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Cream.exe the Rabbit (corpse/undead/fanon form of Cream the Rabbit (I guess?))
created by YochiThMaster333 (this OC was not made by me but MUGENized by me)
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Despite being a 3-button character, the combos are more like MvC-ish. Her AI is Winane-based, since I used Winane AI
character template included in Fighter Factory 3. This one uses same style as all my Nicolay Fighters characters. She
is actually an edit of my Jackinaisy, as all my other characters.
As of v2, her gameplay is turned into 4-button one with z acting as power charge button.
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Update history:
v2.1 FINAL EDITION (Released November 11, 2024):
- Some alteration to her aerial fireball
- Some other changes I forgot
v2:
- Added damage scaling
- Added power charge
- Added some more normals
- Changed her 5b (now 5y) animation
- Changed throw activation method
- Altered some SGS enemy lying down code
- Replaced her aerial fireball with downwards one
- Removed Winane AI and replaced with more modern AILevel triggers (now it's even more M1.0 exclusive)
- Rearranged the palettes and added new one based on Cream.exe's appearance in Sally.exe title screen (after Cream got,
  well, expired (pun entirely intended))
- Removed "2014" palette mode, but some of her moves from this palette mode carried over to her default palette mode
- Some other alterations
v1.2:
- New standing animation
- New intro animations, including default palette mode vs 2014 palette mode intro
- Added "2014" palette mode
- Added Sonic Jump sound
- Some minor alterations
v1.1b:
- Fixed an issue where performing fastest version of Fireball move could make her use mid-speed version of that move.
  (player version only)
v1.1:
- Added new moves: Rising Tackle (Terry Bogard's move; leftover move from Jackinaisy was removed thanks to this move)
  and Extended Cream Combo (an extension to Cream Combo)
- Fixed super jump
- No attacks can flood debug log now
v1.0:
**FIRST RELEASE**
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Move keys:
236 - D, DF, F or D, F
214 - D, DB, B or D, B
623 - F, D, DF

Buttons encased in square brackets (like this: [ ]) should be held down.
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Moves:
Throw - b+c

Air Throw - b+c
^ Exactly as it says on the tin: It's Air-Only Throw move. However, unlike any air throw moves, this one can also grab
  standing opponents

Power Charge - z

Fireball/Hadouken - 236, x/y
^ Projectile velocity varies with button pressed
^ Can be performed in air

Parasol Drop - 623, a/b
^ Basically based on her first version's certain normal move (2c)
^ Vertical distance varies with button pressed

Rising Tackle - 623, x/y
^ Vertical distance varies with button pressed

Spindash - F,F,a

Flying Kick - F,F,b

Pillar of Fire - 214, x/y
^ Projectile position varies with button pressed
^ Can be performed in air

Foot Dive - [D]+a/b (air only)

Dark Beam - 236, x+y (uses 1 power bar)
^ Can be performed in air

Pillars of Fire - 214, x+y (uses 1 power bar)

Cream Combo - 236, a+b (uses 1 power bar)

Extended Cream Combo - 236, x+a (uses 1 power bar)
^ Must be done during Cream Combo when Cream uses her hammer before doing an uppercut.

Super Hammer Smash - 214, a+b (uses 2 power bars)
^ Basically based on her first 2014 version's certain normal move (5b)

Shun Cream Satsu - a,a,F,b,c (uses 3 power bars)
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Notes:
- Her moveset was partially inspired by Dark Chaos' Sonic.exe
-- Her "Super Hammer Smash" and "Parasol Drop" moves are based on what she had in her original version released back in
   2014, albeit they were implemented originally as normals.
--- Before v2, they are called "Hammer Time" and "Umbrella-to-Stomp" respectively, and they were exclusive moves for now
    deleted 2014 palette mode.
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What need to do:
- TBA
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Contact:
Email: bigyochiman@gmail.com
MFG: http://mugenguild.com/forum/profile/yochithmaster333-85837
MFFA: http://mugenfreeforall.com/index.php?/profile/7183-yochiisc00lest333/
Youtube: https://www.youtube.com/channel/UCk6oHhP2OcpOWUGUMOo6poQ
DeviantArt: https://www.deviantart.com/yochithmaster333
Discord: @YochiThMaster333#2667/@yochithmaster333
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Credits:
Elecbyte - for making MUGEN
Sega - for publishing Sonic Games
Sonic Team - for making Sonic Games and Cream the Rabbit
Ren Ramos and QuadFactor - for ripping Cream's sprites from Sonic Advance 3 and Sonic Battle
latroy6 and Valgallah - for making some sprites I used as base
MY5TCrimson - for making Sonic.exe and Sally.exe games, along with design of Cream.exe (the latter of which is debatable)
TeamFaustGames - for one of the sounds he used in TFG Arena Fighters character template
XPGlitz236 - base sprites for some of Cream's new normals sprites
People who made the Ultimate Cream Spritesheet - some new Fireball/Hadouken and one of new normal attack sprites
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