;=======================<GAMEPLAY OPTIONS>=======================
[StateDef 7650]
physics = N
velSet = 0,0
anim = 9999
;================================================================
;--------------- Only modify stuff below this line --------------
;================================================================





;----------------------------------------------------------------
; Voice Select
;----------------------------------------------------------------
[State 7650, voice select]
type = ParentVarSet
trigger1 = 1
var(40) = 0   ;<---------- Change this line

;----------------------------------------------------------------
; Set the above value to 0 to have Dr. Wily japanese lines.
; Set the above value to 1 to have Dr. Wily english lines.





;----------------------------------------------------------------
; Aerial Rave (Air Combo)
;----------------------------------------------------------------
[State 7650, air combo]
type = ParentVarSet
trigger1 = 1
var(41) = 1   ;<---------- Change this line

;----------------------------------------------------------------
; Set the above value to 0 to disable Aerial Rave. (simple launcher)
; Set the above value to 1 to enable Aerial Rave. (MvC inspired launcher)





;----------------------------------------------------------------
; Guard Configuration
;----------------------------------------------------------------
[State 7650, guard config]
type = ParentVarSet
trigger1 = 1
var(42) = 1   ;<---------- Change this line

;----------------------------------------------------------------
; Set the above value to 0 to disable Guard.
; Set the above value to 1 to enable Guard.





;----------------------------------------------------------------
; Damage Configuration
;----------------------------------------------------------------
[State 7650, damage config]
type = ParentVarSet
trigger1 = 1
var(43) = 3   ;<---------- Change this line

;----------------------------------------------------------------
; Set the number of hits before Dr. Wily gets to a temporaly invulnerability state;
; A value of 0 or below it makes him always invunerable on hit.





;----------------------------------------------------------------
; U.F.O Intro Customization
;----------------------------------------------------------------
; If you think the flying U.F.O intro doesn't seem coherent in 
; stages that represent narrow spaces, low ceilings, etc.,
; specify the name of them below to adapt this intro. (up to 20 triggers)
;----------------------------------------------------------------
[State 7650, no small ufo]
type = ParentVarSet
trigger1 = stagevar(info.name) = "Avengers Headquators"   ;<---------- Follow this example (or edit this part)
trigger2 = stagevar(info.name) = "Slam Masters LA"
trigger3 = stagevar(info.name) = "SFZ2_Metro"
trigger4 = stagevar(info.name) = "Cheesy Country"
;trigger5 = stagevar(info.name) = ""
;trigger6 = stagevar(info.name) = ""
;trigger7 = stagevar(info.name) = ""
;trigger8 = stagevar(info.name) = ""
;trigger9 = stagevar(info.name) = ""
;trigger10 = stagevar(info.name) = ""
;trigger11 = stagevar(info.name) = ""
;trigger12 = stagevar(info.name) = ""
;trigger13 = stagevar(info.name) = ""
;trigger14 = stagevar(info.name) = ""
;trigger15 = stagevar(info.name) = ""
;trigger16 = stagevar(info.name) = ""
;trigger17 = stagevar(info.name) = ""
;trigger18 = stagevar(info.name) = ""
;trigger19 = stagevar(info.name) = ""
;trigger20 = stagevar(info.name) = ""
var(45) = 1

[State 7650, no small ufo]
type = ParentVarSet
trigger1 = stagevar(info.name) = "Tenkaichi Budokai"   ;<---------- Follow this example (or edit this part)
trigger2 = stagevar(info.name) = "MATRIX DOJO RELOADED"
trigger3 = stagevar(info.name) = "Spiderman_Stage (Marvel Superheroes)"
;trigger4 = stagevar(info.name) = ""
;trigger5 = stagevar(info.name) = ""
;trigger6 = stagevar(info.name) = ""
;trigger7 = stagevar(info.name) = ""
;trigger8 = stagevar(info.name) = ""
;trigger9 = stagevar(info.name) = ""
;trigger10 = stagevar(info.name) = ""
;trigger11 = stagevar(info.name) = ""
;trigger12 = stagevar(info.name) = ""
;trigger13 = stagevar(info.name) = ""
;trigger14 = stagevar(info.name) = ""
;trigger15 = stagevar(info.name) = ""
;trigger16 = stagevar(info.name) = ""
;trigger17 = stagevar(info.name) = ""
;trigger18 = stagevar(info.name) = ""
;trigger19 = stagevar(info.name) = ""
;trigger20 = stagevar(info.name) = ""
var(45) = 1





;----------------------------------------------------------------
; Assists Icon Position
;----------------------------------------------------------------
[State 7650, assist pos]
type = ParentVarSet
trigger1 = 1
var(46) = 0   ;<---------- Change this line

;----------------------------------------------------------------
; Change the position that the Assists Icon will appear, vertically;
; A positive value sets the icon under it's default position.
; A negative valeu sets the icon above it's default position.




















;================================================================
;--------------- Only modify stuff above this line --------------
;================================================================
[State 7650, End]
type = DestroySelf
trigger1 = RoundState = 2
