barai@VGX^410́u^Evɂ

{IɁ@`Ƃ͂鎁̃LƓlłB
킹ĎQlɂĂB


;----------------------------------------------------------------------------
;P@VGX^410u^EvWJĂ邩ǂ̔
;----------------------------------------------------------------------------

`Ƃ͂鎁̉Ɠvar(19)tOɎgpĂ܂B

var(19) = 1  œWJA      var(19) = 0  Ŗgp̏ԂłB



;ȉA[statedef -2]ւ̋LqłB


[State -2];ȊO^EWJ`
type       = Varset
triggerall = var(18) = 1
trigger1   = enemy(0),name = "Rosa_Ushiromiya" && enemy(0),Authorname = "barai"
trigger1   = enemy(0),var(19) = 0
trigger2   = numenemy >= 2
trigger2   = enemy(1),name = "Rosa_Ushiromiya" && enemy(1),Authorname = "barai"
trigger2   = enemy(1),var(19) = 0
trigger3   = NumPartner = 1
trigger3   = p3name = "Rosa_Ushiromiya" && (partner,Authorname = "barai")
trigger3   = partner,var(19) = 0
trigger4   = enemy(0),name = "Chiester410" && enemy(0),Authorname = "barai"
trigger4   = enemy(0),var(19) = 0
trigger5   = numenemy >= 2
trigger5   = enemy(1),name = "Chiester410" && enemy(1),Authorname = "barai"
trigger5   = enemy(1),var(19) = 0
trigger6   = NumPartner = 1
trigger6   = p3name = "Chiester410" && (partner,Authorname = "barai")
trigger6   = partner,var(19) = 0
var(18)    = 0
ignorehitpause=1

[State -2];ȊO^EWJ
type     = Varset
triggerall = var(18) = 0
trigger1 = enemy(0),name = "Rosa_Ushiromiya" && enemy(0),Authorname = "barai"
trigger1 = (enemy(0),stateno = [2900,2940])||(enemy(0),var(19) = 1)
trigger2 = numenemy >= 2
trigger2 = enemy(1),name = "Rosa_Ushiromiya" && enemy(1),Authorname = "barai"
trigger2 = (enemy(1),stateno = [2900,2940])||(enemy(1),var(19) = 1)
trigger3 = NumPartner = 1
trigger3 = p3name = "Rosa_Ushiromiya" && partner,Authorname = "barai"
trigger3 = (partner,stateno = [2900,2940])||(partner,var(19) = 1)
trigger4 = enemy(0),name = "Chiester410" && enemy(0),Authorname = "barai"
trigger4 = enemy(0),var(19) = 1
trigger5 = numenemy >= 2
trigger5 = enemy(1),name = "Chiester410" && enemy(1),Authorname = "barai"
trigger5 = enemy(1),var(19) = 1
trigger6 = NumPartner = 1
trigger6 = p3name = "Chiester410" && (partner,Authorname = "barai")
trigger6 = (partner,stateno = [2900,2940])||(partner,var(19) = 1)
var(18)  = 1
ignorehitpause=1





EoΉ̍ۂɕKvƂȂQ[Wʂ͈ȉ̂悤ɂȂ܂B

i^EoAwp[ɂUŋIɃQ[WꊇŌ炵܂Bj


u^Ԃv@(Q[W52)

1Q[W -400   /  2Q[W -800  /  3Q[W -1200  /  4Q[W -1600  /  5Q[W -2000

5Q[Wȏl52łB


u^Ĕ_v@(Q[W54)

1Q[W -800   /  2Q[W -1600 /  3Q[W -2000  /  4Q[W -3200  /  5Q[W -4000

5Q[Wȏl52łB



EoɑΉĂۂɕKvƂȂQ[Wʂ͑SđQ[Wʂ52ɂȂ܂B

i^ԂAĔ_̉oɂꂼQ[W܂Bj



u^Ԃv@(Q[W52)

1Q[W -400   /  2Q[W -800  /  3Q[W -1200  /  4Q[W -1600  /  5Q[W -2000

5Q[Wȏl52łB


u^Ĕ_v@(Q[W52)

