
[StateDef 100000]
anim = 6017
ctrl = 0

[State 100000]
type = nothitby
trigger1 = 1
value = sca


[State 100000]
type = assertspecial
trigger1 = 1
flag = invisible

[State -2, Display]
type = DisplaytoClipboard
trigger1 = 1
text = "var(0): %d | var(1) : %d | var(2): %d | var(3): %d | var(4): %d"
params = var(0), var(1) , var(2), var(3), var(4)
ignorehitpause = 1

;{̂̌
[State -2]
type=posset
trigger1=1
x=root,pos x-facing*80

;{̂Ɠ
[State -2]
type=turn
trigger1=facing!=root,facing


[State -3,܂ď߂čwKAI1]
type = varset
Trigger1 = P2Movetype = A &&  EnemyNear,HitDefAttr = SCA,NA,SA
trigger1 = enemynear, PrevStateNo <= 160
Trigger1 = (EnemyNear,Time >= 5) && !var(0)
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000 && Parent,PrevStateNo <= 160|| Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
v = 0
value = (EnemyNear,StateNo)
IgnoreHitPause = 1

[State -3,܂ď߂čwKAI2]
type = varset
Trigger1 = enemynear,StateNo = var(0)
trigger1 = var(1) =0
trigger1 = var(0) > 0
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000&& Parent,PrevStateNo <= 160 || Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
v = 1
value = (EnemyNear,Time)
IgnoreHitPause = 1


[State -3,܂ď߂čwKAI3]
type = varset
Trigger1 = P2Movetype = A &&  EnemyNear,HitDefAttr = SCA,NA,SA
trigger1 = enemynear, PrevStateNo <= 160
Trigger1 = EnemyNear,Time >= 5
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000 && Parent,PrevStateNo <= 160|| Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
trigger1 = !var(2)
trigger1 = var(0) >0 
Trigger1 = enemynear,StateNo != var(0)
v = 2
value = (EnemyNear,StateNo)
IgnoreHitPause = 1



[State -3,܂ď߂čwKAI4]
type = varset
Trigger1 = enemynear,StateNo = var(2)
trigger1 = var(3) < 1 && var(2) > 0
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000&& Parent,PrevStateNo <= 160 || Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
v = 3
value = (EnemyNear,Time)
IgnoreHitPause = 1


[State -3,܂ď߂čwKAI5]
type = varset
Trigger1 = P2Movetype = A &&  EnemyNear,HitDefAttr = SCA,NA,SA
trigger1 = enemynear, PrevStateNo <= 160
Trigger1 = EnemyNear,Time >= 5
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000 && Parent,PrevStateNo <= 160|| Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
trigger1 = !var(4)
trigger1 = var(0) >0 
trigger1 = var(2) >0 
Trigger1 = enemynear,StateNo != var(0)
Trigger1 = enemynear,StateNo != var(2)
v = 4
value = (EnemyNear,StateNo)
IgnoreHitPause = 1


[State -3,܂ď߂čwKAI6]
type = varset
Trigger1 = enemynear,StateNo = var(4)
trigger1 = var(5) < 1 && var(4) > 0
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000&& Parent,PrevStateNo <= 160 || Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
v = 5
value = (EnemyNear,Time)
IgnoreHitPause = 1


[State -3,܂ď߂čwKAI7]
type = varset
Trigger1 = P2Movetype = A &&  EnemyNear,HitDefAttr = SCA,NA,SA
trigger1 = enemynear, PrevStateNo <= 160
Trigger1 = EnemyNear,Time >= 5
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000 && Parent,PrevStateNo <= 160|| Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
trigger1 = !var(6)
trigger1 = var(0) >0 
trigger1 = var(2) >0 
trigger1 = var(4) >0 
Trigger1 = enemynear,StateNo != var(0)
Trigger1 = enemynear,StateNo != var(2)
Trigger1 = enemynear,StateNo != var(4)
v = 6
value = (EnemyNear,StateNo)
IgnoreHitPause = 1


[State -3,܂ď߂čwKAI8]
type = varset
Trigger1 = enemynear,StateNo = var(6)
trigger1 = var(7) < 1 && var(6) > 0
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000&& Parent,PrevStateNo <= 160 || Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
v = 7
value = (EnemyNear,Time)
IgnoreHitPause = 1


