;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef -2]
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;===========================================================================
;                       AIxeݒpLq
;===========================================================================
[State -2,AI Level]
type = varset
trigger1 = var(59)=-1
trigger2= palno = [7,12]
;trigger3 = roundstate = 2 && ctrl

var(59) = 10;ݒ

; var(59)̐l̕ύXAIxω܂B
; x̕1`10B10ōxłB0AIȂB
; trigger3̑Óu;vAI펞NɂȂ܂B



;AIXCb`
[State -2,AI tc]
type = varset
triggerall = var(59)>0
trigger1 = 1

var(50) = 1;ݒ

; var(50)̐l̕ύXAI̒̐ݒ肪ł܂B
; 1ŒB
; 0ŒȂB



;AI󂯐gcanrecoverXCb`
[State -2,AI ukemi]
type = varset
triggerall = var(59)>0
trigger1= 1

var(51) = 1;ݒ

; var(51)̐l̕ύXAI̎󂯐g̐ݒ肪ł܂B
; 1canrecover({̋Lq̂܂)B
; 0canrecover̂ݎ󂯐gB



;bZ[WON/OFFXCb`
[State -2,win m]
type = varset
trigger1= 1

var(52) = 1;ݒ

; var(52)̐l̕ύXŏbZ[W̐ݒ肪ł܂B
; 1ŏbZ[WB
; 0ŏbZ[WȂB





;--------------------------------------------------------------------------------------------------------------------------
;牺͂_
;--------------------------------------------------------------------------------------------------------------------------
[state -2, a];Eݒ
type = varset
trigger1 = var(10) = 0
trigger1 = facing = 1
v = 10
value = 1

[state -2, a];ݒ
type = varset
trigger1 = var(10) = 0
trigger1 = facing = -1
v = 10
value = 2

[State -2, 1];_bV̉~
type = stopSnd
trigger1 = var(59)<=0
trigger1 = stateno != 100
trigger2 = var(59)>0
trigger2 = stateno != [98,100]
channel = 1

[State -2, 4];nCWv
type = varadd
trigger1 = 1
v = 15
value = -1

[State -2, 5];Wv
type = varset
trigger1 = var(59)>0
trigger1 = stateno = 42 || stateno = 43 || stateno = 47 || stateno = 48 || stateno = 49
v = 16
value = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::JE^[qbgݒ
[state a]
type = varset
trigger1 = enemy,movetype = A
v = 8
value = 1
ignorehitpause = 1

[State a]
type = EnvColor
trigger1 = movehit = 1
trigger1 = var(8) = 1
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[state a]
type = varset
trigger1 = enemy,movetype != A
trigger2 = movecontact = 1
v = 8
value = 0
ignorehitpause = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::X[
[state -2, a];X[鎞Ԃ̃JEg
type = varadd
trigger1 = 1
persistent = 0
ignorehitpause = 1
v = 4
value = -1

[state -2, a];X[
type = pause
trigger1 = var(4) >= 1
trigger1 = gametime % 2
persistent = 0
ignorehitpause = 1
time = 1

;===========================================================================
;AIpd͉xv
[state -2,yaccel]
type = varset
trigger1 = fvar(20) != enemynear(var(58)),const(movement.yaccel)
trigger1 = enemynear(var(58)),stateno != [5000,5210]
trigger1 = enemynear(var(58)),vel y != 0
fv = 20
value = enemynear(var(58)),const(movement.yaccel)
ignorehitpause = 1

[state -2,yaccel]
type = varset
trigger1 = fvar(20) != enemynear(var(58)),gethitvar(yaccel)
trigger1 = enemynear(var(58)),stateno = [5000,5210]
fv = 20
value = enemynear(var(58)),gethitvar(yaccel);(ŌĂyaccell)
ignorehitpause = 1

;G󒆂Ȃ
[state -2, yaccel]
type = varset
trigger1 = fvar(20) != 0
trigger1 = enemynear(var(58)),vel y = 0
fv = 20
value = 0;(ŌĂyaccell)
ignorehitpause = 1

;===========================================================================
;GNオ莞ΓtO
[State -2,tott1]
type = varset
trigger1 = p2stateno = 5120 && enemynear(var(58)),animtime = -2
var(49) = 1

