                             	
				 Dr.Doom By Infinite 
___________________________________________________________ 02/26/2014
Contact:	mrinfinite@live.com
Website:	http://infiniteff.forumotion.com
Customized version of Marvel Comic's Dr.Doom character, for MUGEN 1.0


=====<Movelist>=====

 U - up          LP - light punch        LK - light kick
 D - down        MP - medium punch       MK - medium kick
 F - forward     HP - heavy punch        HK - heavy kick
 B - back        P - any punch           K - any kick
 s - start       2P- two punches         2K- two kicks
 
 (Air) - Move must be performed in the air.
 (EX)  - Move has an EX version, performed by pressing two punch/kick buttons.
 (MAX) - Use two punch/kick buttons when performing a Super move to power it up. 
 (A)   - Can be performed in the air also.

-IF YOU DON'T WANT CHAIN COMBOS GO TO THE CONFIG AND CHANGE THE VALUE UNDER VAR 55
TO 0 AND SAVE.Turning off the chain combos will give the character more of a 
cvs-ish type damage for normal attacks. 

<NORMAL>

.Doom Blast		         		F/B + 2P		(near opponent)
.Doom Slam					F/B + 2K		(near opponent)

.Doom Stomp					F+HK
.Foot Dive 1					D+HK			(Air)
.Foot Dive 2					F+HK			(Air)

<SPECIAL>

.Plasma Beam (EX)				D,DF,F+P		(A)
.Photon Shot (EX)				D,DB,B+P		(A)
.Molecular Shield (EX)				B,D,DB+K		
.Hidden Missiles (EX)				F,D,DF+K    K rapidly -quicker missile launch
.Doom Lazer					D,DF,F+K		(Air)
.(EX) Flight					D,DB,B+2K		(A)

<SUPERS>

.Electric Cage					D,DF,F,D,DF,F+P  POWER>=1000  
.Photon Array   				D,DB,B,D,DB,B+P  POWER>=1000  (A)
.Sphere Flame   				D,DF,F,D,DF,F+K  POWER>=1000
.Max Electric Cage				D,DF,F,D,DF,F+2P  POWER>=2000  
.Max Photon Array   				D,DB,B,D,DB,B+2P  POWER>=2000 (A)
.Max Sphere Flame   				D,DF,F,D,DF,F+2K  POWER>=2000  
.Doom Time					D,DF,F,D,DF,F+PK  POWER>=3000
.Legion of Doom					D,DB,B,D,DB,B+PK  POWER>=3000


<SYSTEM>

.Dash Forward:          		F, F
.Run:          		        	F, hold F
.Backwards Dash:                 	B, B
.AIr Backwards Dash:                 	B, B			(Air)
.Air Forward Dash:                 	F, F			(Air)
.Air Upwards Dash:                 	U, U			(Air)
.Low Jump:                      	tap U
.High Jump:                     	tap D, U
.Long Low Jump:                 	tap D, tap U            
.Sidestep:                      	LP + LK
   .Sidestep Attack:            	p / k
.Forward Roll:                  	F + LP + LK
.Backward Roll:                 	B + LP + LK
.Parry High:                    	tap F
.Parry Low:                     	tap D
.Air Parry:                     	tap F           	(Air)
.Power Charge:                  	hold MP + MK
.Zero Counter:                  	B, DB, D, P / K 	(during standing or crouching guard)
.Custom Combo:                  	HP + HK          	(Air also)
.Fall Recovery:                 	2P / 2K  	    	(while falling and allowed)

=====<Gameplay Notes>=====

COMBO SYSTEM:
 - Normal Attacks are able to chain into other normal attacks.
 - Normal attacks can be canceled into Command, Special and Super moves
 - Some Special moves can be canceled into Super moves
 - Some Lv1 Super moves can be canceled into MAX Super moves
 - Cancelling a Special, Super move or Custom Combo into a Super move resets the juggle points
   but also reduces its damage


CUSTOM COMBO:
 - Removes cancellable attack restrictions and gives you a lot of freedom to combo them
 - Juggle limit is lifted
 - You can only use EX Special or Super moves from the point the character starts flashing faster
   and brighter, and doing so ends Custom Combo
 - Gives you a short invulnerability window at the start

THANKS TO -

Marvel Comics-For creating the original character.

Elecbyte-For Making the MUGEN engine.

Virtualtek-For creating Fighter Factory.

P.O.T.S-For all your tutorials and open source coding. I have truly learned a lot from.
your works and guides and codes and fx's.

DivineWolf-For testing and feedback, and your Kung Fu Man was a perfect base for character template that I used to make this character.

Davismaximus-For separating Doom FX's from his sprites, color separating his sprites, finding additional sprites, and palettes.

McCready, Enzo, Magus & Scruffydragon + Mugenesis Team-For Ultron sprites that I edited. 

Dampir-For custom Sprite edits.

Ink-Custom Sprites.

Sic-1-For custom Sprite edits.

Graphicius-For Doom Time sprites.

Jafar-For Doom UMvC3 sound FX's.

DCL-For projectile clsn.

Cybaster-For testing and feedback.

Senofro-For testing and feedback.

Yzan-For testing and feedback.

Hades-For the small portrait.

Hungry Wolf-Big portraits.

Aldo, Alther and Slayer, Chosis, Flowrelik, Girard, Gogngos, Jafar, Knuckles8864, Ness, Quickfist, Sabockee, and Tubbs -For Custom Palettes.

=====<Disclaimer>=====

 - Dr.Doom is property of Marvel Comics
 - This MUGEN character is a non-profit fan work, it cannot be used for any commercial purposes