[State -3,܂ď߂čwKAI9]
type = varset
Trigger1 = P2Movetype = A &&  EnemyNear,HitDefAttr = SCA,NA,SA
trigger1 = enemynear, PrevStateNo <= 160
Trigger1 = EnemyNear,Time >= 5
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000 && Parent,PrevStateNo <= 160|| Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
trigger1 = !var(8)
trigger1 = var(0) >0 
trigger1 = var(2) >0 
trigger1 = var(4) >0 
trigger1 = var(6) >0 
Trigger1 = enemynear,StateNo != var(0)
Trigger1 = enemynear,StateNo != var(2)
Trigger1 = enemynear,StateNo != var(4)
Trigger1 = enemynear,StateNo != var(6)
v = 8
value = (EnemyNear,StateNo)
IgnoreHitPause = 1

[State -3,܂ď߂čwKAI10]
type = varset
Trigger1 = enemynear,StateNo = var(8)
trigger1 = var(9) < 1 && var(8) > 0
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000&& Parent,PrevStateNo <= 160 || Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
v = 9
value = (EnemyNear,Time)
IgnoreHitPause = 1

[State -3,܂ď߂čwKAI11]
type = varset
Trigger1 = P2Movetype = A &&  EnemyNear,HitDefAttr = SCA,NA,SA
trigger1 = enemynear, PrevStateNo <= 160
Trigger1 = EnemyNear,Time >= 5
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000 && Parent,PrevStateNo <= 160|| Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
trigger1 = !var(10)
trigger1 = var(0) >0 
trigger1 = var(2) >0 
trigger1 = var(4) >0 
trigger1 = var(6) >0
trigger1 = var(8) >0 
Trigger1 = enemynear,StateNo != var(0)
Trigger1 = enemynear,StateNo != var(2)
Trigger1 = enemynear,StateNo != var(4)
Trigger1 = enemynear,StateNo != var(6)
Trigger1 = enemynear,StateNo != var(8)
v = 10
value = (EnemyNear,StateNo)
IgnoreHitPause = 1

[State -3,܂ď߂čwKAI12]
type = varset
Trigger1 = enemynear,StateNo = var(10)
trigger1 = var(11) < 1 && var(10) > 0
trigger1 = Parent,Time = 1
trigger1 = (Parent,StateNo = 150 || Parent,StateNo = 152 || Parent,StateNo = 154 || Parent,StateNo = 5000 && Parent,PrevStateNo <= 160 || Parent,StateNo = 5070 && Parent,PrevStateNo <= 160)
v = 11
value = (EnemyNear,Time)
IgnoreHitPause = 1

[State -3,iwK̂1]
type = varset
Trigger1 = EnemyNear,StateType = S && EnemyNear,MoveType = A
Trigger1 = Parent,StateType = C
Trigger1 = Parent,PrevStateNo = [120,160]
Trigger1 = Parent,StateNo != [120,160]
Trigger1 = Parent,MoveType = H
Trigger1 = !var(12)
v = 12
value = (EnemyNear,StateNo)
IgnoreHitPause = 1


[State -3,iwK̂2]
type = varset
Trigger1 = EnemyNear,StateType = S && EnemyNear,MoveType = A
Trigger1 = Parent,StateType = C
Trigger1 = Parent,PrevStateNo = [120,160]
Trigger1 = Parent,StateNo != [120,160]
Trigger1 = Parent,MoveType = H
Trigger1 = var(12)>0
Trigger1 = enemynear,StateNo != var(12)
Trigger1 = !var(13)
v = 13
value = (EnemyNear,StateNo)
IgnoreHitPause = 1


[State -3,iwK̂3]
type = varset
Trigger1 = EnemyNear,StateType = S && EnemyNear,MoveType = A
Trigger1 = Parent,StateType = C
Trigger1 = Parent,PrevStateNo = [120,160]
Trigger1 = Parent,StateNo != [120,160]
Trigger1 = Parent,MoveType = H
Trigger1 = var(12)>0
Trigger1 = var(13)>0
Trigger1 = enemynear,StateNo != var(12)
Trigger1 = enemynear,StateNo != var(13)
Trigger1 = !var(14)
v = 14
value = (EnemyNear,StateNo)
IgnoreHitPause = 1


[State -3,iwK̂4]
type = varset
Trigger1 = EnemyNear,StateType = S && EnemyNear,MoveType = A
Trigger1 = Parent,StateType = C
Trigger1 = Parent,PrevStateNo = [120,160]
Trigger1 = Parent,StateNo != [120,160]
Trigger1 = Parent,MoveType = H
Trigger1 = var(12)>0
Trigger1 = var(13)>0
Trigger1 = var(14)>0
Trigger1 = enemynear,StateNo != var(12)
Trigger1 = enemynear,StateNo != var(13)
Trigger1 = enemynear,StateNo != var(14)
Trigger1 = !var(15)
v = 15
value = (EnemyNear,StateNo)
IgnoreHitPause = 1


