;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
[Statedef -2]
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

;===========================================================================
;                       AIxeݒpLq
;===========================================================================
[State -2,AI Level]
type = varset
trigger1 = var(59)=-1
;trigger2 = roundstate = 2 && ctrl

var(59) = 10;ݒ

; var(59)̐l̕ύXAIxω܂B
; x̕1`10B10ōxłB0AIȂB
; trigger2̑Óu;vAI펞NɂȂ܂B



;AIXCb`
[State -3,AI tc]
type = varset
triggerall = var(59)>0
trigger1 = 1

var(55) = 1;ݒ

; var(55)̐l̕ύXAI̒̐ݒ肪ł܂B
; 1ŒB
; 0ŒȂB



;AI󂯐gcanrecoverXCb`
[State -3,AI ukemi]
type = varset
triggerall = var(59)>0
trigger1= 1

var(40) = 1;ݒ

; var(40)̐l̕ύXAI̎󂯐g̐ݒ肪ł܂B
; 1canrecover({̋Lq̂܂)B
; 0canrecover̂ݎ󂯐gB



;bZ[WON/OFFXCb`
[State -3,win m]
type = varset
trigger1= 1

var(41) = 1;ݒ

; var(41)̐l̕ύXŏbZ[W̐ݒ肪ł܂B
; 1ŏbZ[WB
; 0ŏbZ[WȂB





;--------------------------------------------------------------------------------------------------------------------------
;牺͂_
;--------------------------------------------------------------------------------------------------------------------------
[state -2, a];Eݒ
type = varset
trigger1 = var(10) = 0
trigger1 = facing = 1
v = 10
value = 1

[state -2, a];ݒ
type = varset
trigger1 = var(10) = 0
trigger1 = facing = -1
v = 10
value = 2

[State -2, 1];_bV̉~
type = stopSnd
trigger1 = stateno != 100
;ς
trigger2 = var(59)>0
trigger2 = stateno != [98,100]
channel = 1

[State -2, 4];nCWv
type = varadd
trigger1 = 1
v = 15
value = -1

[State -2, 1];xnE_bV̉~
type = null;stopSnd
trigger1 = stateno != 1800
channel = 6

[State -2, 1];VF~[AbNXE~
type = stopSnd
trigger1 = stateno != 1350 && stateno != 1400
channel = 7

[State -2, 1];t@CiCpNgAႦnE~
type = null;stopSnd
trigger1 = movetype = H
channel = 8

[State -2, 1];~
type = stopSnd
trigger1 = stateno != 199
channel = 9

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::pbgɂ郂[h(1ŃI`)
[state -2, a];ς
type = varset
triggerall = stateno = 5900
trigger1 = palno = 1
trigger2 = palno = 2
trigger3 = palno = 3
trigger4 = palno = 4
trigger5 = palno = 5
trigger6 = palno = 6
v = 1
value = 1

[state -2, a];ς
type = varset
triggerall = stateno = 5900
trigger1 = palno = 7
trigger2 = palno = 8
trigger3 = palno = 9
trigger4 = palno = 10
trigger5 = palno = 11
trigger6 = palno = 12
v = 1
value = 0

[state -2, a]
type = varset
trigger1 = var(24) = 1
v = 1
value = 0

[state -2, a]
type = varset
trigger1 = var(24) = 2
v = 1
value = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::JE^[qbgݒ
[state a]
type = varset
trigger1 = enemy,movetype = A
v = 8
value = 1
ignorehitpause = 1

[State a]
type = EnvColor
triggerall = stateno != [1250,1299]
trigger1 = movehit = 1
trigger1 = var(8) = 1
persistent = 0
ignorehitpause = 1
time = 1
value = 255,255,255
under = 2

[state a]
type = varset
trigger1 = enemy,movetype != A
v = 8
value = 0
ignorehitpause = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;::::::::X[

[state -2, a];X[鎞Ԃ̃JEg
type = varadd
trigger1 = 1
persistent = 0
ignorehitpause = 1
v = 4
value = -1