1Q[W -400   /  2Q[W -800 /  3Q[W -1200  /  4Q[W -1600  /  5Q[W -2000

5Q[Wȏl52łB





;----------------------------------------------------------------------------
;Q@^_sۂɕ\JbgC̕\
;----------------------------------------------------------------------------

ɂ̋Lq𑊎葤CNS[Statedef -2]ɒǉĂB


`Ƃ͂鎁Ƃ̈Ⴂ́Ap[ʂŎw肵Ă̂ŁA
ύXKv͂܂B
TEh̔ԍ̂ݕύXĂB



;=========================================================================-
;   VGX^410 u^Ԃ^Ĕ_vΉXe[g
;=========================================================================-

;---------------------------------
; & VGX^410u^Ԃ^Ĕ_vΉXe[g

[State -2, ^_p[]
type       = Poweradd
triggerAll = (Alive) && (!NumExplod(19864)) && (!NumExplod(19865))
trigger1   = (numenemy)&&(!numpartner)
Trigger1   = ((enemy,name="Rosa_Ushiromiya")||((enemy,name="Chiester410")))&&(enemy,Authorname = "barai")
trigger1   = (enemy,stateno=2910||enemy,Stateno=2930)&&(enemy,time=2)
trigger2   = (numenemy)&&(numpartner)
Trigger2   = ((enemy,name="Rosa_Ushiromiya")||((enemy,name="Chiester410")))&&(enemy,Authorname = "barai")
trigger2   = (enemy,stateno=2910||enemy,Stateno=2930)&&(enemy,time=2)
Trigger2   = (ID<Partner,ID||(ID>Partner,ID&&partner,numexplod(19864)=0&&partner,numexplod(19865)=0))
trigger3   = (numenemy>=2)&&(!numpartner)
trigger3   = ((enemy(1),name="Rosa_Ushiromiya")||((enemy(1),name="Chiester410")))&&(enemy(1),Authorname = "barai")
trigger3   = (enemy(1),stateno=2910||enemy(1),stateno=2930)&&(enemy(1),time=2)
trigger4   = (numenemy>=2)&&(numpartner)
trigger4   = ((enemy(1),name="Rosa_Ushiromiya")||((enemy(1),name="Chiester410")))&&(enemy(1),Authorname = "barai")
Trigger4   = (enemy(1),stateno=2910||enemy(1),stateno=2930)&&(enemy(1),time=2)&&(ID<Partner,ID||(ID>Partner,ID&&partner,numexplod(19864)=0&&partner,numexplod(19865)=0))
value      = -1*(floor(PowerMax)/5)*2
ignorehitpause=1

[State -2];^Ԃ`{CX
type       = PlaySnd
TriggerAll = (Alive) && (!NumExplod(19864))
trigger1   = NumEnemy
trigger1   = ((enemy,name="Rosa_Ushiromiya")||((enemy,name="Chiester410")))&&(enemy,Authorname = "barai")
trigger1   = (enemy,stateno = 2910)&&(enemy,time=2)
trigger2   = NumEnemy>=2
trigger2   = ((enemy(1),name="Rosa_Ushiromiya")||((enemy(1),name="Chiester410")))&&(enemy(1),Authorname = "barai")
trigger2   = (enemy(1),stateno = 2910)&&(enemy(1),time=2)&&(enemy(1),facing=-1)
value      = s, 

[State -2];^Ԃ`JbgCiEj
type       = Explod
triggerAll = (Alive) && (!NumExplod(19864))
trigger1   = NumEnemy
trigger1   = ((enemy,name="Rosa_Ushiromiya")||((enemy,name="Chiester410")))&&(enemy,Authorname = "barai")
trigger1   = (enemy,stateno = 2910)&&(enemy,time=2)&&(enemy,facing=-1)
trigger2   = NumEnemy>=2
trigger2   = ((enemy(1),name="Rosa_Ushiromiya")||((enemy(1),name="Chiester410")))&&(enemy(1),Authorname = "barai")
trigger2   = (enemy(1),stateno = 2910)&&(enemy(1),time=2)&&(enemy(1),facing=-1)
anim       = 19864
ID         = 19864
postype    = left
pos        = 0,240
facing     = 1
scale      = 0.5, 0.5
ownpal     = 1
bindtime   = -1
sprpriority = 50
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause=1

