"Blue" Mary Ryan
Version 1.01
Created by Zero-Sennin (http://zerosennin.trinitymugen.net)

Table of Contents

1. Changelog
2. Implemented and Intended Features
3. Controls
	-Basic Moves
	-Command Moves and Throws
	-Special Moves
	-Super Moves 
4. System Notes
5. Bonus Section
6. Credits


1. Changelog

	Version 1.01
		Force Shield bug fixed.
		Victor Throw width bug and Head Throw command bug fixed.
		Rolls fixed.
		Added some missing explods for some moves (bug: Lv. 2 Mary Dynamite Swing is missing one.)
		
	
	Version 1.0/P1.0
		First release

2. Features

Implemented:
	

3. Controls

	Basic Moves

		X, Y, Z, etc, refer to MUGEN button notation.
		[SC] refers to super-cancelable special moves.
		
		Light Punch - X (LP)
		Medium Punch - Y (MP)
		Heavy Punch - Z (HP)
		Light Kick - A (LK)
		Medium Kick - B (MK)
		Heavy Kick - C (HK)

	Command Moves
		
		Double Rolling - Fwd + LK
		Hammer Arch - Fwd + LP

	Throws
		Victor Throw - 2P
		Head Throw - 2K

	System

		Recovery - any two punch/kick buttons, if recovery is possible. 
			If near the ground, hold Forward to roll forward as you recover.
		Run - press Forward twice. Mary runs forward as long as the Forward direction is held. Can cancel freely into normals, specials or supers.	
		Evasive Roll - LP + LK. Can be done while guarding for 1/2 a meter. Not invulnerable to throws.
		Force Shield - MP + MK. A parrying technique; if the opponent hits you while you're Force Shielding, it forces them into a hit state.
			Doesn't work against throws or projectiles. Uses 1/2 a meter.
		Guard Cancel Attack - press HP+HK while guarding. Uses 1/2 a meter.


	Special Moves

		Spin Fall - D, DF, F + K
			Mary Spider - when Spin Fall hits a grounded opponent, D, DF, F + K
		Straight Slicer - hold Back, then Fwd + K [SC]
			Crab Clutch - when Straight Slicer hits, D, DF, F + K
			Stun Fang - when Straight Slicer hits or is blocked, D, DF, F + P [SC]
		Vertical Arrow - F, D, DF + K
			Mary Snatcher - when Vertical Arrow hits, F, D, DF + K
		Mary Reverse Facelock - D, DB, B + LK
		Mary Head Buster - D, DB, B + MK
		Real Counter - D, DB, B + HK
			Backdrop Real - D, DF, F + P during Real Counter
		Backdrop Real - F, D, B, F + P 
		Leg Press - D, D + any kick (near downed opponent)
		
		-The Mary Reverse Facelock only catches aerial attacks.
		-The Mary Head Buster only catches ground attacks, but allows you to juggle afterward.
		-The Real Counter is invulnerable to attacks and projectiles during its startup, but not throws.
		-The Leg Press only hits downed opponents once. They must be knocked down again in order to use the move again.

	Super Moves

		Lv. 1 (1000 power/1 super meter)
			Mary Splash Rose - D, DF, F, D, B + P
			Mary Dynamite Swing - D, DF, F x 2 + K

		Lv. 2 (2000 power/2 super meters)
			Mary Dynamite Swing - D, DF, F x 2 + 2K

		Lv. 3/MAX (3000 power/3 super meters)
			Mary Typhoon - F, D, B x 2 + 2K

4. Other System Notes

Basic Combos

Special Cancels 
	st.LP/MP/cl.st.HP, cl.st.LK, cl.st.HK, cr.LP/MP/LK/MK -> any special or any super
	Double Rolling -> any special, any super
	Hammer Arch (when used in a combo) -> any special or super

Super Cancels 
	Straight Slicer, Stun Fang -> any super

5. Credits

N64Mario: The original character template
Seravy: Original AI code
KoopaKoot: anim data and some binds
Vans, PotS: some code snippets
You: for playing