
[Statedef 9999]

; 1,0ȍ~Chʐ؂ւ
; ʔ䗦ʏ킩Chŕ\ʒûŊɍ킹Đ؂ւĉ
[State 5900, 1]
type = VarSet
trigger1 = 1
var(2) = 2
;4:3winmugenʏʔ䗦  0
;16:9mugen1.1Chʔ䗦  1
;winmugenmugen1.0ʁiChʂǂ͔ʂł܂j  2


[State 5900, System select VXeZNg]
type = VarSet
Trigger1 = 1
fvar(0) = 99
;defense0
;offense1
;intense2
;revenge3
;stand4
;random99

[State 5900, X Pos@VXe\XW]
type = VarSet
trigger1 = 1
fvar(31) = 0
;ftH0

[State 5900, Y Pos@VXe\YW]
type = VarSet
trigger1 = 1
fvar(32) = 60
;ftH60

[State AI]
Type = VarSet
trigger1 = !RoundsExisted
var(57) = 0
IgNoreHitPause = 1
;0=on 1=off

[State AI^bOE`[]
Type = VarSet
trigger1 = !(TeamMode = Single)
var(57) = 1
IgNoreHitPause = 1
;0=on 1=off

[State AIx(ő8)]
Type = VarSet
trigger1 = !RoundsExisted
var(58) = 6
IgNoreHitPause = 1
;8͒

[State AI펞N]
Type = VarSet
trigger1 = !RoundsExisted
var(59) = 0
IgNoreHitPause = 1
;0=off 1=on

[State 1, CtăVXeXCb`]
type = Varset
trigger1 = 1
var(20) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, _[W␳XCb`]
type = Varset
trigger1 = 1
var(22) = 0
ignorehitpause = 1
;0=on 1=off
;̉䖝␳A̗͍␳AA␳Ȃǂ̕␳XCb`ł

[State 1, _EZkXCb`]
type = Varset
trigger1 = 1
var(23) = 0
ignorehitpause = 1
;0=on 1=off

[State 1, Nオ薳GԐݒ]
type = Varset
trigger1 = 1
var(24) = 0501
ignorehitpause = 1
;0500̑OQ(05**)G
;0500̌Q(**00)SG
;ftH0501
;MUGENftH1203

[State 1, ^fs\ԃXCb`]
type = Varset
trigger1 = 1
var(25) = 180
ignorehitpause = 1
;0=on 1=off
;ftH180

[State 5903, 3]
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5903, 4]
type = ChangeState
trigger1 = 1
value = 0