[State -2];^Ԃ`JbgCij
type       = Explod
triggerAll = (Alive) && (!NumExplod(19864))
trigger1   = NumEnemy
trigger1   = ((enemy,name="Rosa_Ushiromiya")||((enemy,name="Chiester410")))&&(enemy,Authorname = "barai")
trigger1   = (enemy,stateno = 2910)&&(enemy,time=2)&&(enemy,facing=1)
trigger2   = NumEnemy>=2
trigger2   = ((enemy(1),name="Rosa_Ushiromiya")||((enemy(1),name="Chiester410")))&&(enemy(1),Authorname = "barai")
trigger2   = (enemy(1),stateno = 2910)&&(enemy(1),time=2)&&(enemy(1),facing=1)
anim       = 19864
ID         = 19864
postype    = right
pos        = 0,240
facing     = -1
scale      = 0.5, 0.5
ownpal     = 1
bindtime   = -1
sprpriority = 50
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause=1


[State -2];^Ĕ_`{CX
type       = PlaySnd
TriggerAll = (Alive) && (!NumExplod(19865))
trigger1   = NumEnemy
trigger1   = ((enemy,name="Rosa_Ushiromiya")||((enemy,name="Chiester410")))&&(enemy,Authorname = "barai")
trigger1   = (enemy,stateno = 2930)&&(enemy,time=2)
trigger2   = NumEnemy>=2
trigger2   = ((enemy(1),name="Rosa_Ushiromiya")||((enemy(1),name="Chiester410")))&&(enemy(1),Authorname = "barai")
trigger2   = (enemy(1),stateno = 2930)&&(enemy(1),time=2)&&(enemy(1),facing=-1)
value      = s, 

[State -2];^Ԃ`JbgCiEj
type       = Explod
triggerAll = (Alive) && (!NumExplod(19865))
trigger1   = NumEnemy
trigger1   = ((enemy,name="Rosa_Ushiromiya")||((enemy,name="Chiester410")))&&(enemy,Authorname = "barai")
trigger1   = (enemy,stateno = 2930)&&(enemy,time=2)&&(enemy,facing=-1)
trigger2   = NumEnemy>=2
trigger2   = ((enemy(1),name="Rosa_Ushiromiya")||((enemy(1),name="Chiester410")))&&(enemy(1),Authorname = "barai")
trigger2   = (enemy(1),stateno = 2930)&&(enemy(1),time=2)&&(enemy(1),facing=-1)
anim       = 19865
ID         = 19865
postype    = left
pos        = 0,240
facing     = 1
scale      = 0.5, 0.5
ownpal     = 1
bindtime   = -1
sprpriority = 50
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause=1

[State -2];^Ԃ`JbgCij
type       = Explod
triggerAll = (Alive) && (!NumExplod(19865))
trigger1   = NumEnemy
trigger1   = ((enemy,name="Rosa_Ushiromiya")||((enemy,name="Chiester410")))&&(enemy,Authorname = "barai")
trigger1   = (enemy,stateno = 2930)&&(enemy,time=2)&&(enemy,facing=1)
trigger2   = NumEnemy>=2
trigger2   = ((enemy(1),name="Rosa_Ushiromiya")||((enemy(1),name="Chiester410")))&&(enemy(1),Authorname = "barai")
trigger2   = (enemy(1),stateno = 2930)&&(enemy(1),time=2)&&(enemy(1),facing=1)
anim       = 19865
ID         = 19865
postype    = right
pos        = 0,240
facing     = -1
scale      = 0.5, 0.5
ownpal     = 1
bindtime   = -1
sprpriority = 50
pausemovetime = 999999999
supermovetime = 999999999
ignorehitpause=1




L̃Xe[gSĒǋLĂB
ǋLۂɈȉ2_ɒӂĂłB

EJbgC̕\ʒuꍇposlύXēK؂Ȉʒuɒ肢܂B
E{CXvaluelɂꂼ͂ĂB
