;RtBO
[Statedef 9999]

	[State 9999, o[jOQ[W̃ZbeBO]
		type     = VarSet
		trigger1 = 1
		var(8)   = 0	;`FW
						;"0"̓m[}
						;"1"100%X^[gAm[}ȃQ[WMAXȂ炱
						;"2"̓I[EFCY120%ALimitOverDrive~bgX
						;WARNING
						;LŁAQ[WMAX̃ZbeBO"1"Rf[VĂʂ
						;ZbeBO"2"̓x[VbNIɃg[jỖZbeBOł
						;i120%̃R{g[jỖׂZbeBOj
						;oX𑹂Ȃꂪ̂Ŏgp͎ȐӔCł肢܂

	[State 9999, o[jOQ[W̃CjVo[]
		type     = VarSet
		trigger1 = Var(8) = 0
		trigger1 = RoundNo = 1
		var(17)  = 0	;`FW
						;0`120̃ZbeBOł܂
						;m[}ȃZbeBOŃQ[WMAXX^[g

	[State 9999, LIVE]
		type     = VarSet
		trigger1 = 1
		var(14)  = 1	;`FW
						;"0"NoLIVE
						;"1"̓~X.C`RLIVE
						;"2"̓vLIVE

	[State 9999, `A]
		type     = VarSet
		trigger1 = 1
		var(16)  = 1	;`FW
						;"0"̓`AȂ
						;"1"̓`A

	[State 9999, @JEg~bgX]
		type     = VarSet
		trigger1 = 1
		var(45)  = 0	;`FW
						;"0"̓~bg
						;"1"̓~bgX

	[State 9999, ItZbeBÕA[}[120%s[g̃ZbeBO]
		type     = VarSet
		trigger1 = 1
		var(26)  = 0	;`FW
						;"0"̓~bg
						;"1"̓~bgX

	[State 9999, K[hLZ_bṼ~bg]
		type     = VarSet
		trigger1 = 1
		var(25)  = 1	;`FW
						;"0"̓~bg
						;"1"̓qbgXgbvIɃX^[g
						;"2"̓~bgX

	[State 9999, KÕ~bgON/OFF]
		type     = VarSet
		trigger1 = 1
		var(27)  = 0	;`FW
						;"0"͍KOs
						;"1"͍KO

;	[State 9999, oX^[amI[u]
;		type     = ܂
;		trigger1 = ςȂ
;		var(24)  = ͂Ȃ

	[State 9999, ʃTCYɑ΂Q[Wʒu]
		type     = VarSet
		trigger1 = 1
		var(1)   = 0	;ύX
						;"0"4:3
						;"1"16:9

;Cg
;Ήꍇ́ARɖOo^ĉB

[State 9999, Vo[TCpCg]
	type       = ChangeState
	triggerall = PrevStateNo != 100191
	triggerall = TeamMode = Single || TeamMode = Turns
	triggerall = RoundNo = 1
	trigger1   = NumEnemy
	trigger1   = enemy(0),authorname = "iwakick"
	trigger1   = enemy(0),name = "SilverSamurai"
	value      = 100191

[State 9999, m[}̃Cg]
	type       = ChangeState
	triggerall = RoundNo = 1
	trigger1   = !(enemy(0),authorname = "iwakick") &&!(enemy(0),name = "SilverSamurai")
	value      = 190

[State 9999, m[}̃Cg]
	type       = ChangeState
	triggerall = RoundNo = 1
	trigger1   = NumEnemy = 2
	value      = 190

[State 9999, Xe[g̃`FW]
	type     = ChangeState
	trigger1 = 1
	value    = 0