;---------------------------------------------------------------------------
; Initialize (at the start of the round)
[Statedef 5900]
type = S

[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted && matchno = 1
value = 0
[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted
fvalue = 0


;---------------------------------------------------------------------------
;Mode Select
[State 5900, Mode Select]
type = varset
trigger1 = 1
var(51) = 1
;0 = No
;1 = Yes

;---------------------------------------------------------------------------
;Default Mode
[State 5900, Default Mode]
type = VarSet
trigger1= roundno = 1 && matchno=1 && !(teammode = simul) && !(enemy, teammode = simul)
trigger2=(teammode = turns)
trigger2=!roundsexisted && (enemy,roundsexisted)
var(50) = 0
ignoreHitPause = 1
;0 = Normal
;1 = Rage System




[State 5900, 3] ;Change palette
type = RemapPal
trigger1 = 1
source = 1,1
dest = 1,palno

[State 5900, intro VS Donald McDonald]
type=changestate
trigger1= numenemy
trigger1= !roundsexisted && !(enemy,roundsexisted)
trigger1= !(teammode=simul) && !(enemy,teammode=simul)
trigger1=enemy,authorname="Sennou-Room"&&enemy,name="Donald McDonald"
value=6910

[State 5900, Turns Intro]
type = ChangeState
trigger1 = TeamMode = Turns
trigger1 = !RoundsExisted && RoundNo >= 2
value = 6900

[State 5900, 4] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5900, 5] ;All other rounds
type = ChangeState
trigger1 = 1
value = 0