[State -2,tott2]
type = varadd
trigger1 = var(49)
var(49) = 1

[State -2,tott3]
type = varset
trigger1 = var(49)>14
var(49) = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;_[W̃GtFNgATEh̏
;//////////////////////////////////////////////////////////////////////////
;_[W̃GtFNg̏
[State 1]
type = removeexplod
trigger1 = MoveType = H
ID = 3000

;_[W̎c̏
[state a];
type = afterimagetime
trigger1 = MoveType = H
time = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;//////////////////////////////////////////////////////////////////////////
;_[W{CX
[state a]
type = PlaySnd
triggerall = alive = 1
triggerall = stateno = 5000 ||  stateno = 5010 || stateno = 5020
triggerall = time = 0
trigger1 = GetHitVar(animtype) = 0
value = 5000,0+(random%5)
persistent = 0

[state a]
type = PlaySnd
triggerall = alive = 1
triggerall = stateno = 5000 ||  stateno = 5010 || stateno = 5020
triggerall = time = 0
trigger1 = GetHitVar(animtype) = 1
value = 5001,0+(random%5)
persistent = 0

[state a]
type = PlaySnd
triggerall = alive = 1
triggerall = stateno = 5000 ||  stateno = 5010 || stateno = 5020
triggerall = time = 0
trigger1 = GetHitVar(animtype) = 2
trigger2 = GetHitVar(animtype) = 3
trigger3 = GetHitVar(animtype) = 4
value = 5002,0+(random%5)
persistent = 0

;///////////////////////////////////////////////////////////////////////
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;R{ɂ_[W␳
;//////////////////////////////////////////////////////////////////////////
; 
[state varset]
type = varset
trigger1 = numtarget
fvar(5) = 1 - target,gethitvar(hitcount)*0.05

[state varset]
type = varset
trigger1 = fvar(5) <= 0.2
fvar(5) = 0.2

[state varset]
type = varset
trigger1 = stateno = [2000,2999]
trigger1 = fvar(5) <= 0.2
fvar(5) = 0.5

[state varset]
type = varset
trigger1 = numtarget = 0
fvar(5) = 1

[state c]
type = attackmulset
trigger1 = numtarget = 0
value = 1

[state c]
type = attackmulset
trigger1 = numtarget
value = fvar(5)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ʐ
;//////////////////////////////////////////////////////////////////////////
[state a]
type = varset
trigger1 = enemy,stateno != [5000,5079]
v = 7
value = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;_E
;//////////////////////////////////////////////////////////////////////////
[state a]
type = varset
trigger1 = movetype != H
trigger1 = alive = 0
v = 9
value = 0

[state a]
type = varset
triggerall = movetype = H
trigger1 = var(59)<=0
trigger1 = command = ""
trigger2 = var(59)>0
trigger2 = var(51)=0 && canrecover || var(51)>0
trigger2 = random <= (var(59))*75 || var(59)>9
v = 9
value = 6

[state a]
type = varadd
trigger1 = var(9) > 0
v = 9
value = -1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;̃TEhXgbv
;//////////////////////////////////////////////////////////////////////////
;
[State a]
type = AssertSpecial
trigger1 = RoundState != 2
flag = nobardisplay



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;풓wp[
;//////////////////////////////////////////////////////////////////////////
;---------------------[wp[]
[state a];jno
type = Helper
trigger1 = numhelper(8010) = 0
id = 8010
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 8010
helpertype = normal
pausemovetime = 999999
keyctrl = 1 
ownpal = 1

[state a];Q[W
type = Helper
triggerall = RoundState >= 2
trigger1 = numhelper(10000) = 0
id = 10000
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 10000
helpertype = normal
pausemovetime = 999999
supermovetime = 999999
keyctrl = 1 
ownpal = 1

[state a];K[hNbV
type = Helper
trigger1 = numhelper(12000) = 0
id = 12000
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 12000
helpertype = normal
keyctrl = 1 
ownpal = 1

[state a];X^l
type = Helper
trigger1 = numhelper(13000) = 0
id = 13000
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 13000
helpertype = normal
keyctrl = 1 
ownpal = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;HDQ[W
;//////////////////////////////////////////////////////////////////////////
[state varset]
type = varset
trigger1 = var(20) >= 1000
var(20) = 1000
ignorehitpause = 1

[state varset]
type = varset
trigger1 = var(20) <= 0
var(20) = 0
ignorehitpause = 1



