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8    8 8    8   8  8.     8   8 8.       'Yb.   'Yb. 8    8 `b..d' 8.     8      8   8 8    8 `b.d'b.d'   
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:.....::.....:::..::.....:..::..:.....::.....::.....::.....:::...:::.....:..:::::..::..:.....:::..::..:
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                                   ** "CutenessOverflow" ver. 1.00 **
                                               Tier: Null
                                             Author: minase

Rules:

・ Using my code is allowed, but the credit rule remains. Stealing code is strictly forbidden.

・ It's also strictly forbidden using this character for commercial purposes. 
  (Please don't sell MUGEN characters in general.)

・ Sounds and sprites are totally reusable.

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Now you may ask, Minase, why did you create such a weak instakill?
Leaving aside the fact that creating the strongest character on MUGEN is not my interest, I wanted to 
challenge myself by creating an instakill without using ROP/Supernull... but how? 
Simple, by using engine bugs that are still present in 1.x. That's right, this character revives old 
technologies that were once used to write to memory on winmugen, now ported to 1.1b, but it's 
unfortunately a bit unstable.
The technologies I'm talking about are AfterImage Overflow and Stecon Overflow (aka Null Overflow... 
and yes, it also works on 1.x.)
So no threads, no helpers, and above all, no variable expansion. I was very limited, yet I succeeded!
Because of these old technologies, the character does NOT support partners and placing the character 
in the P3/P4 slots.
Crashes are normal, just keep selecting the character until the match starts, much like Ziddia's SN.
Defeating this character should not be complicated, given that she has no defenses.
Oh yeah, this character was initially created in 2023, but then dropped. Then, for some reason, she 
returned in 2025.

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Socials:

・ YouTube: https://www.youtube.com/@0xMinase
・ Twitter: https://twitter.com/minasemugen
・ My blog: https://minase.neocities.org/