A complete remake of my AI Patch for FelixMario's New Dexter, like most of my patches, more so intended for AI vs AI scenarios

AI Description:
Dexter tends to zone a lot, using his ray gun and laser pencil to get the opponent.
He'll sometimes use "Zap Transport" To get in or back away, it's completely random where he'll go when he uses it unless he's in a corner.
At more closer ranges, Dexter will sometimes jump forward or back and either Attack with his incredible strong and safe Air Heavy Punch, or jump back and force the opponent into approaching with his ray gun
At close ranges, he'll try to send you into the air with his Crouch Strong Punch, His Air combo can be looped once with Air Heavy Punch/Kick, then he'll have to end it with a super or just a plain air heavy punch due to the juggle system
His Combos can deal a lot of damage if he can get them off and his projectiles and mix-ups give him a lot of options.
I also implemented the Mom-Droid super which is fairly straight forward due to only having 3 attacks.

Instructions:
- Insert FelixMario's Dexter into the chars folder
Link: https://www.dropbox.com/s/t2b3w78agsw8kps/FM2011-Dexter_Beta.zip?dl=0
- Extract the files into Dexter's folder
- In select .def, but Dexter/DexterAI in the slot where you want Dexter
- If you want the patch removed, remove /DexterAI in select.def

Credits:
- FelixMario2011: Original author
- PoyoChan - Walking Code
- Inktrebucket - Projectile Detection system
