
[Data]
life = 1000
power = -1000
attack = 0
defence = 0
fall.defence_up = 50
liedown.time = 30
airjuggle = 10
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 255
IntPersistIndex = 59
FloatPersistIndex = 40

[Size]
xscale = 1
yscale = 1
ground.back = 60
ground.front = 60
air.back = 60
air.front = 60
height = 60
attack.dist = 0
proj.attack.dist = 0
proj.doscale = 0
head.pos = 0, -60
mid.pos = 0, -30
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd = 0
walk.back = 0
run.fwd = 0,0
run.back = 0,0
jump.neu = 0,0
jump.back = 0
jump.fwd = 0
runjump.back = 0,0
runjump.fwd = 0,0
airjump.neu = 0,0
airjump.back = 0
airjump.fwd = 0
;---------------------------------------------------------------------------
[Movement]
airjump.num = 0
airjump.height = 0
yaccel = 0
stand.friction = 1
crouch.friction = 1