[state -2, a];X[
type = pause
trigger1 = var(4) >= 1
trigger1 = gametime % 2
persistent = 0
ignorehitpause = 1
time = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;_[W̃GtFNgATEh̏
;//////////////////////////////////////////////////////////////////////////
;_bVĨGtFNg̏
[State 1];uXbg̃GtFNgAɒʏ퓮
type = removeexplod
trigger1 = MoveType = H && stateno != [120,159]
ID = 3000


;_[W̎c̏
[state a];
type = afterimagetime
trigger1 = MoveType = H
time = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;//////////////////////////////////////////////////////////////////////////
;_[W{CX
[state a]
type = PlaySnd
triggerall = stateno = 5000 ||  stateno = 5010 || stateno = 5020
triggerall = time = 0
triggerall = alive = 1
trigger1 = GetHitVar(animtype) = 0
value = 5000,0+(random%4)
persistent = 0

[state a]
type = PlaySnd
triggerall = stateno = 5000 ||  stateno = 5010 || stateno = 5020
triggerall = time = 0
triggerall = alive = 1
trigger1 = GetHitVar(animtype) = 1
value = 5001,0+(random%4)
persistent = 0

[state a]
type = PlaySnd
triggerall = stateno = 5000 ||  stateno = 5010 || stateno = 5020
triggerall = time = 0
triggerall = alive = 1
trigger1 = GetHitVar(animtype) = 2
trigger2 = GetHitVar(animtype) = 3
trigger3 = GetHitVar(animtype) = 4
value = 5002,0+(random%4)
persistent = 0


;///////////////////////////////////////////////////////////////////////
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;R{ɂ_[W␳
;//////////////////////////////////////////////////////////////////////////

;-----------------------------------------------------------
;ςE_[W␳()
[State -2,nage]
type = varset
triggerall = roundstate = 2
trigger1 = 1
trigger1 = enemynear,movetype = H
fvar(6) = enemynear,gethitvar(hitcount)*0.07
ignorehitpause = 1

[State -2, 4];
type = varset
trigger1 = stateno = 0 || stateno = 11 || (stateno = [20,22]) || (stateno = [98,105]) || prevstateno = 1360
trigger2 = movetype = H
fvar(6) = 0
ignorehitpause = 1

;-----------------------------------------------------------
;ςE_[W␳(R{)
[state a];␳
type = varset
trigger1 = enemy,movetype = H
trigger1 = enemy,gethitvar(hitcount) > 1
fvar(7) = ((100.0-(35.0+(enemy,gethitvar(hitcount)/2.0)*5.0))/100.0)

[state a];␳
type = varset
trigger1 = fvar(7) <= 0
fvar(7) = 0.01

[state a]
type = attackmulset
trigger1 = var(26) = 0
value = (fvar(7) + fvar(2))*fvar(5)

[state a]
type = attackmulset
trigger1 = var(26) = 1
value = ((fvar(7) + fvar(2))*0.75)*fvar(5)

[state a]
type = attackmulset
trigger1 = var(26) = 2
value = ((fvar(7) + fvar(2))*0.5)*fvar(5)

;-----------------------------------------------------------
;ςEAIpd͉xv
[state -2,yaccel]
type = varset
trigger1 = fvar(20) != enemynear(var(58)),const(movement.yaccel)
trigger1 = enemynear(var(58)),stateno != [5000,5210]
trigger1 = enemynear(var(58)),vel y != 0
fv = 20
value = enemynear(var(58)),const(movement.yaccel)
ignorehitpause = 1

[state -2,yaccel]
type = varset
trigger1 = fvar(20) != enemynear(var(58)),gethitvar(yaccel)
trigger1 = enemynear(var(58)),stateno = [5000,5210]
fv = 20
value = enemynear(var(58)),gethitvar(yaccel);(ŌĂyaccell)
ignorehitpause = 1

;G󒆂Ȃ
[state -2, yaccel]
type = varset
trigger1 = fvar(20) != 0
trigger1 = enemynear(var(58)),vel y = 0
fv = 20
value = 0;(ŌĂyaccell)
ignorehitpause = 1

;AILqǉ
;GNオ莞ΓtO
[State -2,tott]
type = varset
trigger1 = p2stateno = 5120 && enemynear(var(58)),animtime = -2
var(42) = 1

