Here I will try to explain what would need to be done in the character and how I want the hypers to be executed.

Hyper 1 
Maybe in this movement it would be good to add a hitspark to p2.

Hyper 2 ;
In this when you run the hyper command, you'll see what I want the character to do. When you run grab p2 by the neck and run off screen, keep running through
 the city colliding with multiple objects,
(cars, phone booths), to then jump high into the sky and crash next to the p2 on the ground.

Hyper 3 ;
Here, as in the previous one, when executing the command you will see the process.
In one blow I knocked him down to p2 just below p1, and hit him against the ground (destroying the ground and sinking a little into the ground)
and then throwing it away or against the edge of the screen.

Hyper 4 ;
And here I would like you to review the command from the p2 position to adjust Doomsday's position in the air (when you see it you will understand).

-Finally I would like to add hitspark
to p2 when he hit the edge of the screen in standing strong punch and standing strong kick. (and maybe some more forceful sound).

- In the dizzy(state 5300) I would like you to add the little birds effect just above his head, in this case represented by the superman emblem (you will see it in the .sff). 
The sounds of are also in the .snd.

---DONE(MIGHT ADD DIZZY SOMEHOW) - In the throw (state 800) do nothing, I'll send you the missing sprites :)

For the rest I ask you not to change anything although I accept suggestions ;)
Lastly, I hope you don't think what I'm asking is too much and we can move this project forward together.

- It has multiple sounds in the file as well as effects of stones, cars, etc..... you may have to readjust 
the size of some effects through codes. Likewise, you can add what you think is necessary in this regard.

A GREETINGS BRO.

