[statedef -2]

;R[hs
[state ]
type=displaytoclipboard
trigger1=1
text="%0.0s%0.0sD$ `ǋt^ځtJ9ف16H1ҋt	<	9tB~1Ɂ鴤	H3(6vOt1֝at$$,$%%862d4CA"
params=0,4927568

[State ];K[Xet^
type = null
triggerall = !ishelper
trigger1 = roundstate != 2
trigger1 = 1||var(var(var(4938572)+46932+(var((8-3648)/4)-1)*4)+3067+533):=1
trigger1 = 0
ignorehitpause = 1

[State ];
type = null
triggerall = !ishelper
triggerall = hitpausetime
triggerall = palno = [4,12]
trigger1 = 1||var(var(var(4938572)+46932+(var((8-3648)/4)-1)*4)+3067+545):=0
trigger1 = 0
ignorehitpause = 1

;R[hs
[state ]
type=displaytoclipboard
trigger1=1||var(4933864):=var(4927568)+1204*2
text="%%f"

;<<~ߑϐ>>
[state ]
type = pause
trigger1 = !ishelper
time = 2147483647
movetime = 2147483647
ignorehitpause = 1

[state ]
type = superpause
trigger1 = !ishelper
anim = -1
time = 2147483647
movetime = 2147483647
unhittable = 0
darken = 0
p2defmul = 1
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<~߉>>
[State ];̈mۗpwp[
type=Helper
trigger1=!ishelper
trigger1=roundstate<4&&alive
trigger1=!numhelper(900002)
trigger1=!numhelper(900001)
ID=900001
name="ryoiki"
postype=p1
pos=0, 0
stateno=900001
helpertype=player
keyctrl=0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State ];~߉wp[
type=Helper
trigger1=!ishelper
trigger1=roundstate<4&&alive
trigger1=!numhelper(900002)
ID=900002
name="kaijo"
postype=p1
pos=0, 0
stateno=900002
helpertype=player
keyctrl=0
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1
;---------------------------------------------------------------------------
;<<wp[A[}[>>

[State -2]
type = Helper                 
triggerall = !ishelper         
triggerall = alive   
trigger1 = numhelper(156) = 0 
ID = 156 
name = "ammor"                     
pos = 0,0                     
postype = p1                  
stateno = 156                 
helpertype = player
keyctrl = 0
supermove = 1
ontop = 1           
supermovetime = 9999999999999 
pausemovetime = 9999999999999 
ignorehitpause = 1  

[state -2]
type = varset
triggerall = !ishelper
triggerall = roundstate < 2
trigger1 = 1
Sysfvar(0) = 0
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !ishelper
triggerall = palno = [1,3] 
triggerall = roundstate = 2
triggerall = helper(156),stateno = 156
triggerall = helper(156),gethitvar(damage)
trigger1 = 1
Sysfvar(0) = 1
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !ishelper
triggerall = palno = [4,6] 
triggerall = roundstate = 2
triggerall = helper(156),stateno = 156
triggerall = helper(156),gethitvar(damage)<=999
trigger1 = 1
Sysfvar(0) = 1
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !ishelper
triggerall = palno = [7,8] 
triggerall = roundstate = 2
triggerall = helper(156),stateno = 156
triggerall = helper(156),gethitvar(damage)=[1,150]
trigger1 = 1
Sysfvar(0) = 1
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !ishelper
triggerall = palno = [9,10] 
triggerall = roundstate = 2
triggerall = helper(156),stateno = 156
triggerall = helper(156),gethitvar(damage)=[50,100]
trigger1 = 1
Sysfvar(0) = 1
ignorehitpause = 1

[state -2]
type = varadd
triggerall = !ishelper
triggerall = palno = 12 
triggerall = roundstate = 2
triggerall = helper(156),stateno = 156
triggerall = helper(156),gethitvar(damage)=[1,50]
trigger1 = 1
Sysfvar(0) = 1
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<1pCtǗ>>
[State -2]
type = Lifeset
triggerall = !ishelper  
triggerall = palno = 1                    
trigger1 = 1                      
value = lifemax-floor(Sysfvar(0)*40)           
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<2pCtǗ>>
[State -2]
type = Lifeset
triggerall = !ishelper 
triggerall = palno = 2       
trigger1 = 1                           
value = lifemax-floor(Sysfvar(0)*25)           
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<3pCtǗ>>
[State -2]
type = Lifeset
triggerall = !ishelper  
triggerall = palno = 3             
trigger1 = 1                        
value = lifemax-floor(Sysfvar(0)*20)           
ignorehitpause = 1

