;initialize before round
[statedef 5900]
type = S

[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted && matchno = 1
value = 0
[state 5900, Reset Variables]
type = varrangeset
trigger1 = !roundsexisted && matchno = 1
fvalue = 0


;-------------------------------------------------------------
;--------DONT EDIT ANYHING ABOVE THIS LINE--------------------
;-------------------------------------------------------------

[State 5900, Palette Selector Toggle]
type = VarSet
trigger1 = 1
fv = 37
value = 1 ;toggled on by default
ignorehitpause = 1

[State 5900, Palette Selector Postion]
type = VarSet
trigger1 = 1
v = 36
value = 140 ;toggled on by default
;above head: "value = 140"
;below: "value = 30"
ignorehitpause = 1


[State 5900, Super BG]
type = VarSet
trigger1 = 1
v = 34
value = 1 ;toggled on by default
ignorehitpause = 1

[State 0, Super Random Soundbyte Toggle]
type = VarSet
trigger1 = !time
v = 33    
value = 0 ;toggled on by default
ignorehitpause = 1

[State 5900, Max Power Indicator]
type = VarSet
trigger1 = !time
v = 37
value = 1 ;toggled on by default
ignorehitpause = 1


[State 0, Hud Y Offset]
type = VarSet
trigger1 = !time
v = 40    
value = 30 
;below lifebar: "value = 180"
;bottom corner: "value = 30"
ignorehitpause = 1

[State 0, Hud Sound Cue Toggle]
type = VarSet
trigger1 = !time
v = 42    
value = 0 ;toggled off by default
ignorehitpause = 1

;-------------------------------------------------------------
;--------DONT EDIT ANYHING BELOW THIS LINE--------------------
 ;------------------------------------------------------------
 
[State 5900, Pal Selector on]
type=helper
triggerall=fvar(37)&&!numhelper(12345)&&numenemy 
trigger1= roundno = 1 && matchno=1 && !(teammode = simul) && !(enemy, teammode = simul)
trigger2= !fvar(36) 
trigger3=(teammode = turns)
trigger3=!roundsexisted && (enemy,roundsexisted)
name = "PaletteSelector"
id=12345
stateno=12345
facing=facing
ownpal=1
size.xscale = .25
size.yscale = .25

[state 5900, No Palette selector]
type = remappal
trigger1 = !fvar(37)||AILevel
source = 1, 1
dest = 1, palno
ignorehitpause = 1

[State 5900, Intro]
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5900, Turns Intro]
type = ChangeState
trigger1 = !RoundsExisted
trigger1 = teammode = Turns
value = 190

[State 5900, Start round timer if No Intro Available]
type = ChangeState
trigger1 = 1
value = 0

 
