;--------------------------------------------------------------------------弄らないように
;	ボタン配置

[Remap]

;-----デフォルト-----
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;-| AIセット |-----------------------------------------------------------------

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI51"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,x
time = 0
[Command]
name = "AI52"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,x
time = 0
[Command]
name = "AI53"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI54"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,x
time = 0
[Command]
name = "AI55"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,x
time = 0
[Command]
name = "AI56"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,x
time = 0
[Command]
name = "AI57"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,x
time = 0
[Command]
name = "AI58"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,x
time = 0
[Command]
name = "AI59"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,x
time = 0
[Command]
name = "AI60"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,x
time = 0
;|3ゲージ技|-----------------------------------------------
[Command]
name = "3gezi1"
command = c+x
time = 10

[Command]
name = "3gezi2"
command = c+y
time = 10
;|2ゲージ技|-----------------------------------------------
[Command]
name = "2gezi1"
command = b+c
time = 10

[Command]
name = "2gezi2"
command = b+x
time = 10
;|1ゲージ技|-----------------------------------------------
[Command]
name = "1gezi1"
command = a+b
time = 10

[Command]
name = "1gezi2"
command = a+c
time = 10
;|キー２回連続入力|-----------------------------------------------
[Command]
Name = "FF"     
Command = F, F
Time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-|同時押し|-----------------------------------------------

[Command]
name = "recovery"
command = x+y
time = 1

;-|方向キー+ボタン|---------------------------------------------------------

[Command]
name = "F_b"
command = /$D,a
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-|ボタン単発|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-|方向キー押しっぱなし|--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1

;==============================
[StateDef -1]
;a = z
;b = x
;c = c
;x = a
;y = s
;z = d
;start = w

;---------------------------------------------------------------------------
; デバック
;---------------------------------------------------------------------------
[State -1]
type       = null;ChangeState
value      = 3000
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = command = "z"
trigger1   = ctrl
;===========================================================================
; 3ゲージ技
;===========================================================================
;---------------------------------------------------------------------------
; 超必2
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 3001
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = power >= 3000
triggerall = command = "3gezi2"
trigger1   = ctrl
;---------------------------------------------------------------------------
; 超必1
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 3000
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = power >= 3000
triggerall = command = "3gezi1"
trigger1   = ctrl
;===========================================================================
; 2ゲージ技
;===========================================================================
;---------------------------------------------------------------------------
; 雷
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 2001
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = power >= 2000
triggerall = command = "2gezi2"
trigger1   = ctrl
;---------------------------------------------------------------------------
; W隕石
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 2000
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = power >= 2000
triggerall = command = "2gezi1"
trigger1   = ctrl
;===========================================================================
; 1ゲージ技
;===========================================================================
;---------------------------------------------------------------------------
; 1ゲージ・2
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 1001
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = power >= 1000
triggerall = command = "1gezi2"
trigger1   = ctrl
;---------------------------------------------------------------------------
; 1ゲージ・1
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 1000
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = power >= 1000
triggerall = command = "1gezi1"
trigger1   = ctrl
;===========================================================================
; 通常攻撃
;===========================================================================
;---------------------------------------------------------------------------
; 通常攻撃4
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 203
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = command = "x"
trigger1   = ctrl
;---------------------------------------------------------------------------
; 通常攻撃3
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 202
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = command = "c"
trigger1   = ctrl
;---------------------------------------------------------------------------
; 通常攻撃2
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 201
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = command = "b"
trigger1   = ctrl
;---------------------------------------------------------------------------
; 通常攻撃1
;---------------------------------------------------------------------------
[State -1]
type       = ChangeState
value      = 200
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = command = "a"
trigger1   = ctrl
;---------------------------------------------------------------------------
;===========================================================================
; 動作
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; ダッシュ関連
;---------------------------------------------------------------------------
[State -1];ダッシュ
type = ChangeState
value = 100
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = (command = "FF" && P2Dist X >= 0) || (command = "BB" && P2Dist X < 0)
triggerall = statetype != A
trigger1 = ctrl

[State -1];バックステップ
type = ChangeState
value = 105
triggerall = !IsHelper
triggerall = var(59) = 0;AIoff
triggerall = (command = "BB" && P2Dist X >= 0) || (command = "FF" && P2Dist X < 0)
triggerall = statetype != A
trigger1 = ctrl