==================================
 Doctor Albert W. Wily by NDSilva
==================================
---------- Spriteset by Daeron ---

Last update: 03 Nov 2017

Customized version of Dr. Wily from Mega Man series, strongly based on his arcade appearances but also throughout the many classic games. He's intended to have a unique gameplay against the general Capcom cast, so it may take some time to understand his mechanics.



Controls
========

Basic Controls
--------------

Dr. Wily is a 6-button character. Button X, Y, Z are his his light, medium and strong attacks. In the same way button A, B, C represent his low attacks. Some normals attacks have different properties if performed close to the ground, so make the best choices of combos based on your area of screen! 

We will use the notation:
D - down
F - forward
U - up
B - back
x - button X (light punch)
y - button Y (medium punch)
z - button Z (strong punch)
a - button A (light kick)
b - button B (medium kick)
c - button C (strong kick)

DF means diagonally down-forwards, UB diagonally up-back,
etc. 2P and 2K means press two punch/kick buttons simultaneously.


Standard Movement
-----------------

U              - Move upwards
F              - Move forwards
DF             - Crouch
D              - Crouch
DB             - Crouch or guard
B              - Move backwards or guard
F, F           - Forward dash
B, B           - Back dash
U, U           - Upward dash

U (after a successful Launcher hit) - Aerial Rave

start           - Taunt


Basic Attacks
----------------------

x              - L. Punch
y              - M. Punch
z              - S. Punch
a              - L. Kick
b              - M. Kick
c              - S. Kick

S. Kick (close to the ground) - Launcher
 

Special Attacks
---------------

D, DF, F, x    - Skull Fire
D, DF, F, y    - Skull Drop
D, DF, F, z    - Skull Blast (hold z to determine the blast distance)
 - Pressing U or D makes the blast move vertically.

F, DF, D, DB, B, punch - Skull Grab (button strenght determines the distance)

B, D, DB, x    - Teleport (front)
B, D, DB, y    - Teleport (back)
B, D, DB, z    - Teleport (upward)

D, DF, F, kick - Thunder Shot (button strenght determines the distance)

D, D, a        - Mine Drop (ice)
D, D, b        - Mine Drop (wind)
D, D, c        - Mine Drop (fire)
 - You can drop 1 mine of each type before activate

D, DB, B, kick - Mine Activate


Hyper Attacks
-------------

D, DF, F, 2P  - Skull Cannon (uses 1 power bar)
D, DB, B, 2P  - Wily War (uses 1 power bar)

F, DF, D, DB, B, 2K  - Nemesisphere (uses 3 power bar)



Assists System
==============

Dr. Wily has a special icon that represents the amount of times he can call for assistance.
He can create holographic assists that simulate old Robot Masters moves, or call a team of Robots in a Level 3 Hyper move.
The default number for the assists stock is 5, and only resets upon a new match. You can, however, fill the assists stock by performing the Alternate Taunt, at the cost of 1 power bar.


Assist moves
------------

D, DF, F, start - Alternate Taunt (+2 stocks) (uses 1 power bar)

x + a - Ballade      (-1 stock)
y + b - Metal Man    (-1 stock)
z + c - Concrete Man (-1 stock)

D, DF, F, 2K  - Master of Robots (-2 stocks) (uses 3 power bar)



Combo notes
===========

Dr. Wily uses a variation of the Vs. Style from the old Capcom crossovers, in which its system relies mainly on chaining moves into each other. Here are his basic combo rules:

1.  You can combo from lighter basic attacks into stronger ones
    eg. light kick -> strong kick

2.  You can combo into special attacks from all basic attacks
    eg. strong punch -> Skull Fire

3.  You can cancel into hyper attacks from most basic and special
    attacks
    eg. Skull Blast -> Wily War

3.  You can cancel a basic attack into a dash, or a dash into a basic attack
    attacks
    eg. strong punch -> forward dash -> strong punch

These rules make it possible for you to do some damaging combos.
Experiment, and perfect your own mad Combos!



Version History
===============

<11/03/17>
 - Fixed hit attributes for projectiles
 - Fixed Assists icon position during Simul mode
 - Edited Metal Man assist to always face the enemy, similar to his ability from Mega Man 2
 - Implemented PalFX for the hyper assists, if fighting against determined Robot Masters

<09/13/17>
 - First release



Special Credits
===============

Daeron: for making the original spriteset that made this char a possibility.
Balthazar, Koopakot & Team Z2: their work were the main base to make this a floating type character.
Thunderbert: for the great help with the custom damage/KO code.
Beximus, Vs. Style Debuts Team: their chars were the main reference for the MvC effects and system in general.
O Ilusionista, Gate, Magma Dragoon MKII: for making awesome Mega Man characters and ideas, that were the base for Wily's assists.
Davismaximus, L.E.O.N: for the additional palettes.
SmartMosquito: for the additional big portrait.
DarkKnightX100, Nai255, Random Talking Bush, ShadeDBZ, Laspacho, Enscripture: for the different sound packs and resources.
Mathew Valente/tssf: for remaking the Concrete Man sound effect.
Rockman 7 Famicom staff: for the 8-bit explosion spritesheet.
Sprites INC, Sprite Database, VGMaps.com: for having useful image resources.
megaman.wikia.com & youtube.com: for lots of information and references that inspired the character creation overall.
People at Mugen Fighters Guild for the great tutorials and support. :]