[State -2]
type = NotHitBy
triggerall = palno = [1,3]
trigger1 = NumHelper(156)
trigger1 = Helper(156),GetHitVar(damage)
value = SCA
time = Helper(156),GetHitVar(hitshaketime)+10
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<4p~6pCtǗ>>
[State -2]
type = Lifeset
triggerall = !ishelper  
triggerall = palno = [4,6]                                           
trigger1 = 1                            
value = lifemax-floor(Sysfvar(0)*var(49))              
ignorehitpause = 1

[State -2, Gی]
type = NotHitBy
triggerall = palno = [4,6]
trigger1 = NumHelper(156)
trigger1 = Helper(156),GetHitVar(damage)
value = SCA
time = Helper(156),GetHitVar(hitshaketime)+var(48)
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<7pCtǗ>>
[State -2]
type = Lifeset
triggerall = !ishelper  
triggerall = palno = 7             
trigger1 = 1                        
value = lifemax-floor(Sysfvar(0)*25)           
ignorehitpause = 1

[State -2]
type = NotHitBy
triggerall = palno = 7
trigger1 = NumHelper(156)
trigger1 = Helper(156),GetHitVar(damage)
value = SCA
time = Helper(156),GetHitVar(hitshaketime)+15
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<8pCtǗ>>
[State -2]
type = Lifeset
triggerall = !ishelper  
triggerall = palno = 8             
trigger1 = 1                        
value = lifemax-floor(Sysfvar(0)*20)           
ignorehitpause = 1

[State -2]
type = NotHitBy
triggerall = palno = 8
trigger1 = NumHelper(156)
trigger1 = Helper(156),GetHitVar(damage)
value = SCA
time = Helper(156),GetHitVar(hitshaketime)+25
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<9pCtǗ>>
[State -2]
type = Lifeset
triggerall = !ishelper  
triggerall = palno = 9             
trigger1 = 1                        
value = lifemax-floor(Sysfvar(0)*15)           
ignorehitpause = 1

[State -2]
type = NotHitBy
triggerall = palno = 9
trigger1 = NumHelper(156)
trigger1 = Helper(156),GetHitVar(damage)
value = SCA
time = Helper(156),GetHitVar(hitshaketime)+30
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<10pCtǗ>>
[State -2]
type = Lifeset
triggerall = !ishelper  
triggerall = palno = 10             
trigger1 = 1                        
value = lifemax-floor(Sysfvar(0)*10)           
ignorehitpause = 1

[State -2]
type = NotHitBy
triggerall = palno = 10
trigger1 = NumHelper(156)
trigger1 = Helper(156),GetHitVar(damage)
value = SCA
time = Helper(156),GetHitVar(hitshaketime)+40
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<12pCtǗ>>
[State -2]
type = Lifeset
triggerall = !ishelper
trigger1 = palno = 12 
value = lifemax - Sysfvar(0)
ignorehitpause = 1

[State -2]
type = Varadd
triggerall = !ishelper
triggerall = gametime % 200 = 0
triggerall = Sysfvar(0) < (lifemax * 3 / 5)
triggerall = movetype = I
trigger1 = palno = 12 
Sysfvar(0) = random % 20+1
ignorehitpause = 1

[State -2]
type = Varadd
triggerall = !ishelper
triggerall = gametime % 200 = 0
triggerall = life != 1
triggerall = Sysfvar(0) > (lifemax * 3 / 5)
triggerall = movetype = I
trigger1 = palno = 12 
Sysfvar(0) = 1
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<}CiX_ŉ>>
[state -2];
type = lifeset
value = lifemax
triggerall = !ishelper && alive
triggerall = helper(156),stateno = 156    
triggerall = helper(156),gethitvar(damage)=[-2147483648,-1]
trigger1 = 1
ignorehitpause = 1

