
@낷񂽁[ɂā

݂Ƃۂ̃ANFChƁAkurõANFChɂΉĂ܂B
ɃANFChJꂽ炷ɑΉƎv܂B


@Ƃێ̃ANFChɂā

̐˂ANFChŃV[hΎ܂B
L肾ƃV[hŎOAU͏o܂񂪁ÃANFCĥ݉\ɂ܂B
łAɌJ~ȂĂLł܂̂ŁAɑΉłĂ܂B
łԂ܂AwTech.stx̃t@C̃V[h̋LqŁA
L̂悤ɒĂƔł悤ɂ܂BŊJł܂B

[State 700, NXJE^[]
type = VarSet
ij
trigger2 = ((P4Name = "CIEL(ELEICIA)") && (Enemy,StateNo = 201))
v = 11
iȉj

V[hŁA

[State 701, NXJE^[]
type = VarSet
ij
trigger2 = ((P4Name = "CIEL(ELEICIA)") && (Enemy,StateNo = 202))
v = 11
iȉj

Ƃ܂Aꂼ

[State 700, NXJE^[]
type = VarSet
ij
trigger2 = ((P4Name = "CIEL(ELEICIA)") && (Enemy,StateNo = 201))
trigger3 = ((P2Name = "Ciel") && (Enemy,StateNo = 202))
trigger4 = ((P4Name = "Ciel") && (Enemy,StateNo = 202))
v = 11
iȉj

[State 701, NXJE^[]
type = VarSet
ij
trigger2 = ((P4Name = "CIEL(ELEICIA)") && (Enemy,StateNo = 202))
trigger3 = ((P2Name = "Ciel") && (Enemy,StateNo = 202))
trigger4 = ((P4Name = "Ciel") && (Enemy,StateNo = 202))
v = 11
iȉj



@kurõANFChɂā

ANFCh̑Ής񂾂悤ł̂ŁANXJE^[ɑΉĂ܂B
tɂ낷񂽁[I炪V[hĂłȂ悤ɂ܂B
kuro񂪃Xe[gĂ܂B̏ł\グ܂B



@mb搶̌\̓iւ̓Cgɂā

݂炪IɑΉĂ邾łBΉĂKv܂B
íwcommon1.cnsx5900Ԃ̒ɂ`ɋLqǉĂB

[State 5900, 3] 
type = ChangeState
triggerall = roundstate = [0,1]         ; ύXB0𐁂΂AhÎŁB
triggerall = var(15)=0
triggerall = palno !=  [7,12]
trigger1 = P2Name = "7TH HEAVEN CIEL"
trigger2 = P2Name = "ciel"
trigger3 = P2Name = "Chie_Rumiko"       ; ǉ
value = 189

\wMaebara_keiichi_stx5900Ԃɂ`ɋLqǉĂB

[State 5900, 2_1] 
type = ChangeState
triggerall = roundstate = [0,1]         ; ύXB0𐁂΂AhÎŁB
triggerall = var(15)=0
triggerall = palno != [7,12]
trigger1 = P2Name = "7TH HEAVEN CIEL"
trigger2 = P2Name = "Ciel"
trigger3 = P2Name = "Chie_Rumiko"       ; ǉ
value = 189

\Ƃ̂Ƃ̓VGmb̕RȂ̂̂͂łB


@pR
G͍W127,214œo^