[State 30000]
type = varadd
trigger1 = var(42)
var(42) = 1

[State 30000]
type = varset
trigger1 = var(42) > 14
var(42) = 0

;-----------------------------------------------------------

; 
;lo␳֌W
[state a];iK
type = varset
trigger1 = enemy,life >= 400
v = 26
value = 0

[state a];iK
type = varset
trigger1 = enemy,life <= 399 && enemy,life >= 150
v = 26
value = 1

[state a];OiK
type = varset
trigger1 = enemy,life <= 149
v = 26
value = 2


[state a];MAX␳
type = varset
trigger1 = var(20) = 0
fvar(5) = 1.0

[state a];MAX␳
type = varset
trigger1 = var(20) > 0
fvar(5) = 0.9


[state a]
type = varset
trigger1 = 1
fvar(0) = 1.0

[state a]
type = varset
trigger1 = 1
fvar(2) = 0.0

[state a]
type = varset
trigger1 = var(14) >= 1
fvar(2) = 0.1

;ς
[state a];␳
type = varset
trigger1 = enemy,movetype = H
trigger1 = enemy,gethitvar(hitcount) > 1
trigger1 = stateno != [1500,1501]
trigger1 = prevstateno != [1500,1501]
;trigger1 = stateno != [2200,2299]
fvar(0) = ((100.0-(25.0+(enemy,gethitvar(hitcount)/2.0)*5.0))/100.0)

[state a];␳
type = varset
trigger1 = fvar(0) <= 0
fvar(0) = 0.01

[state a]
type = attackmulset
trigger1 = var(26) = 0
value = (fvar(0) + fvar(2))*fvar(5)

[state a]
type = attackmulset
trigger1 = var(26) = 1
value = ((fvar(0) + fvar(2))*0.75)*fvar(5)

[state a]
type = attackmulset
trigger1 = var(26) = 2
value = ((fvar(0) + fvar(2))*0.5)*fvar(5)


[state a]
type = DefenceMulSet
trigger1 = var(14) = 1
value = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;̃TEhXgbv
;//////////////////////////////////////////////////////////////////////////
;
[State 1]
type = null;AssertSpecial
;triggerall = Win
trigger1 = RoundState != 2 && RoundsExisted = 0
trigger2 = RoundState >= 3 && RoundsExisted != 0
flag = nomusic

[State 181, 1];G
type = null;NotHitBy
trigger1 = RoundState != 2 && RoundsExisted = 0
trigger2 = RoundState >= 3 && RoundsExisted != 0
value = SCA
time = 1

[State 1]
type = null;varset
;triggerall = Win
trigger1 = RoundState != 2
v = 26
value = 0

[state a]
type = null;stopsnd
trigger1 = RoundState = 2
channel = 2
ignorehitpause = 1

[state a];Cg{CX̏
type = null;stopsnd
trigger1 = RoundState = 2
channel = 5
ignorehitpause = 1


[state a]
type = null;playsnd
trigger1 = WinKO
trigger1 = RoundState = 3
trigger1 = var(12) = 0
IgnoreHitPause = 1
persistent = 0
value = 11,1

[state a]
type = null;varset
trigger1 = RoundState = 3
IgnoreHitPause = 1
v = 12
value = 1

[state a]
type = null;varset
trigger1 = RoundState = 2
IgnoreHitPause = 1
v = 12
value = 0


[State a]
type = AssertSpecial
trigger1 = RoundState != 2
flag = nobardisplay



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ꃁbZ[W
;//////////////////////////////////////////////////////////////////////////
[state a];I`lV;ς
type = varset
triggerall = var(1) = 0
trigger1 = p2name = "yashiro" || p4name = "yashiro"
trigger2 = p2name = "Yashiro Nanakase" || p4name = "Yashiro Nanakase"
trigger3 = p2name = "orochiyashiro" || p4name = "orochiyashiro"
trigger4 = p2name = "orochi yashiro" || p4name = "orochi yashiro"
trigger5 = p2name = "orochi_yashiro" || p4name = "orochi_yashiro"
trigger6 = p2name = "chris" || p4name = "chris"
trigger7 = p2name = "orochichris" || p4name = "orochichris"
trigger8 = p2name = "orochi chris" || p4name = "orochi chris"
trigger9 = p2name = "orochi_chris" || p4name = "orochi_chris"
trigger10= p2name = "goenitz" || p4name = "goenitz" || p2name = "goenitz96" || p4name = "goenitz96"
v = 9
value = 3