[State -2, Display]
type = null;DisplaytoClipboard
trigger1 = 1
text = "v12: %d | v13 : %d | v6: %d | v10: %d | inguarddist: %d"
params = var(12), var(13) , var(6), var(10), inguarddist
ignorehitpause = 1


[Statedef 40005];ѓop()
type = A
ctrl = 0
anim = 0
movetype = I
physics = N
sprpriority = 1

;ی---------------------
[State 40005]
type = SelfState
trigger1 = !IsHelper
Value = 0
[State 40005]
type = assertspecial
trigger1 = 1
flag = invisible
[State 40005]
type = NotHitBy
value = SCA
trigger1 = 1
;----------------------------

[State 40005];XCb`Zbg
type = parentvarset
trigger1 = 1
var(36)=0

[State 40005, oP];proj݂ƂXCb`ON
type = parentvarset
triggerall = NumEnemy
trigger1 = Enemy(0),numproj > 0
trigger2 = Enemy(numenemy=2),numproj > 0
var(36)=1

[State 40005, oH];wp[UƂXCb`ON
type = parentvarset
triggerall = NumEnemy
trigger1 = playerIDexist(ID-1)=1 ;̃wp[̂PÕvC[ID݂ƂB
trigger1 = (playerID(ID-1),hitdefattr = SCA,AA,AT,AP || playerID(ID-1),movetype = A) && playerID(ID-1),teamside != root,teamside && playerID(ID-1),ishelper
trigger1 = var(0):=1
trigger2 = playerIDexist(ID-2)=1 ;̃wp[̂QÕvC[ID݂ƂBȉl
trigger2 = (playerID(ID-2),hitdefattr = SCA,AA,AT,AP || playerID(ID-2),movetype = A) && playerID(ID-2),teamside != root,teamside && playerID(ID-2),ishelper
trigger2 = var(0):=2
trigger3 = playerIDexist(ID-3)=1
trigger3 = (playerID(ID-3),hitdefattr = SCA,AA,AT,AP || playerID(ID-3),movetype = A) && playerID(ID-3),teamside != root,teamside && playerID(ID-3),ishelper
trigger3 = var(0):=3
trigger4 = playerIDexist(ID-4)=1
trigger4 = (playerID(ID-4),hitdefattr = SCA,AA,AT,AP || playerID(ID-4),movetype = A) && playerID(ID-4),teamside != root,teamside && playerID(ID-4),ishelper
trigger4 = var(0):=4
trigger5 = playerIDexist(ID-5)=1
trigger5 = (playerID(ID-5),hitdefattr = SCA,AA,AT,AP || playerID(ID-5),movetype = A) && playerID(ID-5),teamside != root,teamside && playerID(ID-5),ishelper
trigger5 = var(0):=5
trigger6 = playerIDexist(ID-6)=1
trigger6 = (playerID(ID-6),hitdefattr = SCA,AA,AT,AP || playerID(ID-6),movetype = A) && playerID(ID-6),teamside != root,teamside && playerID(ID-6),ishelper
trigger6 = var(0):=6
trigger7 = playerIDexist(ID-7)=1
trigger7 = (playerID(ID-7),hitdefattr = SCA,AA,AT,AP || playerID(ID-7),movetype = A) && playerID(ID-7),teamside != root,teamside && playerID(ID-7),ishelper
trigger7 = var(0):=7
trigger8 = playerIDexist(ID-8)=1
trigger8 = (playerID(ID-8),hitdefattr = SCA,AA,AT,AP || playerID(ID-8),movetype = A) && playerID(ID-8),teamside != root,teamside && playerID(ID-8),ishelper
trigger8 = var(0):=8
trigger9 = playerIDexist(ID-9)=1
