

------------DF SULA MOVELIST------------------
---------CHARACTER BY CRUCIFIX----------------



---Super Moves:---
--(Single Pause)--

Vertical Beam: Down, down, y
Power = 2000

Horizontal Beam: Down, down, x
Power = 1000

Laser Arrows: Down, down, z (charge)
Power = 2000

Acrobat Locus: Down, down, a
Power = 3000

Rip Sound: Down, down, b
Power = 1000

Earth Slam DreamForm: Down, down, b
Power = 1000
Aerial Move.



---Super Moves:---
--(Double Pause)--

Nightmare Portal: Down, down, a + hold forward
Power = 5000
Close range only.

Rip Sound 2: Down, down, b + hold forward
Power = 2000



---Special/Combination Moves:---

Double Charge Slam: foward + b

Double Arrow Launch: back + b
Power = 250

Spin kick: forward + a
Power = 250

Crow Bite DreamForm: back + a

Flyby Combo: Forward + x
Power = 250

Flyby Air Launch: Crouch + forward + y

Super CD Kick: Down, forward, x

One Inch Combo: Forward + y
Power = 250

DreamForm recover: Down (while lying on the ground)
Power = 250



---Counter Moves----
---While Blocking--

Spin kick: forward + a
Power = 250

Crow Bite DreamForm: back + a

Flyby Combo: Forward + x
Power = 250

DreamForm Counter: y
Power = 250

Super Counter: c
Power = 1000



----Other/Movement----

Charge: Hold z

Leap Forward: Forward, forward, forward

Air Dash: Forward, forward
Aerial Move.

To do a dash recovery on the ground hold forward or backwards
to recover dash in that direction.
Power = 250

DreamCancels are obligatory.  Try cancelling a few 
super moves to get the hang of it.

For extended combos, normal punches and kicks allow
you to regain control of DF Sula after the attack
connects.



----Finale Sula DreamForm Mode Activation----

This mode can be triggered/activated by:

1. Life is less than 300, and power is 5000. (For tough enemies)

2. Life is full, and power is 5000. (For easy enemies)

During this mode you will regain all health and have
"infinite" energy for a short amount of time.
Also, movement is not restricted, and DF Sula can regain
control at any time, even if she is in a hit state.
(Essentially, no flinching, as long as you press buttons.)  
In this mode it is very easy to DreamCancel an opponent to 
death or combo them to death.  However, it takes a few seconds 
to activate this mode, and you can only do it once per round.  
During this mode, certain supers are restricted.  (Such as the
OHKO and Super Counter)