[state varadd];_[W̑
type = varadd
triggerall = stateno = 5000 ||  stateno = 5010 || stateno = 5020
triggerall = time = 0
trigger1 = GetHitVar(animtype) = 0
var(20) = 30
persistent = 0

[state varadd]
type = varadd
triggerall = stateno = 5000 ||  stateno = 5010 || stateno = 5020
triggerall = time = 0
trigger1 = GetHitVar(animtype) = 1
var(20) = 50
persistent = 0

[state varadd]
type = varadd
triggerall = stateno = 5000 ||  stateno = 5010 || stateno = 5020
triggerall = time = 0
trigger1 = GetHitVar(animtype) = 2
trigger2 = GetHitVar(animtype) = 3
trigger3 = GetHitVar(animtype) = 4
var(20) = 80
persistent = 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;GCQ[W
;//////////////////////////////////////////////////////////////////////////
[state varset]
type = varset
trigger1 = var(25) >= 1000
var(25) = 1000
ignorehitpause = 1

[state varset]
type = varset
trigger1 = var(25) <= 0
var(25) = 0
ignorehitpause = 1

[state varset]
type = varset
trigger1 = moveguarded = 1
var(26) = 80
ignorehitpause = 1

[state varadd]
type = varadd
trigger1 = var(26) >0
var(26) = -1

[state varset]
type = varset
trigger1 = var(26) <= 0
var(26) = 0

[state varadd]
type = varadd
trigger1 = var(26) = 0
var(25) = -2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;GCQ[Wgʒu
;//////////////////////////////////////////////////////////////////////////
[state varset]
type = varset
trigger1 = 1
var(34) = 0 ;Cӂ̒l͂ĉ

[state varset]
type = varset
trigger1 = 1
var(35) = 0 ;Cӂ̒l͂ĉ


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;X^l
;//////////////////////////////////////////////////////////////////////////
[state varset]
type = varset
trigger1 = var(30) >= 120
var(30) = 120
ignorehitpause = 1

[state varset]
type = varset
trigger1 = var(30) <= 0
var(30) = 0
ignorehitpause = 1

[state varset]
type = varset
trigger1 = movehit = 1
var(31) = 120
ignorehitpause = 1

[state varadd]
type = varadd
trigger1 = var(31) >0
var(31) = -1

[state varset]
type = varset
trigger1 = var(31) <= 0
var(31) = 0

[state varadd]
type = varadd
trigger1 = var(31) = 0
trigger1 = time % 2 = 0
trigger1 = enemy,movetype != H
var(30) = -1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;HD[h
;//////////////////////////////////////////////////////////////////////////
[state varadd]
type = varadd
trigger1 = var(21) > 0
var(21) = -1
ignorehitpause = 1

[state varset]
type = varset
trigger1 = var(21) <= 0
var(21) = 0
ignorehitpause = 1

[state varset]
type = varset
trigger1 = var(21) > 0
var(20) = var(21)
ignorehitpause = 1

;---------------------[o]
[State a];_
type = palfx
triggerall = var(21) > 0
trigger1 = gametime % 14 = 0
time = 1
add = 96,96,0
color = 186
ignorehitpause = 1

[State a];_
type = palfx
triggerall = var(21) > 0
trigger1 = gametime % 14 = 1
trigger2 = gametime % 14 = 13
time = 1
add = 84,84,0
color = 196
ignorehitpause = 1

[State a];_
type = palfx
triggerall = var(21) > 0
trigger1 = gametime % 14 = 2
trigger2 = gametime % 14 = 12
time = 1
add = 72,72,0
color = 206
ignorehitpause = 1

[State a];_
type = palfx
triggerall = var(21) > 0
trigger1 = gametime % 14 = 3
trigger2 = gametime % 14 = 11
time = 1
add = 60,60,0
color = 216
ignorehitpause = 1

[State a];_
type = palfx
triggerall = var(21) > 0
trigger1 = gametime % 14 = 4
trigger2 = gametime % 14 = 10
time = 1
add = 48,48,0
color = 226
ignorehitpause = 1

[State a];_
type = palfx
triggerall = var(21) > 0
trigger1 = gametime % 14 = 5
trigger2 = gametime % 14 = 9
time = 1
add = 36,36,0
color = 236
ignorehitpause = 1

