Dragon Tank by Balthazar (sprites), The_None (coding) and Jango (original coder before The_None took on the project)

WARNING:THIS CHAR CAN BE PONTENTIALLY EXPLOD/HELPER-HEAVY, so make sure you have ExplodMax and HelperMax set high enough in your mugen.cfg (as well as a Good PC to handle all of this).

This character is not designed for use in simul mode, and I do mean it.

A mirror match with these two is also not adviced.

Installation:
To install the character, extract the files into Mugen's "chars" directory (the files are stored in a sub-directory so if you extract it correctly the files would be in [mugen]/chars/magigeese), edit the select.def found under the [mugen]/data directory as instructed in the file and.....
-Winmugen users, add the line:"dragontank, stages/[name of stage].def, order=[late enough order in arcade mode]" (without quotation marks, also applies to below)
-1.0 users, add the line:"dragontank/dragontank_10, stages/[name of stage].def, order=[late enough order in arcade mode]"
-1.1 users, add the line:"dragontank/dragontank_11, stages/[name of stage].def, order=[late enough order in arcade mode]"

A - Move Forward (requires front wheel)
B - Move Back (requires front wheel)
C - Grinder (requires front wheel)
X - Fire breath (requires lower jaw) / Headbutt (requires the lower jaw to be detached)
Y - Missiles (requires the missile pod to not be destroyed) / Backwards Headbutt (requires the missile pod to be broken)
Z - Laser cannon (requires the cannon to be not destroyed)
START - Roar


Credits:
-Walt
-Hideo Kojima
-Square-Enix
-SNK
-Capcom
-Marvel
-Croteam
-Sidhe Interactive
-Monolith Productions
-iD Software
-Tripwire Interactive
-Scott Cawthon
-Whoever else I forgot to mention