[state a];ςȊiD;ς
type = varset
triggerall = var(1) = 0
trigger1 = p2name = "Mai" || p4name = "Mai"
trigger2 = p2name = "Mai Shiranui" || p4name = "Mai Shiranui"
trigger3 = p2name = "Angel" || p4name = "Angel"
trigger4 = p2name = "Clone-Angel" || p4name = "Clone-Angel"
trigger5 = p2name = "Felicia" || p4name = "Felicia"
trigger6 = p2name = "Angelia Avallone" || p4name = "Angelia Avallone"
trigger7 = p2name = "Cassandora" || p4name = "Cassandora"
trigger8 = p2name = "Gill" || p4name = "Gill"
trigger9 = p2name = "Urien" || p4name = "Urien"
trigger10= p2name = "Karate Kenji" || p4name = "Karate Kenji"
trigger11= p2name = "Krizalid" || p4name = "Krizalid"
trigger12= p2name = "Cassandra" || p4name = "Cassandra"
trigger13= p2name = "kira" || p4name = "kira" || p2name = "kirakira" || p4name = "kirakira"
v = 9
value = 4

[state a];}`AAoCX;ς
type = varset
triggerall = var(1) = 0
trigger1 = p2name = "Mature" || p4name = "Mature"
trigger2 = p2name = "Vice" || p4name = "Vice" || p2name = "cvsvice" || p4name = "cvsvice"
v = 9
value = 5

[state a];I`
type = varset
trigger1 = p2name = "orochi" || p4name = "orochi"
v = 9
value = 6

[state a];I`W;ς
type = varset
triggerall = var(1) = 1
trigger1 = p2name = "yashiro" || p4name = "yashiro"
trigger2 = p2name = "Yashiro Nanakase" || p4name = "Yashiro Nanakase"
trigger3 = p2name = "orochiyashiro" || p4name = "orochiyashiro"
trigger4 = p2name = "orochi yashiro" || p4name = "orochi yashiro"
trigger5 = p2name = "orochi_yashiro" || p4name = "orochi_yashiro"
trigger6 = p2name = "chris" || p4name = "chris"
trigger7 = p2name = "orochichris" || p4name = "orochichris"
trigger8 = p2name = "orochi chris" || p4name = "orochi chris"
trigger9 = p2name = "orochi_chris" || p4name = "orochi_chris"
trigger10= p2name = "goenitz" || p4name = "goenitz" || p2name = "goenitz96" || p4name = "goenitz96"
trigger11= p2name = "reas" || p4name = "reas" || p2name = "Schlussel" || p4name = "Schlussel"
trigger12= p2name = "Mature" || p4name = "Mature"
trigger13= p2name = "Vice" || p4name = "Vice" || p2name = "cvsvice" || p4name = "cvsvice"
trigger14= p2Name = "yamazaki" || P4Name = "yamazaki"
trigger15= p2Name = "Violent Yamazaki" || P4Name = "Violent Yamazaki"
trigger16= p2Name = "Gaibel" || P4Name = "Gaibel"
trigger17= p2name = "Wind" || p4name = "Wind" || p2name = "goeniko" || p4name = "goeniko"
v = 9
value = 23

[state a];O̐_
type = varset
triggerall = var(1) = 1
trigger1 = p2name = "kyo" || p4name = "kyo"
trigger2 = p2name = "kyo kusanagi" || p4name = "kyo kusanagi"
trigger3 = p2name = "iori" || p4name = "iori"
trigger4 = p2name = "iori yagami" || p4name = "iori yagami"
trigger5 = p2name = "orochi iori" || p4name = "orochi iori"
trigger6 = p2name = "iori Bogard" || p4name = "iori Bogard"
trigger7 = p2name = "Yagami Iori" || p4name = "Yagami Iori"
trigger8 = p2name = "d-Yagami" || p4name = "d-Yagami"
trigger9 = p2name = "Chizuru" || p4name = "Chizuru"
trigger10= p2name = "Chizuru Kagura" || p4name = "Chizuru Kagura"
trigger11= p2name = "Chizuru&Maki" || p4name = "Chizuru&Maki"
v = 9
value = 24

