;========================================================================================================================================================================================================================================================================================================================================================================================================================
; AI Config
;========================================================================================================================================================================================================================================================================================================================================================================================================================

;---------------------------------------------------------------------------
;Ignore the stuff between these two lines please
[StateDef 9740]
type = A
movetype = I
physics = N
anim = 9997 ; Blank State
ctrl = 0

[State 9740, BindToRoot]
type = BindToRoot
trigger1 = PlayerIdExist(Root,ID)
facing = 1
pos =0,0
ignorehitpause = 1 

[State 9740, HitBy]
type = HitBy
trigger1 = 1
value = 

;---------------------------------------------------------------------------
;Here we are!
;Configuration
;The values that are configurable here are ones that will look like this (#)
;Change the Value inside to the ranges listed

[State 9740]
type = VarSet
trigger1 = 1
;Auto AI
var(1) = (1)
;0 - Off
;1 - On
;Default Setting is 1

[State 9740]
type = ParentVarSet
trigger1 = 1
;AI Level
var(44) = (10)
;Ranges from 1-10

[State 9740]
type = ParentVarSet
trigger1 = root,Statetype != A
trigger1 = enemynear(root,var(57)), statetype != A
;Stand/Crouch Parry Random Chance
var(51) = (900)
;Ranges from 1-1000

[State 9740]
type = ParentVarSet
trigger1 = root,Statetype = A
trigger2 = enemynear(root,var(57)), statetype = A
;Air Parry Random Chance
var(51) = (950)
;Ranges from 1-1000

[State 9740]
type = ParentVarSet
trigger1 = 1
;Memory Based Parries
var(52) = (1)
;0 - Off
;1 - On

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of Tiger Fang over Bicycle Kick during Slide Kick Combos
var(49) = (50)
;Ranges from 1-100
;Multiplies AI Level
;Ignored on Levels 1-3

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of Grapple Attack after standing light/medium attacks
var(48) = (40)
;Ranges from 1-100
;Multiplies AI Level

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of Grapple Attack after strong attacks
var(47) = (40)
;Ranges from 1-100
;Multiplies AI Level
;Ignored on Levels 1-3

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of using Scorpion Sting over Scorpion Venom in combos
var(46) = (600)
;Ranges from 1-1000

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of using Super Death Spiral over Double Shaft Harrier in Scorpion Sting combos
var(45) = (600)
;Ranges from 1-1000

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of using Scorpion Sting over Double Shaft Harrier in Super Death Spiral combos
var(43) = (600)
;Ranges from 1-1000

[State 9740]
type = ParentVarSet
trigger1 = 1
;Rate of Super Death Spiral Reversals
var(42) = (60)
;Ranges from 1-100
;Multiplies AI Level
;Ignored on Levels 1-6

[State 9740]
type = ParentVarSet
trigger1 = 1
;Grab Setting
var(38) = (0)
;0 - Grab Variety
;1 - Always use the strongest option
;Default Setting is 0

;========================================================================================================================================================================================================================================================================================================================================================================================================================
; Config End
;========================================================================================================================================================================================================================================================================================================================================================================================================================
