
[Statedef 9999]

; 1,0ȍ~Chʐ؂ւ
; ʔ䗦ʏ킩Chŕ\ʒûŊɍ킹Đ؂ւĉ
[State 5900, 1]
type = VarSet
trigger1 = 1
var(9) = 2
;4:3winmugenʏʔ䗦  0
;16:9mugen1.1Chʔ䗦  1
;winmugenmugen1.0ʁiChʂǂ͔ʂł܂j  2

[State 5900, X Pos@X^hQ[WXW]
type = VarSet
trigger1 = 1
fvar(31) = 0
;ftH0

[State 5900, Y Pos@X^hQ[WYW]
type = VarSet
trigger1 = 1
fvar(32) = 24
;ftH24

[State AI]
Type = VarSet
trigger1 = !RoundsExisted
var(57) = 0
IgNoreHitPause = 1
;0=on 1=off

[State AI^bOE`[]
Type = VarSet
trigger1 = !(TeamMode = Single)
var(57) = 1
IgNoreHitPause = 1
;0=on 1=off

[State AIx(ő11)]
Type = VarSet
trigger1 = !RoundsExisted
var(58) = 7
IgNoreHitPause = 1

[State AI펞N]
Type = VarSet
trigger1 = !RoundsExisted
var(59) = 0
IgNoreHitPause = 1
;1=on 0=off

[State 1, _EXe[gDXCb`]
type = Varset
trigger1 = 1
var(20) = 1
ignorehitpause = 1
;0=on 1=off

[State 1, ^fs\ԃXCb`]
type = Varset
trigger1 = 1
var(21) = 180
ignorehitpause = 1
;0=on 1=off
;ftH180

[State 1, JQ[WʃXCb`]
type = Varset
trigger1 = 1
var(22) = 1000
ignorehitpause = 1
;0=on 1=off
;Dȗʂݒ肵Ă
;ftH1000

[State 1, _EZkXCb`]
type = Varset
trigger1 = 1
var(23) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, Nオ薳GԐݒ]
type = Varset
trigger1 = 1
var(24) = 0501
ignorehitpause = 1
;0501̑OQ(05**)G
;0501̌Q(**01)SG
;ftH0501
;MUGENftH1203

[State 5903, 3]
type = ChangeState
trigger1 = !RoundsExisted;roundno = 1
trigger2 = RoundsExisted != 0
trigger2 = TeamMode = Turns
value = 190

[State 5903, 4]
type = ChangeState
trigger1 = 1
value = 0