~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SYSTEM
				
f (time with enemy attack)	=	Parry Mid/High			
d (time with enemy attack)	=	Parry Low			
(air) f (time with enemy attack)=	Air Parry			

b (when enemy attacks)		=	Block Mid/High					
db (when enemy attacks)		=	Block Low			
(air) b (when enemy attacks)	=	Air Block					

U				=	Jump (no small jump)			
d,U				=	Superjump			

f,F				=	Dash forward			
b,B				=	Back Hop			

f+LP+LK (close)			=	Forward Throw			
b+LP+LK (close)			=	Backwards Throw			

Recovery after knockout		=	2P or 2K			

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BASICS

s.LP		=	Jab						
s.MP		=	Left Hook					
close s.MP	=	Body Blow					
s.SP		=	Spinning Backfist 				  
close s.SP	=	Overhand					

c.LP		=	Crouching Left Jab				
c.MP		=	Crouching Right Jab				
c.SP		=	Yama Tsuki 					

a.LP		=	Air Jab						
a.MP		=	Falling Elbow Strike				
a.SP		=	Tornado hook					

s.LK		=	Right Ankle kick				
s.MK		=	Right Temple Kick				
close s.MK	=	Right Knee Butt					
b+MK		=	Left Temple Kick				
f+MK		=	Low Roundhouse					
s.SK		=	Sparta Kick					
close s.SK	=	Axe Kick					
f+SK		=	Blur Kick								

c.LK		=	Left Poke Kick					
c.MK		=	Right Boot Kick					
c.SK		=	Right Roundhouse Sweep (trips)			

a.LK		=	Right Cresent Kick				
a.MK		=	Left Side Kick					
a.SK neutral	=	Brawl Knee (knocks away)			
a.SK		=	Lightning Power Kick				

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CHAINS

c.LP > c.LK								
s.LP > s.LK								
s.MP > s.MK/b+MK/f+MK								
c.MP > c.SK								
s.MK > f+SK								
f+MK > f+SK								
b+MK > f+SK								
d+SK > s.SP

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GRABS

forward			=	Worst Touch (knocks up and away)	
backwards		=	Bed Time (knocks down)			

air			=	Choke Slam (air-to-ground grab)			

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SPECIALS

QCF+P			=	Blue Bolt (overhead, ground-bounces)	

RDP+P			=	Arc Shot (projectile)	

QCB+P			=	Berserker Cleave			
-QCB+P			=       Persistent Cleave			
--f+SP			=	Berserk Upper (launches)					
--f+SK			=	Berserk Kick (knocks away)		

QCB+K			=	The Knee (close range)			
-f+K			=	The Electrocutioner (auto-grab)	
	
DP+K			=	Batwing Revolver (overhead)		

(in air) QCF+K		=	Thunderbolt (overhead, air-to-ground)	

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SUPERS

A QCFx2+K		=	Tatsumaki (anti-air)			

B QCBx2+P		=	Berserker Whirlwind (barrage move)	

C QCFx2+P		=	Arc Cannon (full-screen lightning)
	
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DESPERATION 

QCB,f+P 		=	Zeus					

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
