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===========================| Asura by Buckus |==========================
                                       

- Customized version of Asura character from the sprites and ideas of Marancv
- Strong enough for Mugen 1.0, but made for Winmugen

=======================| Info |=======================

- This is my customized version of Asura from the sprites and ideas of Marancv
- SPRITES ARE OPEN SOURCE!!! 
=======================| Button Key |=======================

U - up             x - weak punch         a - weak kick
D - down        y - medium punch      b - medium kick
F - forward     z - strong punch         c - strong kick
B - back         p - any punch             k - any kick
s - start          2p- two punches        2k- two kicks

=======================| System |=======================

Backward Dash:                B, B
Forward Dash:                   F, F
Run:                                   F, F (hold)
Dodge:                               F(or B) + a + x
Parry High:                         (tap) F
Parry Low:                         (tap) D
Air Parry:                           (tap) F (in Air)
Guard Breaker Attack:        b+y  (hold) [need at least 500 power]
Guard Counter:                     2p or 2k  (during standing or crouching guard)  [need at least 1500 power]
Fall Recovery:                     2p (while falling when hit)
Super Jump:                        D, U
Throw:				   x+y or a+b

*While charging a Guard Breaker Attack, you can cancel into a Dodge by holding B or F
*Dodging Backward makes you invunerable to throws but not projectiles
*Dodging Forward makes you invunerable to projectiles but not throws

=======================| Command Moves |=======================

None.....yet.....

=======================| Special Moves |=======================

Gou Hadou Ken:				QCF+p
Hakai Kyaku :				QCF+k
Tatsumaki Kattexingu Kikku: 		QCB+k 
Gou Shouryuu Ken:			F,QCF+p
Kamisama Puresu:			HCB+p
Ashura Senkuu Zenpou:			F,QCF+2p(or 2k)
Ashura Senkuu Kouhou:			B,QCB+2p(or 2k)

=======================| Super Moves |=======================

-LVL 1 Supers
Messatsu Gou Hadou:			QCFx2+p (hold p to charge; release p to well....release)
Tenma Gou Zankuu:			QCFx2+p [air only]
Messatsu Daigyakusatsu Shoryuu:		QCFx2+k
Kyodai Puressyaa:			QCBx2+p

-LVL 2 Supers
Tenma Gou Zankuu Kouu:			QCFx2+2p [air only]
Messatsu Tenjoukai Rasen:		QCFx2+2k
Tairiku Musubi Zekyyou:			QCFx2+2k [air only]
Messatsu Jigoku Fuusha:			QCBx2+2k

-MAX LVL Supers
Shun Goku Satsu:			x,x,F,a,z
Saishuu Misogi:				HCBx2+2k

=======================| Combo Notes |=======================

-Asura can chain moves into each other. Here are his basic combo rules:

      1.  You can combo from weaker basic attacks into stronger ones

      2.  You can combo into special attacks from most basic attacks

      3.  You can combo into hyper attacks from all basic and special attacks

      4.  You can combo from hyper attacks into other hyper attacks,
               as long as you do not do the same hyper twice in a row

=======================| Guard Breaker |======================

-Can absord 1 normal or special attack/projectile (takes away 500 power)
-Vunerable to all throws and super attacks/projectiles
-If hit while charging, you'll take 1.5 times the damage of the opponent's attack
-If charging after absorded hit with 0 power, health will decrease instead

=======================| Special Thanks |=======================

Marancv- His sprites and ideas. Couldn't have created him without these
P.o.t.S- Being Open Source [Too much to list]
Warusaki3/Vyn- Looked at some of their codes for examples
Layer- Ripping Oni sounds from ssf4:ae
Just No Point/Kong- Some Sprites (Fx)
Me- Some sprite edits
Rajaa- Good feedback
Knuckles8864- Created move names
Elecbyte- Creating MUGEN
...and anybody I missed (sure there's some)

=======================| History |=======================
7/16/11- First Release!!!
7/17/11- Fixed some stuff thanks to Rajaa's feedback
11/20/11- An update. Tweaked a bunch of stuff. Added fx. Changed Messatsu Gou Hadou
4/20/12- Update:
   -Changed Guard Breaker System/Guard Counter System
   -Tweaked some hitdefs
   -Tweaked juggling on all hitdefs
   -Tweaked damage dampener
