[Begin Action 0]
0,1,0,0,20
0,2,0,0,20
0,3,0,0,20
0,4,0,0,20
[data]
life=1
power=1
attack=100
defence=100
fall.defence_up=0
liedown.time=0
airjuggle=2000000000
sparkno=-1
guard.sparkno=-1
ko.echo=0
volume=0
intpersistindex=0
floatpersistindex=0
[size]
xscale=.5
yscale=.5
ground.back=2000000000
ground.front=2000000000
air.back=2000000000
air.front=2000000000
height=2000000000
attack.dist=0
proj.attack.dist=0
proj.doscale=0
head.pos=2000000000,2000000000
mid.pos=2000000000,2000000000
shadowoffset=0
draw.offset=0,0
[velocity]
walk.fwd=0
walk.back=0
run.fwd=0
run.back=0
jump.neu=0
jump.back=0
jump.fwd=0
runjump.back=0
runjump.fwd=0
airjump.neu=0
airjump.back=0
airjump.fwd=0
[movement]
airjump.num=0
airjump.height=0
yaccel=0
stand.friction=0
crouch.friction=0
[command]
name="recovery"
command=x
[command]
name="holdfwd"
command=F
[command]
name="holdback"
command=B
[command]
name="holdup"
command=U
[command]
name="holddown"
command=D
;[Statedef ];64 bit
[Statedef ];32 bit
[State ]
type=null
trigger1=1

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