trigger9 = (playerID(ID-9),hitdefattr = SCA,AA,AT,AP || playerID(ID-9),movetype = A) && playerID(ID-9),teamside != root,teamside && playerID(ID-9),ishelper
trigger9 = var(0):=9
trigger10= playerIDexist(ID-10)=1
trigger10= (playerID(ID-10),hitdefattr = SCA,AA,AT,AP || playerID(ID-10),movetype = A) && playerID(ID-10),teamside != root,teamside && playerID(ID-10),ishelper
trigger10= var(0):=10
trigger11= playerIDexist(ID-11)=1
trigger11= (playerID(ID-11),hitdefattr = SCA,AA,AT,AP || playerID(ID-11),movetype = A) && playerID(ID-11),teamside != root,teamside && playerID(ID-11),ishelper
trigger11= var(0):=11
trigger12= playerIDexist(ID-12)=1
trigger12= (playerID(ID-12),hitdefattr = SCA,AA,AT,AP || playerID(ID-12),movetype = A) && playerID(ID-12),teamside != root,teamside && playerID(ID-12),ishelper
trigger12 = var(0):=12
trigger13= playerIDexist(ID-13)=1
trigger13= (playerID(ID-13),hitdefattr = SCA,AA,AT,AP || playerID(ID-13),movetype = A) && playerID(ID-13),teamside != root,teamside && playerID(ID-13),ishelper
trigger13 = var(0):=13
trigger14= playerIDexist(ID-14)=1
trigger14= (playerID(ID-14),hitdefattr = SCA,AA,AT,AP || playerID(ID-14),movetype = A) && playerID(ID-14),teamside != root,teamside && playerID(ID-14),ishelper
trigger14 = var(0):=14
trigger15= playerIDexist(ID-15)=1
trigger15= (playerID(ID-15),hitdefattr = SCA,AA,AT,AP || playerID(ID-15),movetype = A) && playerID(ID-15),teamside != root,teamside && playerID(ID-15),ishelper
trigger15 = var(0):=15
trigger16= playerIDexist(ID-16)=1
trigger16= (playerID(ID-16),hitdefattr = SCA,AA,AT,AP || playerID(ID-16),movetype = A) && playerID(ID-16),teamside != root,teamside && playerID(ID-16),ishelper
trigger16 = var(0):=16
trigger17= playerIDexist(ID-17)=1
trigger17= (playerID(ID-17),hitdefattr = SCA,AA,AT,AP || playerID(ID-17),movetype = A) && playerID(ID-17),teamside != root,teamside && playerID(ID-17),ishelper
trigger17 = var(0):=17
trigger18= playerIDexist(ID-18)=1
trigger18= (playerID(ID-18),hitdefattr = SCA,AA,AT,AP || playerID(ID-18),movetype = A) && playerID(ID-18),teamside != root,teamside && playerID(ID-18),ishelper
trigger18 = var(0):=18
trigger19= playerIDexist(ID-19)=1
trigger19= (playerID(ID-19),hitdefattr = SCA,AA,AT,AP || playerID(ID-19),movetype = A) && playerID(ID-19),teamside != root,teamside && playerID(ID-19),ishelper
trigger19 = var(0):=19
trigger20= playerIDexist(ID-20)=1
trigger20= (playerID(ID-20),hitdefattr = SCA,AA,AT,AP || playerID(ID-20),movetype = A) && playerID(ID-20),teamside != root,teamside && playerID(ID-20),ishelper
trigger20 = var(0):=20
var(36)=ceil(playerID(ID-var(0)),p2bodydist x)