[state a];`;ς
type = varset
triggerall = var(1) = 1
trigger1 = p2name = "Kim" || p4name = "Kim" || p2name = "cvskim" || p4name = "cvskim"
trigger2 = p2name = "Kim Kaphwan" || p4name = "Kim Kaphwan"
trigger3 = p2name = "Kim Jae Hoon" || p4name = "Kim Jae Hoon"
trigger4 = p2name = "Athena Asamiya" || p4name = "Athena Asamiya"
trigger5 = p2name = "Athena" || p4name = "Athena"
trigger6 = p2name = "Maylee" || p4name = "Maylee"
trigger7 = p2name = "May lee" || p4name = "May lee"
trigger8 = p2name = "justice" || p4name = "justice"
trigger9 = p2name = "enya" || p4name = "enya"
trigger10= p2name = "Griffon" || p4name = "Griffon"
trigger11= p2name = "ky" || p4name = "ky"
trigger12 = p2name = "Yuki" || p4name = "Yuki"
v = 9
value = 25


[state a];MAX2
type = varset
trigger1 = var(9) != 23
trigger1 = winko
trigger1 = stateno = [2600,2699]
v = 25
value = 1


;------------Cg
[state a];
type = varset
trigger1 = p2name = "yashiro" || p4name = "yashiro"
trigger2 = p2name = "Yashiro Nanakase" || p4name = "Yashiro Nanakase"
trigger3 = p2name = "orochiyashiro" || p4name = "orochiyashiro"
trigger4 = p2name = "orochi yashiro" || p4name = "orochi yashiro"
trigger5 = p2name = "orochi_yashiro" || p4name = "orochi_yashiro"
v = 27
value = 1

[state a];NX
type = varset
trigger1 = p2name = "chris" || p4name = "chris"
trigger2 = p2name = "orochichris" || p4name = "orochichris"
trigger3 = p2name = "orochi chris" || p4name = "orochi chris"
trigger4 = p2name = "orochi_chris" || p4name = "orochi_chris"
v = 27
value = 2

