SNDļ֣´statedef -2


[State -2];BGM
type = PlaySnd
triggerall = !ishelper
trigger1 = palno = 12;  ҪӱֵP
loop = 1
value = 16160,(Random%4) ;
lowpriority = 1
channel = 3
volume = 255
IgnoreHitPause = 1



[State 2333, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nomusic


[state a]
type = AssertSpecial
triggerall = !ishelper
trigger1 = var(13)
trigger2 = numhelper(6260)
trigger2 = var(13):=1||1
flag = nomusic
ignorehitpause = 1