AI Patch for Victor Ortega by Dick Buckus
AI Patch Created by DaMarioMemer

Another one that's been on the backburner, decided to finish this patch up for no reason at all. Took interest in this character a while ago since I already patched Astro though compared to him Ortega is obviously a good but weaker due to being less mobile and combo food. Though with the usual Buckus stuff Ortega can still do quite a lot, his grapple game still being on point and his hypers being really good. I mostly designed his AI to take advantage of his great range like his grabs, pressure, projectile and even his super jump which has a lot of versatility. Glad to have patched this one honestly.

Configuration:
- Auto AI
- AI Level
- Parry Settings
- Projectile Cooldown time
- Setting to Optimize Grapple

Pros:
- Solid normal attacks, especially with the ability to chain them.
- Great Grapple game pretty much all of his options are solid.
- Nice projectile for Oki or even just in neutral to try and close the gap a bit.
- Hypers are Amazing, all are great reversals and combo enders.
Cons:
- BEEG BOI = Combo Food
- Some combos can be disadvantageous on hit.

Original Character: https://archive.org/details/Buckus-mugen-characters

Credits:
Dick Buckus - Original Character
Mod - Rating a sick header
Poyochan - Enemy detection and velocity detectors
Inktrebutchet - Projectile Detection system
Stupa - Training Character for Frame data collection
Dashmastermind/Shinykitty10 - Sending me a pack of characters to use for testing my AIs