[state a];jO
type = varset
triggerall = var(1) = 0;ς
trigger1 = p2name = "kyo" || p4name = "kyo"
trigger2 = p2name = "kyo kusanagi" || p4name = "kyo kusanagi"
trigger3 = p2name = "iori" || p4name = "iori"
trigger4 = p2name = "iori yagami" || p4name = "iori yagami"
trigger5 = p2name = "orochi iori" || p4name = "orochi iori"
trigger6 = p2name = "iori Bogard" || p4name = "iori Bogard"
trigger7 = p2name = "Yagami Iori" || p4name = "Yagami Iori"
trigger8 = p2name = "d-Yagami" || p4name = "d-Yagami"
trigger9 = p2name = "ryo" || p4name = "ryo"
trigger10= p2name = "ryo sakazaki" || p4name = "ryo sakazaki"
trigger11= p2name = "RyuKoAct" || p4name = "RyuKoAct"
trigger12= p2name = "Robert Garcia" || p4name = "Robert Garcia"
trigger13= p2name = "Robert" || p4name = "Robert"
trigger14= p2name = "Terry" || p4name = "Terry"
trigger15= p2name = "Terry Bogard" || p4name = "Terry Bogard"
trigger16= p2name = "Andy" || p4name = "Andy"
trigger17= p2name = "Andy Bogard" || p4name = "Andy Bogard"
trigger18= p2name = "Kim" || p4name = "Kim"
trigger19= p2name = "Kim Kaphwan" || p4name = "Kim Kaphwan"
trigger20= p2name = "K'" || p4name = "K'"
trigger21= p2name = "AK'" || p4name = "AK'"
trigger22= p2name = "Nao" || p4name = "Nao"
trigger23= p2name = "kriz" || p4name = "kriz"
trigger24= p2name = "KUSANAGI" || p4name = "KUSANAGI"
trigger25= p2name = "clonekyo" || p4name = "clonekyo"
trigger26= p2name = "clone kyo" || p4name = "clone kyo"
trigger27= p2name = "kyo-1" || p4name = "kyo-1"
trigger28= p2name = "kyo-2" || p4name = "kyo-2"
trigger29= p2name = "Krizalid" || p4name = "Krizalid"
trigger30= p2name = "Nameless" || p4name = "Nameless"
trigger31= p2name = "DuoLon" || p4name = "DuoLon"
trigger32= p2name = "Shen Woo" || p4name = "Shen Woo"
trigger33= p2name = "Shen" || p4name = "Shen"
trigger34= p2name = "Adel" || p4name = "Adel"
trigger35= p2name = "Adelheid" || p4name = "Adelheid"
trigger36= p2name = "O-Adel" || p4name = "O-Adel"
trigger37= p2name = "K-BLOOD" || p4name = "K-BLOOD"
trigger38= p2name = "Rock" || p4name = "Rock"
trigger39= p2name = "Rock Howard" || p4name = "Rock Howard"
trigger40= p2name = "Gato" || p4name = "Gato"
trigger41= p2name = "Billy" || p4name = "Billy"
trigger42= p2name = "Billy Kane" || p4name = "Billy Kane"
trigger43= p2name = "Eiji" || p4name = "Eiji"
trigger44= p2name = "Eiji Kisaragi" || p4name = "Eiji Kisaragi"
trigger45= p2name = "Alfred" || p4name = "Alfred"
trigger46= p2name = "Kim Dong Hwan" || p4name = "Kim Dong Hwan"
trigger47= p2name = "Kim Jae Hoon" || p4name = "Kim Jae Hoon"
trigger48= p2name = "Kain" || p4name = "Kain"
trigger49= p2name = "Syo Kirishima" || p4name = "Syo Kirishima"
trigger50= p2name = "Kaede" || p4name = "Kaede"
trigger51= p2name = "Moriya" || p4name = "Moriya"
trigger52= p2name = "Moriya Minakata" || p4name = "Moriya Minakata"
trigger53= p2name = "Setsuna" || p4name = "Setsuna"
trigger54= p2name = "Yuki" || p4name = "Yuki"
trigger55= p2name = "Hanzo" || p4name = "Hanzo"
trigger56= p2name = "Asura" || p4name = "Asura"
trigger57= p2name = "Ryu" || p4name = "Ryu"
trigger58= p2name = "Ken" || p4name = "Ken"
trigger59= p2name = "Guy" || p4name = "Guy"
trigger60= p2name = "Nash" || p4name = "Nash"
trigger61= p2name = "Alex" || p4name = "Alex"
trigger62= p2name = "Remy" || p4name = "Remy"
trigger63= p2name = "Demitri" || p4name = "Demitri"
trigger64= p2name = "Demitri Maximoff" || p4name = "Demitri Maximoff"
trigger65= p2name = "Gallon" || p4name = "Gallon"
trigger65= p2name = "Jon Talbain" || p4name = "Jon Talbain"
trigger66= p2name = "Jedah" || p4name = "Jedah"
trigger67= p2name = "Jedah Dohma" || p4name = "Jedah Dohma"
trigger68= p2name = "jotaro" || p4name = "jotaro"
trigger69= p2name = "Kujo Jotaro" || p4name = "Kujo Jotaro"
trigger70= p2name = "Dio" || p4name = "Dio"
trigger71= p2name = "Kyosuke" || p4name = "Kyosuke"
trigger72= p2name = "cvskyosuke" || p4name = "cvskyosuke"
trigger73= p2name = "Kyosuke Kagami" || p4name = "Kyosuke Kagami"
trigger74= p2name = "Shinnosuke Kagami" || p4name = "Shinnosuke Kagami"
trigger75= p2name = "William Lewis" || p4name = "William Lewis"
trigger76= p2name = "Jimmy" || p4name = "Jimmy"
trigger77= p2name = "James Lewis" || p4name = "James Lewis"
trigger78= p2name = "Pepe" || p4name = "Pepe"
trigger79= p2name = "Reiji" || p4name = "Reiji"
trigger80= p2name = "Keith Wayne" || p4name = "Keith Wayne"
trigger81= p2name = "Strider_Hiryu" || p4name = "Strider_Hiryu"
trigger82= p2name = "Strider Hiryu" || p4name = "Strider Hiryu"
trigger83= p2name = "Hiryu" || p4name = "Hiryu"
trigger84= p2name = "Strider Hien" || p4name = "Strider Hien"
trigger85= p2name = "Hien" || p4name = "Hien"
trigger86= p2name = "Benimaru" || p4name = "Benimaru"
trigger87= p2name = "Benimaru Nikaido" || p4name = "Benimaru Nikaido"
trigger88= p2name = "cvsbenimaru" || p4name = "cvsbenimaru"
trigger89= p2name = "cvscommando" || p4name = "cvscommando"
trigger90= p2name = "cvsguy" || p4name = "cvsguy"
trigger91= p2name = "cvshayato" || p4name = "cvshayato"
trigger92= p2name = "cvsken" || p4name = "cvsken"
trigger93= p2name = "cvskim" || p4name = "cvskim"
trigger94= p2name = "cvskyo" || p4name = "cvskyo"
trigger95= p2name = "cvsrock" || p4name = "cvsrock"
trigger96= p2name = "cvsryo" || p4name = "cvsryo"
trigger97= p2name = "cvsryu" || p4name = "cvsryu"
trigger98= p2name = "cvsterry" || p4name = "cvsterry"
trigger99= p2name = "Kenshiro" || p4name = "Kenshiro"
trigger100= p2name = "Rei" || p4name = "Rei"
trigger101= p2name = "Toki" || p4name = "Toki"
trigger102= p2name = "Karate Kenji" || p4name = "Karate Kenji"
trigger103= p2name = "Jhun Hoon" || p4name = "Jhun Hoon"
trigger104= p2name = "ROUGA" || p4name = "ROUGA"
trigger105= p2name = "Rouga zanma" || p4name = "Rouga zanma"
trigger106= p2name = "burai yamamoto" || p4name = "burai yamamoto"
trigger107= p2name = "REN" || p4name = "REN"
trigger108= p2name = "8th Mad Dog" || p4name = "8th Mad Dog"
trigger109= p2name = "Haiji Mibu" || p4name = "Haiji Mibu"
trigger110= p2name = "Y'" || p4name = "Y'"
trigger111= p2name = "sol" || p4name = "sol"
trigger112= p2name = "order-Sol=Badguy" || p4name = "order-Sol=Badguy"
trigger113= p2name = "ky" || p4name = "ky"
trigger114= p2name = "johnny" || p4name = "johnny"
trigger115= p2name = "AXL" || p4name = "AXL"
trigger116= p2name = "chipp" || p4name = "chipp"
v = 27
value = 3