[State 40005, oH];wp[UƂXCb`ON
type = parentvarset
triggerall = NumEnemy
trigger1 = playerIDexist(ID-1)=1 ;̃wp[̂PÕvC[ID݂ƂB
trigger1 = (playerID(ID-1),hitdefattr = SCA,AA,AT,AP || playerID(ID-1),movetype = A) && playerID(ID-1),teamside != root,teamside && playerID(ID-1),ishelper
trigger1 = var(0):=1
trigger2 = playerIDexist(ID-2)=1 ;̃wp[̂QÕvC[ID݂ƂBȉl
trigger2 = (playerID(ID-2),hitdefattr = SCA,AA,AT,AP || playerID(ID-2),movetype = A) && playerID(ID-2),teamside != root,teamside && playerID(ID-2),ishelper
trigger2 = var(0):=2
trigger3 = playerIDexist(ID-3)=1
trigger3 = (playerID(ID-3),hitdefattr = SCA,AA,AT,AP || playerID(ID-3),movetype = A) && playerID(ID-3),teamside != root,teamside && playerID(ID-3),ishelper
trigger3 = var(0):=3
trigger4 = playerIDexist(ID-4)=1
trigger4 = (playerID(ID-4),hitdefattr = SCA,AA,AT,AP || playerID(ID-4),movetype = A) && playerID(ID-4),teamside != root,teamside && playerID(ID-4),ishelper
trigger4 = var(0):=4
trigger5 = playerIDexist(ID-5)=1
trigger5 = (playerID(ID-5),hitdefattr = SCA,AA,AT,AP || playerID(ID-5),movetype = A) && playerID(ID-5),teamside != root,teamside && playerID(ID-5),ishelper
trigger5 = var(0):=5
trigger6 = playerIDexist(ID-6)=1
trigger6 = (playerID(ID-6),hitdefattr = SCA,AA,AT,AP || playerID(ID-6),movetype = A) && playerID(ID-6),teamside != root,teamside && playerID(ID-6),ishelper
trigger6 = var(0):=6
trigger7 = playerIDexist(ID-7)=1
trigger7 = (playerID(ID-7),hitdefattr = SCA,AA,AT,AP || playerID(ID-7),movetype = A) && playerID(ID-7),teamside != root,teamside && playerID(ID-7),ishelper
trigger7 = var(0):=7
trigger8 = playerIDexist(ID-8)=1
trigger8 = (playerID(ID-8),hitdefattr = SCA,AA,AT,AP || playerID(ID-8),movetype = A) && playerID(ID-8),teamside != root,teamside && playerID(ID-8),ishelper
trigger8 = var(0):=8
trigger9 = playerIDexist(ID-9)=1
trigger9 = (playerID(ID-9),hitdefattr = SCA,AA,AT,AP || playerID(ID-9),movetype = A) && playerID(ID-9),teamside != root,teamside && playerID(ID-9),ishelper
trigger9 = var(0):=9
trigger10= playerIDexist(ID-10)=1
trigger10= (playerID(ID-10),hitdefattr = SCA,AA,AT,AP || playerID(ID-10),movetype = A) && playerID(ID-10),teamside != root,teamside && playerID(ID-10),ishelper
trigger10= var(0):=10
trigger11= playerIDexist(ID-11)=1
trigger11= (playerID(ID-11),hitdefattr = SCA,AA,AT,AP || playerID(ID-11),movetype = A) && playerID(ID-11),teamside != root,teamside && playerID(ID-11),ishelper
trigger11= var(0):=11
trigger12= playerIDexist(ID-12)=1
trigger12= (playerID(ID-12),hitdefattr = SCA,AA,AT,AP || playerID(ID-12),movetype = A) && playerID(ID-12),teamside != root,teamside && playerID(ID-12),ishelper
trigger12 = var(0):=12
trigger13= playerIDexist(ID-13)=1
trigger13= (playerID(ID-13),hitdefattr = SCA,AA,AT,AP || playerID(ID-13),movetype = A) && playerID(ID-13),teamside != root,teamside && playerID(ID-13),ishelper
trigger13 = var(0):=13
trigger14= playerIDexist(ID-14)=1
trigger14= (playerID(ID-14),hitdefattr = SCA,AA,AT,AP || playerID(ID-14),movetype = A) && playerID(ID-14),teamside != root,teamside && playerID(ID-14),ishelper
trigger14 = var(0):=14
trigger15= playerIDexist(ID-15)=1
trigger15= (playerID(ID-15),hitdefattr = SCA,AA,AT,AP || playerID(ID-15),movetype = A) && playerID(ID-15),teamside != root,teamside && playerID(ID-15),ishelper
trigger15 = var(0):=15
trigger16= playerIDexist(ID-16)=1
trigger16= (playerID(ID-16),hitdefattr = SCA,AA,AT,AP || playerID(ID-16),movetype = A) && playerID(ID-16),teamside != root,teamside && playerID(ID-16),ishelper
trigger16 = var(0):=16
trigger17= playerIDexist(ID-17)=1
trigger17= (playerID(ID-17),hitdefattr = SCA,AA,AT,AP || playerID(ID-17),movetype = A) && playerID(ID-17),teamside != root,teamside && playerID(ID-17),ishelper
trigger17 = var(0):=17
trigger18= playerIDexist(ID-18)=1
trigger18= (playerID(ID-18),hitdefattr = SCA,AA,AT,AP || playerID(ID-18),movetype = A) && playerID(ID-18),teamside != root,teamside && playerID(ID-18),ishelper
trigger18 = var(0):=18
trigger19= playerIDexist(ID-19)=1
trigger19= (playerID(ID-19),hitdefattr = SCA,AA,AT,AP || playerID(ID-19),movetype = A) && playerID(ID-19),teamside != root,teamside && playerID(ID-19),ishelper
trigger19 = var(0):=19
trigger20= playerIDexist(ID-20)=1
trigger20= (playerID(ID-20),hitdefattr = SCA,AA,AT,AP || playerID(ID-20),movetype = A) && playerID(ID-20),teamside != root,teamside && playerID(ID-20),ishelper
trigger20 = var(0):=20
fvar(0)=ceil(playerID(ID-var(0)),Vel x)

[State 40005];oɂȂ
type = destroyself
trigger1 = root,var(36)=0


;---------------------------------------------------------------------------
; Stand to Crouch
[Statedef 10]
type    = C
physics = C
anim = 10

[State 10, 1]
type = VelMul
trigger1 = Time = 0
x = .75



[State 10, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 11

