*=======================================================*
*     Codename: YAR (Yet Another Ryu) for IKEMEN Go     *
*		   			 v.99 and above 		            *
*  Character under IKEMEN Go by Blac-Dragoon (M.T.S.)   *
*                 (a.k.a. dragoon316)                   *
*            											*
*														*
*         IKEMEN Go engine Originally by SueHiro        *
*						 								*
*  Ryu, Ken and Akuma(Gouki) Originally made by Capcom  *
*=======================================================*


*** Last updated 04/25/2025 ***
Character Status - less than 100% done
72 palettes (24 per form)
Two (Alpha) Counters
Some sprite edits
5-Level Meter
Based on 'Complete Change' Ryu from Marvel vs. Capcom


*** About Codename: YAR ***
	Codename: YAR (Yet Another Ryu) is my take of 'Complete Change' Ryu from Marvel vs. Capcom.
This version is more of a 'what-if' as in 'what-if Alpha Ryu with the 'Complete Change' technique
was in X-Men: Children of the Atom instead of Akuma'. 
	He was originally started in the 2000s before M.U.G.E.N. 1.0 and ALL of his sprites were recolored
to match the mode he was in but didn't meet the standards I was looking for. This new version was 
redone from scratch using newer sprites (thanks to SilentJ and BiliantoKUSANAGI), the Jodan Sokutogeri 
sprites by Balthazar and some minor edits from sprites I already had. This character 
was also the reason I created Bruce "Mistaa Buraku" Shotoman in the first place as his replacement.

	Gameplay wise, he's about the same as his Alpha counterpart with less 'Marvel' style moves sans 
Super Jump and Advancing Guard. All moves are taken from Street Fighter Alpha 3 with at least one from 
Street Fighter 3 and a few moves from newer games. He's not another DX-Groove character so his system is 
tweak to be similar to the Vs. series before X-Men vs. Street Fighter while his Throw system is akin to 
Street Fighter 3: Third Strike and above along with EX Specials (no longer calling them ES Specials).


*** To-do list ***

Make tweaks and adjustments
Fix hitspark xy axis
AI for CPU opponent


*** To-NOT-do list ***

V-ism Oricom system
Marvel-style SUPERS (subject to change without notice)
Sean, Sakura, Dan and Gouken Mode (3 forms is enough)
Special Intros (decided not to do this for personal reasons)
Additional moves from other games (i.e. Ken's Ryusenkyaku and Ryu's Hashogeki)
Akuma's Hyakki-Shu and follow-ups, Messatsu Gou-Rasen and Messatsu Gou-Senpu 
	(chose not the added them since he's more based on Evil Ryu)
MIXED Mode (WAS part of this, now dropped)
Guard Crush/Surprise Blow (opted not to add this to him)


*** Known Issue(s) ***
Will revert to Ryu Mode in the next round if Mode Change is used


*** MOVE LIST ***
Note: Moves with an (EX) can be used as an EX Move

System
--------------------------------------------------------------
Evade/Sidestep
	(B or F+) MP+MK
Charge Power
	Hold HP+HK
Super Jump
	D,U (quickly)
Advancing Guard 
	F+3P while Guarding
Counter 
	B,DB,D+P or B,DB,D+K while Guarding (Level 1.5)
Roll Recover 
	(B or F+) 2K while falling

Throws
--------------------------------------------------------------
Seoi Nage
	(Jump) F+LP+LK
Tomoe Nage/Jigoku Kurama(Fussha)
	(Jump) B+LP+LK
Tsukami Nage
	LP+LK (Ken Mode only)

Unique Moves
--------------------------------------------------------------
Sakotsu Wari (Ryu Mode) / Zugaihasatsu (Akuma Mode)
	F+MP
Mizochi Kudaki (Ryu Mode) / Seichuu Nidan Tsuki (Akuma Mode)
	F+HP
Senpuukyaku (Ryu/Akuma Mode) / Inazuma Kakoto Wari (Ken Mode)
	F+MK
Ushiro Mawashi-geri (Ken Mode)
	F+HK

Special and EX Special Moves
--------------------------------------------------------------
(EX) Hadoken (All Modes)
	(Jump) D,DF,F+P
Hado no Kamae (Ryu Mode) / Zento (Ken Mode)
	D,DF,F+Start
(EX) Shoryuken (All Modes)
	(Jump) F,D,DF+P
(EX) Tatsumaki Senpukyaku (All Modes)
	(Jump) D,DB,B+K
(EX) Joudan Sokutogeri (Ryu Mode)
	B,DB,D,DF,F+K
Zenpo Tenshin (Ken/Akuma Mode)
	D,DB,B+P
(EX) Shakunetsu Hadoken (Akuma Mode)
	F,DF,D,DB,B+P
(EX) Tenma Kujinkyaku (Akuma Mode)
	Jump,D,DF,F+K
Ashura Senku (Akuma Mode)
	F,D,DF+3P or 3K
	B,D,DB+3P or 3K

SUPER Moves
--------------------------------------------------------------
Shinku Hadoken (Ryu Mode)
	(Jump) D,DF,F,D,DF,F+P
Shinku Tatsumaki (Ryu Mode)
	D,DB,B,D,DB,B+K
Shoryureppa (Ken Mode) / Messatsu-Gou-Shoryu (Akuma Mode)
	D,DF,F,D,DF+P
Shinryuken (Ken Mode)
	D,DF,F,D,DF+K
Messatsu Gou-Hado (Akuma Mode)
	D,DB,B,D,DB,B+P
Tenma Gou-Zanku (Akuma Mode)	
	Jump,D,DF,F,D,DF,F+P

Mode Change -
	Ryu Mode: B,D,DB+LP+LK
	Ken Mode: B,D,DB+MP+MK
	Akuma Mode: B,D,DB+HP+HK


HYPER Combos
--------------------------------------------------------------
Shin Shoryuken (Ryu Mode)
	D,DF,F,D,DF+3K
Denjin Hadoken (Ryu Mode)
	D,DF,F,D,DF,F+3P
Shippu-Jinraikyaku (Ken Mode)
	D,DB,B,D,DB,B+3K
Shinryureppa (Ken Mode) / Metsu Shoryuken (Akuma Mode)
	D,DF,F,D,DF+3P
Shun-Goku-Satsu (Akuma Mode)
	LP,LP,F,LK,HP or F,DF,D,DB,B,F,DF,D,DB,B+3K


*** Credits ***

SilentJ, BiliantoKUSANAGI, Balthazar and Kong for sprite rips and edits
GCNMario (aka N64Mario) for Hadoken sprites (SSF2 and SFA) from his uncropped Ryu and Ken files
Kyle Hebert, the voice of Ryu from Street Fighter 4, (Ultimate) Marvel vs. Capcom 3, 
		and Street Fighter x Tekken
...anyone else I forgot to mention
and YOU for downloading and trying him out.

Extra coding:
The Necromancer
GCNMario (aka N64Mario)
SunBoy
K3nShiN
Baby Bonnie Hood
MysticBlaze
LimitedMoon
Winane
Messatsu
Kong
M.M.R