[state a];ς tOZbg
type = varset
triggerall = var(9)>0
trigger1 = stateno = [190,198]
var(9) = 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;MAX
;//////////////////////////////////////////////////////////////////////////
;---------------------[ϐ]
[state -2 ,1];MAX̃p[Zbg
type = varset
trigger1 = var(20) = 900
v = 21
value = power

[state a]
type = varadd
trigger1 = var(20) > 0
v = 20
value = -1

[state a]
type = varset
trigger1 = var(20) < 0
v = 20
value = 0

[state a]
type = powerset
trigger1 = var(20) > 0
trigger1 = stateno != [2000,2999]
value = var(21)
ignorehitpause = 1

;---------------------[o]
[State a];_
type = palfx
trigger1 = var(20) > 0
trigger1 = gametime % 2 = 0
time = 1
add = 126,126,0
color = 1
ignorehitpause = 1


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Q[W
;//////////////////////////////////////////////////////////////////////////
;---------------------[wp[]
[state a];jno
type = Helper
trigger1 = numhelper(8010) = 0
id = 8010
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 8010
helpertype = normal
pausemovetime = 999999
keyctrl = 1 
ownpal = 1

;---------------------[wp[]
[state a];Q[W
type = Helper
trigger1 = numhelper(7500) = 0
id = 7500
name = "g"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 7500
helpertype = normal
pausemovetime = 99999999
supermovetime = 99999999
keyctrl = 0 
ownpal = 1



;---------------------[wp[]
[state a];MAXQ[W
type = Helper
trigger1 = numhelper(7550) = 0
id = 7550
name = "MAX"
sprpriority = 1
pos = 0,0
postype = p1
stateno = 7550
helpertype = normal
pausemovetime = 99999999
supermovetime = 99999999
keyctrl = 0 
ownpal = 1

