TvLN^[wJt[}xɎgĂϐ̃AhX\łB
ĂȂ͖gpB


̕ϐ

 Var(0)  = T.O.P
 Var(1)  = T.O.PI
 Var(2)  = T.O.Pp񕜔
 Var(3)  = 
 Var(4)  = JE^[
 Var(5)  = U
 Var(6)  = ѓ炢
 Var(7)  = WXgfBtFX
 Var(8)  = WXgfBtFX
 Var(9)  = AILvyAIz

 Var(10) = ̍U葶ݔ
 Var(11) = 
 Var(12) = u[LO
 Var(13) = ڐG?
 Var(14) = 
 Var(15) = ւ̃^[Qbg̗L
 Var(16) = ǂł
 Var(17) = 
 Var(18) = EnemyNearyAIz
 Var(19) = {XJ[̏펞T.O.PXCb`

 Var(20) = J[
 Var(21) = tFCgp
 Var(22) = l
 Var(23) = ipڐG
 Var(24) = 
 Var(25) = EhJnԋL^
 Var(26) = 
 Var(27) = WXgfBtFX
 Var(28) = GAwp[yAIz
 Var(29) = GBwp[yAIz

 Var(30) = _{CXI
 Var(31) = 炢p_{CXI
 Var(32) = Q[Wc
 Var(33) = 
 Var(34) = 
 Var(35) = IXCb`yAIz
 Var(36) = 
 Var(37) = 炢?
 Var(38) = 
 Var(39) = T.O.P̏ʒuXCb`

 Var(40) = 葤ւ̃K[NXCb`
 Var(41) = K[Nw
 Var(42) = 
 Var(43) = 
 Var(44) = LifeQ
 Var(45) = AIfyAIz
 Var(46) = Xe[W[yAIz
 Var(47) = Xe[W[yAIz
 Var(48) = ؋󎞊ԁyAIz
 Var(49) = T.O.Pop

 Var(50) = s͗p
 Var(51) = 
 Var(52) = GetHitVar(ctrltime)
 Var(53) = ΂߂UyAIz
 Var(54) = AIyAIz
 Var(55) = GUpwp[LyAIz
 Var(56) = 
 Var(57) = 
 Var(58) = sk
 Var(59) = AIyAIz


_ȉgϐi_gpj

FVar(0)  = 
FVar(1)  = TCYύX
FVar(2)  = 
FVar(3)  = _[W␳
FVar(4)  = K[hNbVl
FVar(5)  = JE^[l
FVar(6)  = T.O.PU͕␳
FVar(7)  = AIpU͕␳
FVar(8)  = T.O.PQ[W␳
FVar(9)  = 

FVar(10) = xscaleC
FVar(11) = yscaleC
FVar(12) = 
FVar(13) = 
FVar(14) = 
FVar(15) = WXgfBtFXmXCb`yAIz
FVar(16) = 
FVar(17) = t[JEgyAIz
FVar(18) = d͉xyAIz
FVar(19) = Gx␳(ʒ[)yAIz

FVar(20) = [vyAIz
FVar(21) = _EԁyAIz
FVar(22) = _EԁyAIz
FVar(23) = 
FVar(24) = 
FVar(25) = 
FVar(26) = 
FVar(27) = 
FVar(28) = NUߗpyAIz
FVar(29) = o[TpyAIz

FVar(30) = 
FVar(31) = Xe[gQ1yAIz
FVar(32) = Xe[gQ2yAIz
FVar(33) = Xe[gQ3yAIz
FVar(34) = 
FVar(35) = 
FVar(36) = 
FVar(37) = 
FVar(38) = 
FVar(39) = 


`l

channel = 0 : ̃`l


by Ƃ
