;========================================================================================================================================================================================================================================================================================================================================================================================================================
; AI Config
;========================================================================================================================================================================================================================================================================================================================================================================================================================

;---------------------------------------------------------------------------
;Ignore the stuff between these two lines please
[StateDef 9740]
type = A
movetype = I
physics = N
anim = 9997 ; Blank State
ctrl = 0

[State 9740, BindToRoot]
type = BindToRoot
trigger1 = PlayerIdExist(Root,ID)
facing = 1
pos =0,0
ignorehitpause = 1 

[State 9740, HitBy]
type = HitBy
trigger1 = 1
value = 

;---------------------------------------------------------------------------
;Here we are!
;Configuration
;The values that are configurable here are ones that will look like this (#)
;Change the Value inside to the ranges listed

[State 9740]
type = VarSet
trigger1 = 1
;Auto AI
var(1) = (1)
;0 - Off
;1 - On

[State 9740]
type = ParentVarSet
trigger1 = 1
;AI Level
var(44) = (10)
;Ranges from 1-10

[State 9740]
type = ParentVarSet
trigger1 = root,Statetype != A
trigger1 = enemynear(root,var(57)), statetype != A
;Stand/Crouch Parry Random Chance
var(51) = (900)
;Ranges from 1-1000

[State 9740]
type = ParentVarSet
trigger1 = root,Statetype = A
trigger2 = enemynear(root,var(57)), statetype = A
;Air Parry Random Chance
var(51) = (950)
;Ranges from 1-1000

[State 9740]
type = ParentVarSet
trigger1 = 1
;Memory Based Parries
var(52) = (1)
;0 - Off
;1 - On

[State 9740]
type = VarSet
trigger1 = 1
;Rate of 2c
var(10) = (20)
;Ranges from 1-100
;Multplied by AI Level
;Ignored on levels 1-3

[State 9740]
type = VarSet
trigger1 = 1
;Rate of 2z/Launcher in Combos
var(11) = (60)
;Ranges from 1-100
;Multplied by AI Level
;Ignored on levels 1-3

[State 9740]
type = VarSet
trigger1 = 1
;Rate of Shield Slash over Charging Star
var(12) = (50)
;Ranges from 1-100
;Multplied by AI Level
;Ignored on levels 1-3

[State 9740]
type = VarSet
trigger1 = 1
;Rate of Hyper Stars and Stripes over Hyper Charging Star
var(13) = (50)
;Ranges from 1-100
;Multplied by AI Level
;Ignored on levels 1-3

;========================================================================================================================================================================================================================================================================================================================================================================================================================
; Config End
;========================================================================================================================================================================================================================================================================================================================================================================================================================
