Captain Caveman Version 1.65 2/11/2017
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Creater: Derrick Rowell (DDR) of Houston, Texas and Jenngra505

  M.U.G.E.N       (c) 2001 Elecbyte
                  www.elecbyte.com (deceased)

Changelog:

V 1.5 to V 1.65:

Change Default Palette (Thanks to N1000sh for advice)
Removed Bee Hive Throw because players can get the same effect by comboing Boulder Toss into Terra Toss
Fixed Bug that happens if you hold two conflicting direction buttons while using a certain attack. (x+y)
Fixed more infinites related to comboing into air dashes.

V 1.4 to V 1.5:
Made temporary workaround for a stupid bug with Captain Quake and Mastadon.
Made it so you can still Super Jump while the infinite prevention system is active
Return of Terraflame (Now with new properties)

V 1.1 to 1.4:
Fixed infinites involving Captain Quake and Stonerang
Fixed a few infinites related to comboing into air dashes.
Modified Frame Data of Crouching Medium Kick
Reduced power gain on Captain Twirl
Fixed bug where he freezes up on pushblock
Increased juggle points taken by launcher
Fixed bug that allowed him to go from hard punch to hard kick without the move hitting

V 0.9 to 1.1:
Modified Priority of a few moves
Fixed infinite priority on several attacks
Removed Ability to Air Recover from Unga Flame
Made Crouching Light Punch not OTG
Fixed Cornerpush on crouching attacks
Made AI not attack before round starts
Modified Frame Data of Crouching Light Kick

V Original to 0.9:

Removed Captain Ram because Fat Albert pulled off a similar move better.

Removed Terraflame due to being useless in battle

Massive improvements to overall character stability and other adjustments have been made to enhance the user experience

     I hope you gamers really enjoy my creations, because there are not a lot of good cartoon characters out there. All of my DDR edits will become part of a full game some day.


Ok experiment with him!


"CaveyFly" B, DB, D, DF, F, a+b


"CaptainHammer" D, DF, F, y+z


Avalanche F, DF, D, DB, B, b+c


"UngaFlame" D, DF, F, b+c


"Mastodon" = D, DB, B, z


"boom" x+y


"Timeslash" F, DF, D, DB, B, y+x



"Mightymight" D,D a+b


"BRANG" B ,DB ,D, DF, F, a



"BRANG2" F ,DF, D, DB, B, a


"Bigboulder" F ,DF, D, DB, B, c (fake it!, durind hair dig press any other button or move) 



"Terrabite" D, DF, F, z



"Cavedescent" Down + b

Terraflame: D, D, a (press b or c for an extra flame, press b than c for 2 extra flames)



The rest is on DDR's website because I'm a lazy fuck!

Known Issues:
Avalanche has some pretty oddly placed sourspots

Credits: I'd like to add that with out the brilliant work of these creators, certain aspects of my characters would probably not be as refined:

    BB Hood's Push Blocking which is copied exactly and, the AI activation and guard modes are, I believe his. (http://a-and-f.mainpage.net)
   
    Splode. Well I'd like to say that it was Splodes Rouge which got DDR started developing for Mugen. In fact his first attempts at creating a character for Mugen used Rouge as a template. 

DDR. for making the original Captain Caveman character.

Elecbyte. for making the engine that this character is made to run on. 

P.O.T.S. for making the Damage Dampener code

Vans. for the revamped Cornerpush system.

Mouser. for making pieces of code to make MVC launchers easier

Stupa: For making the Training character that makes analysing frame data a lot easier.

    
    Well, thanks again BBHood!

Bug and infinite reports please! Also, if you like my characters keep on downloading, thanks. Any motivation is much appreciated! 

email: telechy911@hotmail.com
http://telechy.sphosting.com/dada.htm 