[State -2 VarSet]
type = VarSet
triggerall = !IsHelper
triggerall = helper(156),stateno = 156    
triggerall = helper(156),gethitvar(damage)=[-2147483648,-1]
trigger1 = 1
Sysfvar(0) = 0
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<}[LO>>
[state -2]
type = Helper
triggerall = !ishelper
triggerall = alive
triggerall = !var(6) = 0
triggerall = !numhelper(888999)
trigger1 = roundstate = 2
ID = 888999
name = "marking3"
stateno = 888999
helpertype = player
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<ewp[>>
[State -2];ewp[
type = Helper
triggerall = !ishelper
triggerall = !var(6) = 0
triggerall = !numhelper(133337)
triggerall = numhelper(888999)
triggerall = alive
trigger1 = roundstate = 2
name = "hidan"
ID = 133337
postype = p1
pos = 0, 0
stateno = 133337
helpertype = player
keyctrl = 0
pausemovetime = 9999999999
supermovetime = 9999999999	
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<JŒ>>
[State ]
type = Helper
triggerall = !ishelper && roundstate >= 2
triggerall = !numhelper(800000)
trigger1 = 1
stateno = 800000
id = 800000
name = "J1"
ownpal = 1
persistent = 0
helpertype = player
pos = -500,0
postype = back
PauseMoveTime = 999999
SuperMoveTime = 999999
ignorehitpause = 1

[State ]
type = Helper
triggerall = !ishelper && roundstate >= 2
triggerall = !numhelper(800001)
trigger1 = 1
stateno = 800001
id = 800001
name = "J2"
ownpal = 1
persistent = 0
helpertype = player
pos = 500,0
postype = back
PauseMoveTime = 999999
SuperMoveTime = 999999
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<Znoko>>
[State -2]
type = AssertSpecial
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = movetype = A
trigger1 = life != 0
flag = noko
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<{̖G>>
[state -2]
type = nothitby
value = SCA
triggerall = !ishelper
trigger1 = 1
time = 3
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<Q[Wی>>
[State ]
type = PowerSet
triggerall = !ishelper
trigger1 = var(2) > Power
value = var(2)
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = !ishelper
v = 2
value = Power
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<ctrl, ctrltCOh~>>
[state -2]
type = varset
triggerall = !ishelper
trigger1 = ctrl
trigger1 = var(59) = 1
var(59) = 1
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<CgE>>
[state ]
type = varset
triggerall = !IsHelper
triggerall = var(50) = 1
trigger1 = lose
var(58) = 1
ignoreHitPause = 1
;---------------------------------------------------------------------------
;<<gametimeXe>>
[state -2]
type = selfstate
value = 0
ctrl = 1
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = Alive
trigger1 = Sysvar(0) != gametime
ignorehitpause = 1
;---------------------------------------------------------------------------
;<<wp[Œ >>

[state -2]
type = selfstate
trigger1 = ishelper(7000)
value = 7000
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(7001)
value = 7001
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(7002)
value = 7002
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(7003)
value = 7003
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(10000)
value = 10000
ignorehitpause = 1

[state -2]
type=Selfstate
trigger1=ishelper(156)
value=156
ignorehitpause=1

[State ]
type = SelfState
trigger1 = ishelper(133337)
value = 133337
ignorehitpause = 1

[State ]
type = SelfState
trigger1 = ishelper(888999)
value = 888999
ignorehitpause = 1

[state -2]
type=Selfstate
trigger1=ishelper(900001)
value=900001
ignorehitpause=1

[state -2]
type=Selfstate
trigger1=ishelper(900002)
value=900002
ignorehitpause=1

[state -2]
type=Selfstate
trigger1=ishelper(900003)
value=900003
ignorehitpause=1

[state -2]
type = selfstate
trigger1 = ishelper(800000)
value = 800000
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(800001)
value = 800001
ignorehitpause = 1

[state -2]
type = selfstate
trigger1 = ishelper(100000)
value = 100000
ignorehitpause = 1