[State a];_
type = palfx
triggerall = var(21) > 0
trigger1 = gametime % 14 = 6
trigger2 = gametime % 14 = 8
time = 1
add = 24,24,0
color = 246
ignorehitpause = 1

[State a];_
type = palfx
triggerall = var(21) > 0
trigger1 = gametime % 14 = 7
time = 1
add = 12,12,0
color = 256
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;fB[TChǌ֌W
;//////////////////////////////////////////////////////////////////////////
[state varset]
type = varset
trigger1 = numtarget = 0
v = 37
value = 0

[state assertspecial]
type = assertspecial
trigger1 = var(37) = 1
flag = nojugglecheck

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;KO
;//////////////////////////////////////////////////////////////////////////
[state a]
type = changestate
triggerall = loseko
trigger1 = prevstateno = 150
trigger2 = prevstateno = 151
trigger3 = prevstateno = 130
trigger4 = prevstateno = 131
value = 5400

[State a]
type = AssertSpecial
trigger1 = prevstateno = 150
trigger2 = prevstateno = 151
trigger3 = prevstateno = 130
trigger4 = prevstateno = 131
trigger5 = stateno = 5400
flag = nokosnd
;flag2 = nokoslow


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;bZ[Wp蔻
;//////////////////////////////////////////////////////////////////////////
[state varset];I`n
type = varset
trigger1 = p2name = "yashiro" || p4name = "yashiro"
trigger2 = p2name = "Yashiro Nanakase" || p4name = "Yashiro Nanakase"
trigger3 = p2name = "orochiyashiro" || p4name = "orochiyashiro"
trigger4 = p2name = "orochi yashiro" || p4name = "orochi yashiro"
trigger5 = p2name = "orochi_yashiro" || p4name = "orochi_yashiro"
trigger6 = p2name = "Shermie" || p4name = "Shermie"
trigger7 = p2name = "orochiShermie" || p4name = "orochiShermie"
trigger8 = p2name = "orochi Shermie" || p4name = "orochi Shermie"
trigger9 = p2name = "orochi_Shermie" || p4name = "orochi_Shermie"
trigger10= p2name = "chris" || p4name = "chris"
trigger11= p2name = "orochichris" || p4name = "orochichris"
trigger12= p2name = "orochi chris" || p4name = "orochi chris"
trigger13= p2name = "orochi_chris" || p4name = "orochi_chris"
trigger14= p2name = "goenitz" || p4name = "goenitz"
trigger15= p2name = "reas" || p4name = "reas"
trigger16= p2name = "Mature" || p4name = "Mature"
trigger17= p2name = "MatureXIII" || p4name = "MatureXIII"
var(3) = 1

[state varset];AChn
type = varset
trigger1 = p2name = "Athena Asamiya" || p4name = "Athena Asamiya"
trigger2 = p2name = "Athena" || p4name = "Athena"
trigger3 = p2name = "Felicia" || p4name = "Felicia"
var(3) = 2

