRA\:S̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)%10)
pos=ifelse(teamside=1,130,280),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1

[state -2,XRA\:\̈]
type=explod
triggerall= !IsHomeTeam
triggerall=var(20)
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)=999999999)*9
pos=ifelse(teamside=1,135,285),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1


[state -2,XRA\:̈]
type=explod
triggerall= !IsHomeTeam
;triggerall=var(20)
trigger1 = teammode = Single || teammode = Turns
trigger2 = numpartner
trigger2 = ((partner, alive) ^^ (ID > partner, ID))
anim=20110+(var(20)=999999999)*9
pos=ifelse(teamside=1,140,290),3
scale=0.5,0.5
postype=left
ontop=1
ownpal=1
ignorehitpause=1