[state varset];Fjn
type = varset
trigger1 = p2name = "kyo" || p4name = "kyo"
trigger2 = p2name = "kyo kusanagi" || p4name = "kyo kusanagi"
trigger3 = p2name = "iori" || p4name = "iori"
trigger4 = p2name = "iori yagami" || p4name = "iori yagami"
trigger5 = p2name = "orochi iori" || p4name = "orochi iori"
trigger6 = p2name = "iori Bogard" || p4name = "iori Bogard"
trigger7 = p2name = "Yagami Iori" || p4name = "Yagami Iori"
trigger8 = p2name = "d-Yagami" || p4name = "d-Yagami"
trigger9 = p2name = "ryo" || p4name = "ryo"
trigger10= p2name = "ryo sakazaki" || p4name = "ryo sakazaki"
trigger11= p2name = "RyuKoAct" || p4name = "RyuKoAct"
trigger12= p2name = "Robert Garcia" || p4name = "Robert Garcia"
trigger13= p2name = "Robert" || p4name = "Robert"
trigger14= p2name = "Terry" || p4name = "Terry"
trigger15= p2name = "Terry Bogard" || p4name = "Terry Bogard"
trigger16= p2name = "Andy" || p4name = "Andy"
trigger17= p2name = "Andy Bogard" || p4name = "Andy Bogard"
trigger18= p2name = "Kim" || p4name = "Kim"
trigger19= p2name = "Kim Kaphwan" || p4name = "Kim Kaphwan"
trigger20= p2name = "K'" || p4name = "K'"
trigger21= p2name = "AK'" || p4name = "AK'"
trigger22= p2name = "Nao" || p4name = "Nao"
trigger23= p2name = "kriz" || p4name = "kriz"
trigger24= p2name = "KUSANAGI" || p4name = "KUSANAGI"
trigger25= p2name = "clonekyo" || p4name = "clonekyo"
trigger26= p2name = "clone kyo" || p4name = "clone kyo"
trigger27= p2name = "kyo-1" || p4name = "kyo-1"
trigger28= p2name = "kyo-2" || p4name = "kyo-2"
trigger29= p2name = "Krizalid" || p4name = "Krizalid"
trigger30= p2name = "Nameless" || p4name = "Nameless"
trigger31= p2name = "DuoLon" || p4name = "DuoLon"
trigger32= p2name = "Shen Woo" || p4name = "Shen Woo"
trigger33= p2name = "Shen" || p4name = "Shen"
trigger34= p2name = "Adel" || p4name = "Adel"
trigger35= p2name = "Adelheid" || p4name = "Adelheid"
trigger36= p2name = "O-Adel" || p4name = "O-Adel"
trigger37= p2name = "K-BLOOD" || p4name = "K-BLOOD"
trigger38= p2name = "Rock" || p4name = "Rock"
trigger39= p2name = "Rock Howard" || p4name = "Rock Howard"
trigger40= p2name = "Gato" || p4name = "Gato"
trigger41= p2name = "Billy" || p4name = "Billy"
trigger42= p2name = "Billy Kane" || p4name = "Billy Kane"
trigger43= p2name = "Eiji" || p4name = "Eiji"
trigger44= p2name = "Eiji Kisaragi" || p4name = "Eiji Kisaragi"
trigger45= p2name = "Alfred" || p4name = "Alfred"
trigger46= p2name = "Kim Dong Hwan" || p4name = "Kim Dong Hwan"
trigger47= p2name = "Kim Jae Hoon" || p4name = "Kim Jae Hoon"
trigger48= p2name = "Kain" || p4name = "Kain"
trigger49= p2name = "Syo Kirishima" || p4name = "Syo Kirishima"
trigger50= p2name = "Kaede" || p4name = "Kaede"
trigger51= p2name = "Moriya" || p4name = "Moriya"
trigger52= p2name = "Moriya Minakata" || p4name = "Moriya Minakata"
trigger53= p2name = "Setsuna" || p4name = "Setsuna"
trigger54= p2name = "Yuki" || p4name = "Yuki"
trigger55= p2name = "Hanzo" || p4name = "Hanzo"
trigger56= p2name = "Asura" || p4name = "Asura"
trigger57= p2name = "Ryu" || p4name = "Ryu"
trigger58= p2name = "Ken" || p4name = "Ken"
trigger59= p2name = "Guy" || p4name = "Guy"
trigger60= p2name = "Nash" || p4name = "Nash"
trigger61= p2name = "Alex" || p4name = "Alex"
trigger62= p2name = "Remy" || p4name = "Remy"
trigger63= p2name = "Demitri" || p4name = "Demitri"
trigger64= p2name = "Demitri Maximoff" || p4name = "Demitri Maximoff"
trigger65= p2name = "Gallon" || p4name = "Gallon"
trigger65= p2name = "Jon Talbain" || p4name = "Jon Talbain"
trigger66= p2name = "Jedah" || p4name = "Jedah"
trigger67= p2name = "Jedah Dohma" || p4name = "Jedah Dohma"
trigger68= p2name = "jotaro" || p4name = "jotaro"
trigger69= p2name = "Kujo Jotaro" || p4name = "Kujo Jotaro"
trigger70= p2name = "Dio" || p4name = "Dio"
trigger71= p2name = "Kyosuke" || p4name = "Kyosuke"
trigger72= p2name = "cvskyosuke" || p4name = "cvskyosuke"
trigger73= p2name = "Kyosuke Kagami" || p4name = "Kyosuke Kagami"
trigger74= p2name = "Shinnosuke Kagami" || p4name = "Shinnosuke Kagami"
trigger75= p2name = "William Lewis" || p4name = "William Lewis"
trigger76= p2name = "Jimmy" || p4name = "Jimmy"
trigger77= p2name = "James Lewis" || p4name = "James Lewis"
trigger78= p2name = "Pepe" || p4name = "Pepe"
trigger79= p2name = "Reiji" || p4name = "Reiji"
trigger80= p2name = "Keith Wayne" || p4name = "Keith Wayne"
trigger81= p2name = "Strider_Hiryu" || p4name = "Strider_Hiryu"
trigger82= p2name = "Strider Hiryu" || p4name = "Strider Hiryu"
trigger83= p2name = "Hiryu" || p4name = "Hiryu"
trigger84= p2name = "Strider Hien" || p4name = "Strider Hien"
trigger85= p2name = "Hien" || p4name = "Hien"
trigger86= p2name = "Benimaru" || p4name = "Benimaru"
trigger87= p2name = "Benimaru Nikaido" || p4name = "Benimaru Nikaido"
trigger88= p2name = "cvsbenimaru" || p4name = "cvsbenimaru"
trigger89= p2name = "cvscommando" || p4name = "cvscommando"
trigger90= p2name = "cvsguy" || p4name = "cvsguy"
trigger91= p2name = "cvshayato" || p4name = "cvshayato"
trigger92= p2name = "cvsken" || p4name = "cvsken"
trigger93= p2name = "cvskim" || p4name = "cvskim"
trigger94= p2name = "cvskyo" || p4name = "cvskyo"
trigger95= p2name = "cvsrock" || p4name = "cvsrock"
trigger96= p2name = "cvsryo" || p4name = "cvsryo"
trigger97= p2name = "cvsryu" || p4name = "cvsryu"
trigger98= p2name = "cvsterry" || p4name = "cvsterry"
trigger99= p2name = "Kenshiro" || p4name = "Kenshiro"
trigger100= p2name = "Rei" || p4name = "Rei"
trigger101= p2name = "Toki" || p4name = "Toki"
trigger102= p2name = "Karate Kenji" || p4name = "Karate Kenji"
trigger103= p2name = "Jhun Hoon" || p4name = "Jhun Hoon"
trigger104= p2name = "ROUGA" || p4name = "ROUGA"
trigger105= p2name = "Rouga zanma" || p4name = "Rouga zanma"
trigger106= p2name = "burai yamamoto" || p4name = "burai yamamoto"
trigger107= p2name = "REN" || p4name = "REN"
trigger108= p2name = "8th Mad Dog" || p4name = "8th Mad Dog"
trigger109= p2name = "Haiji Mibu" || p4name = "Haiji Mibu"
trigger110= p2name = "Y'" || p4name = "Y'"
trigger111= p2name = "sol" || p4name = "sol"
trigger112= p2name = "order-Sol=Badguy" || p4name = "order-Sol=Badguy"
trigger113= p2name = "ky" || p4name = "ky"
trigger114= p2name = "johnny" || p4name = "johnny"
trigger115= p2name = "AXL" || p4name = "AXL"
trigger116= p2name = "chipp" || p4name = "chipp"
var(3) = 3

[state varset];Xn
type = varset
trigger1 = p2name = "kula" || p4name = "kula"
trigger2 = p2name = "kula Diamond" || p4name = "kula Diamond"
trigger3 = p2name = "iceman" || p4name = "iceman"
trigger4 = p2name = "Chirno" || p4name = "Chirno"
trigger5 = p2name = "Cirno" || p4name = "Cirno"
var(3) = 4

[state varset];ĂԒj
type = varset
trigger1 = p2name = "Joe" || p4name = "Joe"
trigger2 = p2name = "Joe Higashi" || p4name = "Joe Higashi"
trigger3 = p2name = "Storm" || p4name = "Storm"
trigger4 = p2name = "Shinnosuke" || p4name = "Shinnosuke"
var(3) = 5


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;fobOpR}h
;//////////////////////////////////////////////////////////////////////////
[state varset]
type = varset
triggerall = var(59)<=0
trigger1 = command = "fobOpR}h"
v = 20
value = 1000

[state lifeset]
type = null;lifeset
trigger1 = command = "fobOpR}h"
value = 1000

[state poweradd]
type = null;poweradd
trigger1 = command = "fobOpR}h"
value = 5000



